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[Newcomer Count Grishnack starts off his C-blogging career on a high note! Read on for his take on the Wiimote motion controls in Destructoid's continuing Monthly Musings theme. -- CTZ]

Nintendo’s Wii is a testing ground for innovative control in gaming today. From various states of waggling, shaking and grips, the consoles titles have been quite varied in their unique control schemes.

But hitting that sweet spot – the perfect balance between traditional and motion controls, has been an uphill battle. How much waggle is too much? Does the title just feel like a port with a few swings and shakes tacked on? Is any of this fun? Successful Wii games have found this harmony, while terrible ones have failed miserably.

Super Paper Mario for the Wii failed to implement motion controls well. While a solid title, the game not only tacked motion controls on a game that didn’t need them - they weren’t even tacked on all that well.

In this 2D/3D platformer/RPG, motion controls are designated to auxiliary items and various niche tasks. To drink a mushroom shake, one must tilt the Wii-remote. An item that drops shooting stars on enemies must be aimed point-and-click style. Players have to shake the remote to break free from ice blocks. While cute at first, these motions become tired, annoying and bothersome as the games goes on.



What developers have to learn is two-fold. First, determine if your game is going to have motion controls. Do this from the start, not “oh this is a Wii game. Let’s throw some motion control in.” Secondly, do it correctly. Incorporate it into the core gameplay. Not to the point of excess, but to the point where the player knows and gets used to using it.

Super Paper Mario would have been better as a straight-up, no motion controls platformer. Putting in motion controls just because you can or think you have to, is silly. It would be like using computer generated images in every film. Some are just better without them.

No More Heroes is on the complete opposite end of the spectrum. The third-person action title uses motion control better than any Wii title thus far. A core technique in the gameplay, the motion controls manage to be fun, appropriate and perfectly paced.

The left/right/up/down beam-sword prompts appear multiple times in every fight in the game. And every single time they feel badass. Whether you’re swinging left/right for a decapitation or down to cut someone in half the long way, each flick of the wrist is a satisfying one.



Even more enjoyable than the beam-sword prompts are the wide array of wrestling moves players can perform. These involve nunchuk and remote motion simultaneously – to glorious effect. From the simple “both, up” suplex to the complicated “both, left/both down” slam, each wrestling move is not only satisfying – they feel somewhat realistic.

The biggest praise to No More Heroes has to go to what motion control they didn’t use. When the term “beam-sword” comes to mind, Wii developers must have thought, “swing the remote, the sword swings on screen.” By eschewing this trapping, No More Heroes is a much more enjoyable and playable title. Instead, the developers used a simple high/low system (in which pointing the remote up was “high”) that made the game play like a Wii title without screaming, “I’m a Wii game! See!” *Swings Wii-remote violently.* My forearm and shoulder owe Grasshopper Manufacture a beer.



Other titles like Zack and Wiki, Metroid Prime 3 and even Madden '07 have used motion control with varying degrees of success. But for every title that understands temperance and pacing, there are three that just don’t get it. Even great games like Super Mario Galaxy and Twilight Princess were great despite the motion controls, not because of them. With slightly more than a year worth of titles, Wii motion controls still have quite a way to go.
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45 comments | showing # 1 to 45
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Guagloves's Avatar - Comment posted on 02/05/2008 22:44
Guagloves
Warioware: Smooth Moves and Zack & Wiki have made great use of the wii remote. Of course they have a way to go. The system has only been out for a year and developers are still getting used to having motion controls in games.
milescosmo's Avatar - Comment posted on 02/05/2008 22:49
milescosmo
ive never played wii, i would love to play mario galaxy because its a mario game, not because of motion controls. i cant really see the point, not yet anyway
Reeper's Avatar - Comment posted on 02/05/2008 22:58
Reeper
Twilight Princess IMO wasn't that great. It felt rushed in order to conform to the Wii controls, which weren't the most satisfying. If it was a third party game, I'd give it a thumbs up. But, because it's from Nintendo, I dunno. Sure it's a first-gen title, but Nintendo had the time to work with the Wii. Perfecting the game along with it would've been better.
Dynamic Sheep's Avatar - Comment posted on 02/05/2008 23:18
Dynamic Sheep
Reaprar followed by Reeper... your handles are very similar. Ya' know, earlier today I saw a BlackSheep on here, and I felt like letting him know that being dynamic beats being black any day of the week... then I remembered that being black allows you to get paid for being completely ridiculous (aka being a rapper) and realized that being black is better

@article

You've got a point there.
GoldBond's Avatar - Comment posted on 02/05/2008 23:48
GoldBond
Super Paper Mario wasn't good because it was bland as shit, not just because of the Wii controls. It had no compelling angle to it. Paper Mario is where it's at.
Projectexodus's Avatar - Comment posted on 02/06/2008 04:25
Projectexodus
I really dont like the controls in TP. Its just so unresponsive. But games like Metroid Prime 3 and Super Mario Galaxy is pretty awesome with the controls IMHO. It felt pretty satisfying to point at the crystals in order to pick them up.
Tubatic's Avatar - Comment posted on 02/06/2008 08:31
Tubatic
Didn't read your article yet. But from one dtoider to another . . . pimp your blog dude. :)

I mean, if you're going to shoot for the front page, you might as well have a profile and unique icon, right?
Count Grishnack's Avatar - Comment posted on 02/06/2008 15:51
Count Grishnack
I've tried pimping my blog, but I keep getting "bad URL" messages...
Fading Star's Avatar - Comment posted on 02/07/2008 11:59
Fading Star
Motion Controls....

Don't give up.
Samit Sarkar's Avatar - Comment posted on 02/07/2008 11:59
Samit Sarkar
Fantastic write-up, dude, especially for a first-timer! I haven’t played either of these games myself, but I did watch a friend play No More Heroes for an hour or two, and just the jerking-off motion alone was enough to draw me in. If I had a Wii, I’d definitely pick that game up.
notdryad's Avatar - Comment posted on 02/07/2008 11:59
notdryad
Super Mario Galaxy did the Wii controls really well, I think. It didn't come off as too gimmicky or forced. I don't know how much player testing companies use, but I think they ought to use a lot more when it comes to developing for the Wii. Controls for the Wii can really make or break the game more so than PS3 or XBox, imo.
B-Radicate's Avatar - Comment posted on 02/07/2008 12:04
B-Radicate
I totally agree with you in terms of tacking on controls (read: Scarface) versus proper integration (read: Metroid). In my eyes, Metroid Prime 3 has utilized waggle the best out of any Wii game I've played. I'm waiting to rent NMH before I can pass judgment.

Nice write up.
Tubatic's Avatar - Comment posted on 02/07/2008 12:06
Tubatic
Congrats! (And sweet icon ;) )

Yeah, its a rare case that developers are really digging into the motion controls. Metroid Prime 3 is really my favorite overall use of the Wii controls so far (though I haven't played WarioWare or Zack and Wiki OR Godfather BlackHand edition, which I hear are all excellent)

I'm looking forward to Mario Kart for motion controls (because I don't want to spend $40 for ExciteTruck), but there isn't much else that looks like its going to be a real blast to play because of the motion controls.

I want my Bushido Blade Wii.
Y0j1mb0's Avatar - Comment posted on 02/07/2008 12:08
Y0j1mb0
Good Read. Now if the Wii would just abandon the Waggle altogether and just use the Virtual Console Controllers ( I love those damn controllers ) all would be well.. :)
tarzanell's Avatar - Comment posted on 02/07/2008 12:13
tarzanell
I'm with you on all points, Grishnack. Good article!
Gameboi's Avatar - Comment posted on 02/07/2008 12:24
Gameboi
Good job. When done with caution and care, the Wiimote controls marvelously. I don't think that they sucked in Super Paper Mario, though.
Rockvillian's Avatar - Comment posted on 02/07/2008 12:38
Rockvillian
No More Heroes totally satisfied the dreams I first had when I heard the Wii would have motion controls. Seriously, without them, NMH would feel 70% less awesome to play. Totally validated my Wii purchase.

Great write up man!
MechaMonkey's Avatar - Comment posted on 02/07/2008 12:45
MechaMonkey
Nice to see some fresh talent. Welcome aboard, and nice write-up!
RevivedDemon's Avatar - Comment posted on 02/07/2008 12:47
RevivedDemon
Nice article. IMO Metroid Prime 3 has mad the best use of motion controls so far, with No More Heroes at a close second. On a side note, let me be the first to say to you that Burzum is fucking awesome.
ajay42's Avatar - Comment posted on 02/07/2008 12:51
ajay42
Nice read and I more or less agree (although I am one of those people who thought the waggle sword for TP was kinda really fun, especially in the later more complicated combos.) I was actually thinking of writing on precisely this for this topic (and for my first post) to boot! The thing I am most surprised with though is how people consistently overlook Wii Sports. The amount of control you have in Wii Tennis is nothing short of stunning. If you've seen people play in competitions or just have friends who are super into it, you'll see people placing shots, dropping lobs, doing different back spins, aiming and all kinds of serious technique and strategy and all without a single button press. It's still probably the best statement for motion control and it also happens to be one that people can literally pick up and play from the first second.
Hiltz's Avatar - Comment posted on 02/07/2008 13:08
Hiltz
Having just finished beating No More Heroes, I have to agree that the motion control for the combat is easily the most cleverly designed. It's just fun and feels great to pull off and somehow manages to remain refreshing despite the repetitive nature of the combat and the switching between button pressing and motion control against each enemy. Grasshopper Manufacture gets two thumbs up from me.

Metroid Prime 3 used motion control well even if it felt a bit gimmicky at times. Pulling switches and batteries was cool but use of the grapple beam was even better. Of course, it was the FPS controls that was Retro Studio's most impressive accomplishment.

Zelda:TP's use of motion control was gimmicky as far as the standard sword waggling goes. On the bright side, the bow and arrow, claw shot, sword spin attack, sword thrust and other moves like the shield bash provided interactive and enhanced controls.

Super Mario Galaxy used motion control well but some of it did feel gimmicky, but I didn't have a problem with the spin attack and the rolling ball motion control was very responsive. The manta ray surfing was pretty cool but I found that it was easier to use the same motion control scheme used in the rolling ball mini game. I didn't like throwing fire balls when using the fireflower power-up. It just felt awkward.
Count Grishnack's Avatar - Comment posted on 02/07/2008 13:13
Count Grishnack
Thanks for the positive feedback everyone. Looking forward to continue contributing.

@RevivedDemon - +1 for being first to recognize my name.

As far as Mario Galaxy goes, I think waggling to perform the spin (primary attack) got old after a while. Also, side missions like manta surfing and that big gold ball where you held the remote joy stick-style, were lame. Overall the motion parts were not terrible, but really didn't add much to the game.

MP3 did a pretty good job and Z&W did an awesome job. Here's to hoping games go these routes or SSBB and use little to motion controls at all
Justice's Avatar - Comment posted on 02/07/2008 13:36
Justice
TP was great and I liked the controls in Mario Galaxy
RitualNet's Avatar - Comment posted on 02/07/2008 14:04
RitualNet
isn't this how it went with the DS at first? Games on the DS at the start HAD to have some kind of touch screen system. Even if it was as annoying as menus or tacked on mini games. As the game devs got more experience with the system (and realised people don't like to juggle a stylus and buttons), it toned down, and decent games are out there with just the right amount of touch screen use.

Same thing will happen here. Once people realise the Wiimote isn't the be-all and end-all of their game ideas, decent games with innovative (or at least, fun) control schemes will appear.
The Incredible Edible Egg's Avatar - Comment posted on 02/07/2008 14:24
The Incredible Edible Egg
Super Paper Mario was garbage and that is all I remember about that game. I say that after beating Super Paper Mario and a few other things for completion, including four runs through the 99 rooms (I messed up once).

I also played the first two games in the series and gameplay, especially combat in Super Paper Mario. I hate to say this, but I'm a sucker for turn-based combat and despite sounding biased, it was better the way it was. Super Paper Mario felt like the old mario games, which I'm not really interested in playing again.
digitaldemigod's Avatar - Comment posted on 02/07/2008 14:30
digitaldemigod
I hardly play the Wii anymore because I'm sick of the games being crap. Nintendo has compromised the integrity of the system.

Also, I am sick of onscreen prompts throughout entire games that show me what to do with the wiimote. That's fine for the first couple levels, but after that dammit I got the point.

The worst game we've bought so far was Pool Party. My wife and I really liked the 'billiards' party of Wii Play so we thought Pool Party would take everything that made the minigame great but add on all the game modes you'd expect from a billiards game. WRONG. The motion sensing was used for a power meter and then you press a button to shoot the cue ball. WTF?! Absolutely no reason for motion control at all then. If I wanted to play like that I would just go play Bankshot Billiards...
tincow's Avatar - Comment posted on 02/07/2008 14:53
tincow
I think the bar a lot of people here set for waggle controls being "good" is very high, mostly because of fear of a two-piece waggling controller planet.
Darren Nakamura's Avatar - Comment posted on 02/07/2008 15:01
Darren Nakamura
Props on the mention of Zack & Wiki, the game to best use the Wii's motion controls yet.
Oni's Avatar - Comment posted on 02/07/2008 15:11
Oni
The problem with Twilight Princess was that it was NOT a Wii game. It was a GC game with waggle, nothing more nothing less.

It was not a bad game, but the motion controls were not used as well as they could've been. For the bow and grappleshot, they were great. For swordfighting, not so great.
CBunn's Avatar - Comment posted on 02/07/2008 15:14
CBunn
@The Incredible Edible Egg
"I say that after beating Super Paper Mario and a few other things for completion, including four runs through the 99 rooms (I messed up once)."

Wow, it really must have sucked. I always finish my crappy games too, and keep playing for the 100% completion on them

Jokes aside, I'm glad to know it plays like the old ones, I was just playing SMW with my brother. Good times :) It's all a matter of personal taste I guess.
lubczyk's Avatar - Comment posted on 02/07/2008 15:19
lubczyk
The Wiimote has not yetdone what it was designed for. 1:2 lightsaber and sword combat. I don't to do gestures like in No More Heroes. I want the sword to replicate the angle and speed of my wiimote swing!!!

The Force Unleashed on Wii better have 1:1 contorls or else. I am not going to do gestures. Why do gestures when you can do tghe exact same thing with a button press. Oh and a baseball and golf game that accurately replicate my swing would be great.

I expect the Wiimote to perfectly replicate my sword/bat/golf swings, period. No excuses, no compromises, no gestures.
Rockvillian's Avatar - Comment posted on 02/07/2008 15:42
Rockvillian
@digitaldemigod

You'll get those screen prompts on most casual or party games. You won't see them at all in AAA titles (unless it's No More Heroes, but it fits with the style of the game).

Also, buy a real pool table :P
Spartacus's Avatar - Comment posted on 02/07/2008 16:04
Spartacus
Super congratulations on having your first blog promoted! I agree - far too many developers tack on excessive amounts of waggle, and then base their entire game off of it.
Icarus One's Avatar - Comment posted on 02/07/2008 16:07
Icarus One
This was a great column. We've owned a Wii a little over a year now and I think I can count on two hands how many times we've actually played it. I was very unimpressed and this is a good summation why. It's a gimmick, not a viable control scheme. So far. Maybe I'll go check out No More Heroes.
Dynamic Sheep's Avatar - Comment posted on 02/07/2008 16:08
Dynamic Sheep
Congrats Count Grishnack... if that's your real name!
MonkeyKombat's Avatar - Comment posted on 02/07/2008 17:04
MonkeyKombat
Ha Burzum fan.
Eschatos's Avatar - Comment posted on 02/07/2008 17:10
Eschatos
I don't like Wii Remote motion control at all, it just feels gimmicky. Maybe No More Heroes will change my mind.
myaimistrue's Avatar - Comment posted on 02/07/2008 17:55
myaimistrue
I don't know if anyone played it, but the controls for the Wii-version of The Godfather were near perfection. Good on-screen aiming, and a utterly badass excucution system with wii-wagglings. Serioulsy, breaking peoples necks with a wiimote snap is one of the most satisfying gaming experiences in a long time for me.
tehuberone's Avatar - Comment posted on 02/07/2008 19:03
tehuberone
Here's my take. Nice write up.
JRisJunior's Avatar - Comment posted on 02/07/2008 19:35
JRisJunior
agreed fully. nice article.
Bob Muir's Avatar - Comment posted on 02/07/2008 23:06
Bob Muir
Great points. I still say that Twilight Princess is better on the Wii if only because of the superb aiming controls.
Count Grishnack's Avatar - Comment posted on 02/08/2008 00:24
Count Grishnack
Seriously, anyone whose Wii is collecting dust, play Z&W or No More Heroes and be very happy.
Fanatism's Avatar - Comment posted on 02/08/2008 01:54
Fanatism
I've not played it, but isn't medal of honor heroes 2 a prime example of 3rd party success with implementing the wii-mote?
reevolution's Avatar - Comment posted on 02/08/2008 04:36
reevolution
Not to mention Tony Hawk's Proving Ground.

That game is so unnecessarily complicated to control on the Wii. I took it back after a week of trying to get used to it. You would think that after nearly 10 years of keeping the controls nearly the same that they would do just that for the Wii too, but no, for some reason they *had* to implement the motion controls and entire nunchuck.

Totally unnecessary.
Highlar's Avatar - Comment posted on 02/08/2008 08:54
Highlar
@Fanatism

I agree with that one. I have MoH:2, and the controls really are amazing. Not in and of themselves, but because of the level of CUSTOMIZATION that they give you. You can adjust the sensitivity how YOU wish, fast or slower. And its RESPONSIVE, which is a big plus. And the other added Wii-waggle moves for the controls I think are appropriate and work great. I love pumping the remote for the shotgun. It gives it a visceral feel which is great, even during online play. Most people mention Metroid 3, which deserves being mentioned because the controls WERE great in that game, but I do feel that they were actually surpassed with MoH:2. I wish more people would reference that game when it comes to control.
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