Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

Goodbye Realtime Worlds, goodbye, APB photo

For anyone who has been following Realtime Worlds, developers behind Crackdown who went into administration six weeks following the release of its 5 year development title All Points Bulletin, it will come as no surprise to learn that the company was not saved financially and is no more. The forums for All Points Bulletin will be shut down immediately, though the servers will stay up for now, and the remaining skeleton workforce will be made redundant, but unlike their previously laid off workmates the remaining few will be given three weeks redundancy pay.

Said Realtime Worlds' Dave Jones:

"I truly wish we had the chance to continue to craft APB into the vision we had for it. It has been a long & difficult journey but ultimately rewarding to have had the chance to try something bold and different. APB holds some great memories, from the last night of the beta, to the clans and individuals who amazed us with their creativity and sense of community. I am so sorry it had to end so quickly but hopefully the good memories will stay with us all for a long time. Thanks to all the team for the years of hard work, and to the players who contributed so much."

It is another dark day for the UK games industry and clearly something has gone very wrong higher up in this company as over 200 employees passionate about this industry are left struggling to find jobs in an already difficult market. I know I wish them all the best of luck in all their future work but Seriously guys, if I were you I would be taking a few of those Alienware laptops home with me.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Hollie Bennett is Destructoid's UK Community Manager and video producer/personality. She also the host of our British podcast, models, and will totally drink you under the table boys. Likes Final Fantasy VIII, The Final Fantasy VIII soundtrack, Xbox 360, Alistair from Dragon Age: Origins, N64 based Zelda experiences Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

56 comments | showing # 1 to 50
prev
next 50 comments

Wedge's Avatar - Comment posted on 09/16/2010 13:44
Wedge
Shooooooocking. Sad but true, should've learned their lesson from Flagship.
EternalDeathSlayer's Avatar - Comment posted on 09/16/2010 13:47
EternalDeathSlayer
Shame. Good luck to the developers during their job hunting.
KwikPwn's Avatar - Comment posted on 09/16/2010 13:48
KwikPwn
Hopefully Ruffian will be able to bring some of them onboard.
Pagster's Avatar - Comment posted on 09/16/2010 13:55
Pagster
I blame the Destructoid review...
Kraid's Avatar - Comment posted on 09/16/2010 13:58
Kraid
Well, that was quick.
Elsa's Avatar - Comment posted on 09/16/2010 13:58
Elsa
... it seems that PC MMO's are an incredibly tought business. I really liked Carpe Diem and 9Dragons, but then The Persistent Worlds Company went out of business about a month after the official launch of Carpe Diem.

WoW, FF and Guild Wars seem to be pretty stiff competition in the MMO market and it's the rare game that seems to last any length of time. :(
GuitarAtomik's Avatar - Comment posted on 09/16/2010 13:58
GuitarAtomik
It's amazing how excited I was for this game when it was announced and how uninterested I became once I finally saw some extended gameplay close to release. Sad really. I really hope their character creation and subscription pricing model carry over to other games though.
killias2's Avatar - Comment posted on 09/16/2010 14:01
killias2
Minor companies need to stop making pay-per-month MMORPGs. YOU AREN'T COMPETITIVE! I don't care what niche you find, how good the game is, and how awesome the setting/story/context are... none of it matters. MMORPG's are just about the most inertiatic (probably not a real world, but is in a The Mars Volta song, so I'll go with it) games in the industry....
BattyAdroit's Avatar - Comment posted on 09/16/2010 14:04
BattyAdroit
Are those supposed to be the criminals in the header image? Criminals don't look like this. Alternative fashion models do.

Having watched several videos of it, the character design options for both criminals and enforcers seem to cater toward what thirteen-year-olds would consider badass; everyone seems to be obsessed with making Tank Girl, except with extra-gigantic tits.

Good riddance to bad rubbish.
ScottyG's Avatar - Comment posted on 09/16/2010 14:10
ScottyG
I've heard some stories about how poorly things were being run at the company, about how layoffs were happening before the game was even released. Nothing fact of course, but it'd be interesting to know the full story behind the company during the development/release of APB.

Either way though, sucks for the people out of work.
NapalmMcT DDS's Avatar - Comment posted on 09/16/2010 14:10
NapalmMcT DDS
Crackdown sucked.

APB sucked.

Good riddance to the company. Hopefully whoever was actually good on their staff can find dome jobs.
Leadshadow's Avatar - Comment posted on 09/16/2010 14:11
Leadshadow
But......But where's my refund???
Xhumation's Avatar - Comment posted on 09/16/2010 14:14
Xhumation
I loved the artstyle and to a certain extent the idea of APB. Sadly when the gameplay started coming out my interest vanished.

Hopefully the people that lost their jobs can find a new one soon and continue making great games.
Sid Of Bee's Avatar - Comment posted on 09/16/2010 14:15
Sid Of Bee
They should have pursued making Crackdown 2 to rake in some more dough before trying an ambitious project like APB. If that were the case, Crackdown 2 might have been the sequel worth waiting for and Realtime Worlds would be solvent. Hindsight is 20/20. Talk about a rise and fall... so fast.
Sentry's Avatar - Comment posted on 09/16/2010 14:24
Sentry
Got-damn, that is such a shame. The art direction was phenomenal.
Gorescream's Avatar - Comment posted on 09/16/2010 14:27
Gorescream
"I truly wish we had the chance to continue to craft APB into the vision we had for it."
Stopped right there. They refused to listen to the community in beta? Ok, have it your way.
fetusmilk's Avatar - Comment posted on 09/16/2010 14:29
fetusmilk
proof mmo's are worthless.

some of the guys should have stayed with rockstar.
Jon B's Avatar - Comment posted on 09/16/2010 14:31
Jon B
RTW deserve to find jobs.

The managerial team at the top do not deserve to have the jobs they got almost immediately afterwards (at Ubi, I think).

This game was a great concept destroyed by the fact that the people in charge at the top were apparently right pricks about the game and refused to change things or make sure the game was fun, simply because the game was already "perfect" to them and damn what the testers think.

It's a costly mistake, and the people who are paying for it did nothing wrong. The people responsible get away with new jobs elsewhere. It's pretty sickening.
Jesus H Christ's Avatar - Comment posted on 09/16/2010 14:32
Jesus H Christ
"proof mmo's are worthless"

what
Black Nexus's Avatar - Comment posted on 09/16/2010 14:48
Black Nexus
The original crackdown was awesome, so that's sad to hear.
flea friend's Avatar - Comment posted on 09/16/2010 14:52
flea friend
Aw, I wanted to be able to play that game for free at some point. Oh well. These things happen when you make too many crappy games in a row.
JQM78's Avatar - Comment posted on 09/16/2010 14:58
JQM78
The new Enron of the videogames industry!
mix's Avatar - Comment posted on 09/16/2010 14:59
mix
This looked like GTA4 but the online part.

Sucks to hear about 200 people loosing jobs but this game looked boring as fudge.
TheDirtyHeadband's Avatar - Comment posted on 09/16/2010 15:00
TheDirtyHeadband
better be giving refunds to apb players.
JQM78's Avatar - Comment posted on 09/16/2010 15:02
JQM78
So now everyone who purchased this game new just recently for $50 will be out the money basically?

How can a company compete or expect to compete against WoW and the upcoming KoToR?

It seems like bad business practice in the development stages to me.....they should have done crackdown II instead, anything would have been better than that garbage.
Max-'s Avatar - Comment posted on 09/16/2010 15:06
Max-
The first main problem was that APB was marketed wrong: it's an online shooter with a monthly fee, not an MMO (80 players/instance =/= MMO, see MAG), there was a slew of optimisation problems specifically for 32bit users, a myriad of exploits and ways to grief your not so fellow player, the fact they hardly listened to any of the later surfacing feedback about the game (no headshots, missions were shit, cars needing tweaking more, enforcers had a huge advantage) and then the feedback they did listen to they fucked up on (just removing roof spots instead of making them more accessible), the controls felt like something from the early 2000s (in a bad way), and ultimately what ruined the game for the community was the amount of exploiting Russian fucks (carte blanche/red squadron, looking at you!) that just overall spoiled the game through manipulating the very much broken league system.

As a beta tester of this I was massively disappointed, and am both happy and sad that this clusterfuck has burnt into the ground in some ways.

RTW, you were a talented bunch but in future, please listen to your fucking community when they tell you your game plays like warm horseshit!
Max-'s Avatar - Comment posted on 09/16/2010 15:07
Max-
*sorry, re-heated horseshit, warm horseshit is too classy
cobacel's Avatar - Comment posted on 09/16/2010 15:08
cobacel
UNpolished game very UNPOLISHED in my opinion ..... shoot drive shoot boring ....
UltorOscariot's Avatar - Comment posted on 09/16/2010 15:12
UltorOscariot
Sad to hear people are losing their jobs, but nothing I've heard about APB has been good.

Pro-tip: don't release a half baked, MMO with no content into the teeth of World of Warcraft, your natural competition. Good MMOs are able to survive. Ones that fail to launch fail to survive. Man up, raise your game, or don't bitch when 75% of your player base leaves after 3 weeks to go back to whatever they were playing before.
Killrig's Avatar - Comment posted on 09/16/2010 15:18
Killrig
That's sad. I feel for the guys who're getting laid off. I've been there... it's tough.
Killrig's Avatar - Comment posted on 09/16/2010 15:18
Killrig
Not "there" as in Real Time Worlds, mind you.
Swanny's Avatar - Comment posted on 09/16/2010 15:27
Swanny
NOOOOO!!! I was actually enjoying APB!!
I figured this would happen but fuck me not this quick!!
Such a bummer!
TheDirtyHobo's Avatar - Comment posted on 09/16/2010 15:43
TheDirtyHobo
I liked Realtime Worlds because I liked Crackdown, despite its massive glitchy-ness. However, I really don't have any sympathy when it takes 5 years to make a MMO game that they hype to all hell and back but turns out to be complete shit.

At least it's not as drawn out as 3D Realms.
Chris Carter's Avatar - Comment posted on 09/16/2010 16:26
Chris Carter
It wasn't an MMO; so I can see why it failed.

Good luck to the employees who were let go.
garethxxgod's Avatar - Comment posted on 09/16/2010 16:31
garethxxgod
I would have tried this...if I didn't game exclusively on consoles.
JQM78's Avatar - Comment posted on 09/16/2010 16:34
JQM78
why can't I put my avatar back on destructoid.
enteringoblivion's Avatar - Comment posted on 09/16/2010 17:15
enteringoblivion
It sucks to see people lose their jobs but you have this coming if you make a poor product. If they couldn't make a good game in 5 years, then this company was bound to end up like this. I'm still not sure why they were so regarded when they made two games and only one of them was any good. Project Myworld looked interesting and I'm glad someone bought it.

But they must have royally fucked up if they couldn't even find a buyer.
levkar's Avatar - Comment posted on 09/16/2010 17:31
levkar
wait a minute... so crimecraft is still up and running but THIS game gets shut down three months out?

madness
Ghost125's Avatar - Comment posted on 09/16/2010 18:03
Ghost125
hope the best for the developers
doro's Avatar - Comment posted on 09/16/2010 18:05
doro
I think they just took the record from Runestone who had SEED which lasted 149 days I think. Assuming I didn't math fail, it's 81 days.
StingingVelvet's Avatar - Comment posted on 09/16/2010 18:15
StingingVelvet
Who would have thought that people won't pay MMO fees for a standard sized online shooter with real driving and shooting mechanic issues?

SHOCKER.

This is a sad statement about the industry on many levels... blowing 100 million dollars, not listening to beta feedback, games as a service being sold as packaged product, etc. etc..
Trezamere's Avatar - Comment posted on 09/16/2010 18:49
Trezamere
As a company I'm so very glad to see this happen, fucking ridiculous crap that they tried to pull and hopefully other companies take heed. Sucks for the individuals though, hopefully they can find jobs with some actual competent companies.
gamerzworld's Avatar - Comment posted on 09/16/2010 18:57
gamerzworld
A former developer has made some posts on what went wrong at RTW. One snippet caught my eye:
"Stern-sounding codes of conduct were emailed around that, whatever their intent, in practice scared many developers away from interacting directly with our users. Not to worry, though, because our Community team was on the case! Except if a forum post was about a bug, because that wasn’t their area … bugs were for Customer Support. Who, naturally, didn’t read the forums … because that was Community’s job!"
http://lukehalliwell.wordpress.com/

Talk about miss-management! Sad the game turned out like it did, it had potential. Only if only they had listen to feedback instead of writing it off. It seems that the money they had went to their heads and they didn't worry about how much they were spending till it was too late.....remind you of anyone else? *cough*3DR*cough*
AzNheadbanger's Avatar - Comment posted on 09/16/2010 19:20
AzNheadbanger
@gamerzworld

The only difference is 3D Realms had enough of their own money to spend for 10 years.
gughunter's Avatar - Comment posted on 09/16/2010 20:58
gughunter
I still remember when I read the first announcements about this.

From the guy who created GTA and Crackdown... yeah!

Character customization like you've never seen before... preach it, brother!

Multiplayer-only... wait, what?

Still, nothing ventured, nothing gained. Best wishes to all the newly job-seeking.
VenusRBecky's Avatar - Comment posted on 09/16/2010 22:42
VenusRBecky
Perhaps tiny companies who want an MMO should first create a strong single player game, you know, like they did in the dark ages. Then if that proves popular, expand it.

Seriously, how many decent games are not made because of all these MMO flops?
Fatalmuzza's Avatar - Comment posted on 09/17/2010 00:34
Fatalmuzza
It's amazing that companies still attempt making PC exclusive games. Put all your eggs in one basket, and a heel off a lot of them and this is what happens. PC is either WOW or Popcap. leave the rest on consoles where it will get some attention.
extendd's Avatar - Comment posted on 09/17/2010 00:40
extendd
After playing this game I'm certain all of these people (save the art team) deserve to be unemployed.
wisearse's Avatar - Comment posted on 09/17/2010 05:39
wisearse
@extendd;

no man, i think the art team should lend a hand on Brink instead. :D
gamerzworld's Avatar - Comment posted on 09/17/2010 06:09
gamerzworld
@Fatalmuzza
What does a, to be quite frank, shit game failing have anything to do with PC exclusive games as a whole? PC games sell as long as the product isn't shit, you market it correctly and listen to feedback.

@AzNheadbanger
Bad spending is bad spending. It doesn't matter if it's your money or some investors money.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!