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[BigPopaGamer adds to the ongoing Monthly Musings theme with his take on unlimited spawn points. Also, try not to get hypnotized by his avatar. -- CTZ]

So you're excited to be picking up the latest first person shooter. You have saved the money and made the trip to the local GameStop, wasting the precious resources of Mother Earth and polluting her atmosphere, just so you can play the latest insert generic shooter title here.

Now you have started the first mission and are flying through the levels when all of a sudden you hit a bottleneck on one of the maps. No problem right, I mean you do have a .50 machine gun station you can just use to clear them out, right? Wrong.

You watch as you finish off your 100th baddie and see 20 more piling through the gates. At some point you start to think the baddies would know running through that gate is a sure way to meet Allah. In fact over 100 of their buddies have done just that. Now those baddies should be reconsidering their choice of profession. But then again, baddies aren't very smart.

Welcome to a Good Idea, Bad Idea focusing on unlimited spawns. I will be looking at the little known annoyance to FPS gamers, the unlimited spawn points, or USP for short. I will be comparing the worst example, Call of Duty 4, to several other FPS's that use it such as BioShock and GoldenEye.

Usually a FPS has triggers built into the code that let's the game know when to activate the USP. Those triggers can be as simple as just walking through a doorway, picking up an item to more complicated things such as shooting out certain lights or taking down baddies that alerts other guards that will then create a spawn point.

A USP is not bad per se, but if it's implemented in a game in the wrong way, it can cause undue amounts of frustration for the player and make the game just plain not fun. If a game dev is thinking of putting a USP in their game, they have to look at what other factors will either make it fun or make it hard for the player to defeat.

Let's look at some good examples of using USP.



The GOTY could have implemented a USP without much of a problem, but thank your lucky stars they did not. Having an unlimited amount of Big Daddy's coming at you would have been horrible, as we all know how hard it is to take those bastards down. Plus it would have not made sense in the world of Rapture. Why does this one room have 50 Big Daddy's and 20 Splicers all co-existing? Where did they come from?
 

Instead they opted to implement another type of USP in which the player is the recipient instead of the enemy. You, the player, have an unlimited amount of spawns where all progress in the level is saved up to the point you die, including the health of all the baddies you have injured to that point and any equipment you have used or have left. This idea has it's good points and bad points.

For one thing, it made it easy to continue a level without re-loading anything. It was also realistic. If you've fired 100 bullets at a Big Daddy, you obviously shouldn't have those bullets back, thus also creating finite ammunition and forcing the player to pick their shots carefully. It also did not refill the health of all enemies around you if you died.

Of course, this could cause a player to be extremely cheap. For example, you could kill a Big Daddy with a wrench if you were patient enough. Worst of all, it gave the player no fear of death.

2K saved us from the 'Unlimited Big Daddy' scenario and we are all thankful for it. But in giving the player the unlimited spawn point, death felt like an annoyance rather than a setback.



Another good example is GoldenEye. For a lot of us, this was our first FPS on a console and I for one fell in love with it. Yes the controls were shoddy, yes the guns were inaccurate, and yes, the mines were way overpowered. But I remember many a night spent playing "Minesweeper" till the next morning with some buddies and never grew tired of it.

Now I know what you are thinking, "Goldeneye had a GOOD USP?" In a word, yes. Goldeneye's USP was not annoying or frustrating at all. Why? Cause the badguys were horrible shots -- you were almost impossible to kill (Side note: It was just so fun to shoot a guy and see him twist in midair and hit the floor). And with a USP, you could replay that little scenario over and over again to your little murderous heart's content. This was a game that didn't and couldn't take itself too seriously. It was also not trying to win the award for "Most realistic shooter'".



Since every bad guy dropped obscene amounts of ammo, sitting at a USP was actually just a way to fill up on ammo. GoldenEye, or more specifically Rare, did a good job of making USP's in their game without making it too frustrating for the player. Now if the baddies had been much stronger and more accurate, your health would go down as quickly as Bush's polling numbers. GoldenEye would have been hell on Earth for a FPS player.

Now I present to you the bad way to implement a USP.



Before you go jumping on my case about CoD, let me state that I love the multiplayer and this is really only in reference to parts of the game in the campaign. Call of Duty did not use a USP at every opportunity, there were levels with limited bad guys such as the beginning ship level. But at some points in the game, (usually bottlenecks or small areas), they chose to just force the player to make a run for the trigger point to turn off the USP.

Call of Duty's levels were usually balanced and at the lower difficulty levels the bottlenecks with a USP sitting right behind the building corner wasn't that hard. Stick that difficulty up on Veteran or Insane and you are looking at a different beast. Enemies all become snipers with machine guns, you become as healthy as a cancer patient on life support, and your buddies' IQ level drops to somewhere around the level of Jack Thompson.

Now I'm not complaining about the difficulty modifier at all. If that's all that happens then no biggie, just another challenge to overcome. But combine the insane difficulty with a USP and it seems Satan himself programmed the game and laughed the entire time.



My thinking is, "Why is the whole damn army sitting around this building? How is this realistic?" Short answer, it's not. But then, I don't think CoD was thinking realistic when they designed this part of the game. Disappointing since so many other parts of the game are great and stay true to reality.

With a USP there have to be other factors that come into effect that allows the game to still be fun. Other games have done that successfully such as giving the player a lot of health and weapons, or having an enemy spawn point that ONLY spawns X amount of baddies. But I find that FPS's do just fine with a set number of baddies per level without any respawning.

Now don't get me wrong. Using USP's in the right moments of the game can be fun and it raises the tension level. Such as holding off enemy hordes for set periods of time or trying to get out of the detonating building/ship while fighting your way through wave after wave of baddies for example.. But putting a USP in a FPS just for the hell of it or because the programmers were too lazy to plan out the enemy numbers and positions, is just plain dumb.

Thankfully there aren't many games coming out that have USP's anymore.







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41 comments | showing # 1 to 41
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notdryad's Avatar - Comment posted on 02/06/2008 12:07
notdryad
unlimited spawns in CoD4 seems so silly to me. this was a game that was billed as being so realistic, yet the bad guys respawn? i haven't been in the military but i'm pretty sure those bad dudes in iraq don't respawn after a bullet to the head.
weedgan's Avatar - Comment posted on 02/06/2008 12:07
weedgan
Whenever you say USP I think you're talking about the pistol, like MGS1.

I like respawns, I don't want to go back to the days of contra, gimme some slack.

The ultimate reallism for FPS would be to tape machine guns to you're TV and wire them to go off with the controller vibration. Now thats real. Hardest achivement points, evar.
Corncobtacular's Avatar - Comment posted on 02/06/2008 12:11
Corncobtacular
The USPs were the only thing i did not like about CoD4. Besides that everything was exactly what i want in an FPS
Kif 's Avatar - Comment posted on 02/06/2008 12:12
Kif
"But combine the insane difficulty with a UPS and all of a sudden Satan himself programmed the game and laughed the entire time."

Fuck the UPS, I heard they suck.
Snaileb 's Avatar - Comment posted on 02/06/2008 12:12
Snaileb
Jericho had a real bad problem with this. Enemies would just keep coming, and to trigger them in the first place you had to enter a door, and to make them stop you had to enter another door. It was a pain in the ass, but it was about demons, and they'd just come from the ground. It was realistic in a way..
weedgan's Avatar - Comment posted on 02/06/2008 12:13
weedgan
Uh shit I missed the point, Yeha i agree the respawning enimies in COD 4 was annoying.

Must...learn...to read...post.
BigPopaGamer's Avatar - Comment posted on 02/06/2008 12:20
BigPopaGamer
Thanks Kif. That was hard not to type UPS everytime. Bad planning on my part.
blehman's Avatar - Comment posted on 02/06/2008 12:22
blehman
lol @ occasional UPS usage
Neonie's Avatar - Comment posted on 02/06/2008 12:25
Neonie
I miss paintball mode. Does anyone else miss paintball mode?
JReaper617's Avatar - Comment posted on 02/06/2008 12:52
JReaper617
Paint ball was cool but so was turning on DK mode and going slappers only then hilarity commences....ahh Goldeneye good times their
Samit Sarkar's Avatar - Comment posted on 02/06/2008 12:57
Samit Sarkar
Yeah, this was really annoying. In the Eastern European town level — the first part, where you have to fight your way up the hill — I remember going up in this tower and just sniping the enemies that kept coming. They’d all line up by this fence, and I’d take them out. Eventually I just got tired and headed down.

This was a real problem in Medal of Honor: Rising Sun as well. That game was retardedly easy, and I remember numerous instances of a ridiculous USP (but not exactly the kind that you’re talking about). Basically, you’d clear an entire area of Japs, and then you’d discover a mounted machine gun. Get on that MG, and all of a sudden, Japs come running out of the jungle by the hundreds (okay, not really), only to be mowed down by your infinite-ammo, no-reloading MG. It was fun the first two or three times, but then it just became stupid.
DaedHead8's Avatar - Comment posted on 02/06/2008 12:59
DaedHead8
"Stick that difficulty up on Veteran or Insane and you are looking at a different beast. Enemies all become snipers with machine guns, you become as healthy as a cancer patient on life support, and your buddies' IQ level drops to somewhere around the level of Jack Thompson."

QFT this is exactly why I haven't completed CoD4s campaign yet.

@Neonie

Of all the innovations that have been stolen from Goldeneye, I wish Paintball mode was one of them.
B-Radicate's Avatar - Comment posted on 02/06/2008 13:29
B-Radicate
I blogged about CoD4's respawning a few weeks ago after I managed to beat it on Veteran. I wholeheartedly agree with you. It was shitty as hell.

Nice lil write up here.
Y0j1mb0's Avatar - Comment posted on 02/06/2008 13:57
Y0j1mb0
Very good points Poppa..Rainbow 6's reliance on this UPS system use is legendary.
BigPopaGamer's Avatar - Comment posted on 02/06/2008 14:13
BigPopaGamer
@Y0j1mb0

R6:Vegas didn't use USP's. They had a set number of enemies each level. So I'm not sure if you are being serious or just joking.
Eschatos's Avatar - Comment posted on 02/06/2008 18:28
Eschatos
COD4 didn't have USPs. If you shot them for a while then they would run out. I had no problem with that. And also for Bioshock the enemies respawned too, but that was good, otherwise you'd have empty levels after your first playthrough.
Bob Muir's Avatar - Comment posted on 02/06/2008 20:38
Bob Muir
The only time I hated USP was in old-school sidescrollers, in which you'd walk right, and walking back just a bit would respawn all the enemies that just killed you, basically screwing you over.
bayushi's Avatar - Comment posted on 02/08/2008 12:07
bayushi
@ big poppa. great write up man! I look forward to your posts and um pictures of the ladies. I too get frustrated by the usp in cod4. I think it could have been implemented better.
notdryad's Avatar - Comment posted on 02/09/2008 12:51
notdryad
@BPG

I think he may be talking about the co-op terrorist hunt. Terrorist Hunt was depressingly notorious for having terrorist literally spawn behind you and shoot you in the back of the head.
Jordan Devore's Avatar - Comment posted on 02/09/2008 13:04
Jordan Devore
I don't know what the hell you're talking about Eschatos, because the CoD4 I played certainly had USPs.
rabidkeebler's Avatar - Comment posted on 02/09/2008 13:19
rabidkeebler
CoD 3 was even worse. Yeah CoD 4 has them to. Bioshock was reasonably good, except that it would occur a little to frequently. I think back to the Fish Market area in the second level as well as the theater area/shopping area. Because of my traveling back and forth so much I ultimately learned when they bad guy would spawn and where they would come from.
Cheeburga's Avatar - Comment posted on 02/09/2008 13:25
Cheeburga
I'm loving all these write ups.
ran24's Avatar - Comment posted on 02/09/2008 13:35
ran24
USPs are never good. After you take about 50 guys down in one area, that should be it. Unless the entire fucking army has decided to be at that spot, there is no possible reason for there to be more guys. Having an unlimited supply of soldiers anytime is just retarded, both gameplaywise and conceptually
Maurice Tan's Avatar - Comment posted on 02/09/2008 13:51
Maurice Tan
I liked the USP's in COD4, it removed the choice to just act like Rambo in Iraq. You are forced to take different routes, use cover more effectively, to not take the straight path, etc. You can't headshot all enemies behind cover in a real conflict, so the USP's are used more as a device to force you into another mode of playing that to really annoy you.

If you don't adapt to the challenges they provide though, then yes: they can get very annoying very fast.
Corak's Avatar - Comment posted on 02/09/2008 15:10
Corak
If implemented in the right way they can be good. Like defending a point until help arives, i.e. expecting a big attack. You are just holding out until help arrives to help you push them back, again a finite battle. Normally you have to identify where these spawn points are and know that you have to continue further to get them to stop. I remember a few instances in COD3 where I would get up to the back of a house and no matter how many guys I killed they kept coming until I made it up to a certain point they would stop. A normal European house during WW2 didn't have an entire brigade of soliders in it. I could have stayed there until I either ran out of ammo, died, or I could still be there if I didn't advance. And thats the rub, it just doesn't feel like its a realistic setting. For certain types of games that might be ok, but not a shooter based in a real world setting. A 2 story house does not have a hundred soliders in it, and re-enforcements don't get sent immeadiatly unless zee germans have a star trek transporter.

In a "real" war setting there is a finite number of soliders defending or attacking. If you plow through them all that should be it. You don't get re-enforced in an instant.
orangedude's Avatar - Comment posted on 02/09/2008 15:35
orangedude
Agreed with COD4. The USPs are the only thing about the campaign that I totally hate. Otherwise, it's perfect.
Ocified-Xboxer's Avatar - Comment posted on 02/09/2008 15:48
Ocified-Xboxer
IIRC Big Daddies respawned. You could take out however many Little Sisters in a given level, and the BDs would still go around banging on the portals where the LSs came out of. You killed him, and then a min or two later there was another BD. Now, I know after a while I had killed 9 in the Arcadia level alone. So I think your point about the BDs in Bioshock is a little off...Nice write-up though.
HarassmentPanda's Avatar - Comment posted on 02/09/2008 16:02
HarassmentPanda
COD4 wasn't all USPs; some spots were limited enemies and others were USPs. In COD4's harder difficulties (Veteran in particular, was there and "Insane" mode as you suggest?), the USPs and enemy grenades were used to regulate the pace of the game. Unlike early COD games where you got pot shot guys for an hour and clear an area, in COD4 you have to keep advancing at a regular pace. If you take cover too long you quickly become overwhelmed with grenades and enemies. I thought it was an interesting mechanic in that regard.
Azul's Avatar - Comment posted on 02/09/2008 17:10
Azul
The USPs were terrible because they really reduced your sense of accomplishment. You couldn't feel proud of yourself for helping your team get past a certain point. You sit in the back and pick off 200 guys with your sniper rifle... and they keep on coming.
I know it's like comparing apples to oranges, but in TF2 when you take out that heavy or kill the enemy medic right before he ubers you know that you have done a lot for your team and prevented numerous deaths, but with the USPs in COD4 you haven't helped anybody by taking out an enemy. You might as well just sprint by them all.
Don't get me wrong though, I do love this game.
monosylabik's Avatar - Comment posted on 02/09/2008 17:19
monosylabik
raise your hand if you thought veteran was kinda easy!

"what im the only one"....i see.
hmmm.
Simmy's Avatar - Comment posted on 02/09/2008 17:56
Simmy
It really depends on what type of game is being played. With CoD4 being a "realistic" game, there should be a finite number of NPCs so when you murderize them all, you feel some sense of accomplishment.
However, with games like the excellent Dead Rising, killing an infinite number of zombies in a variety of amusing ways never seems to get old.
Netrat33's Avatar - Comment posted on 02/09/2008 18:59
Netrat33
I agree with Professor Pew. You're not Rambo and you're supposed to move forward. YOU need to adept and stop thinking "This is unfair" because you don't try something different. As to the "Limited Army" and it's not real: You obviously have no idea about an ARMY attacking you. The troops in the "Blackhawk Down" situation in Somalia I'm sure didn't think "Oh well we'll kill 50 people and that'll be it" Which basically CoD4 is a fictional version practically of that story at points. The enemy kept coming and coming and coming even though we had a more trained army and picked them off. You are NOT supposed to feel comfortable...ever!
Kyousuke Nanbu's Avatar - Comment posted on 02/09/2008 19:43
Kyousuke Nanbu
Anyone who defends CoD4's use of USP's is an idiot. There where no "interesting game mechanics" there, just shitty programming and an arbitrary way to raise the difficulty, that's all, you DID have to rambo it many instances to stop the USP otherwise you where never gonna make it, the Hunted level with the helicopter comes to mind, rush the barn and chance finding an enemy when you turn the corner or let the chopper shoot the shit out of you, your choice, I quit my veteran playthrough right there and sold the game a week later.

Excellent write-up.

Also the guy who mentioned Jericho, I have no idea what you're talking about, I beat that game on hard 3 times and the enemies will never spawn forever, you might have to kill a fair amount to move forward but it wasn't a USP.
Fading Star's Avatar - Comment posted on 02/09/2008 21:00
Fading Star
We are borg!
mistic's Avatar - Comment posted on 02/10/2008 00:08
mistic
kudos for the writeup man, it was a brilliant read!
Woverine's Avatar - Comment posted on 02/10/2008 01:15
Woverine
about COD4: "they chose to just force the player to make a run for the trigger point to turn off the USP. "

that right there is how I beat veteran mode. Just rush as fast as you can and hope to god they give you a checkpoint. lol
brainpower4's Avatar - Comment posted on 02/10/2008 03:33
brainpower4
I HATE UPS in COD4.

perfect example of bad UPS, you and your crappy ass sniper partner are waiting for an evac. when the UPS is set off. You know it is coming and you are TOLD to use all your defensive items. But half way through the UPS you hit a check point. Now if you die you can't re-think your defensive strategy because all of your claymores are used up. So you are left with an option, restart the entire level, or try to make it through using the strategy thet got you killed last time.
Flakor's Avatar - Comment posted on 02/10/2008 04:27
Flakor
I found the USP in CoD quite frustrating on the Harder Difficulties. I mean, if you get out of cover you'll get picked off, and if you stay still you ain't going anywhere. This made the level where you defended the Village and then had to charge down it incredibly frustrating.
Optional's Avatar - Comment posted on 02/10/2008 04:56
Optional
@monosylabik You were awaiting circle jerk?
myaimistrue's Avatar - Comment posted on 02/10/2008 05:35
myaimistrue
Great article! I'm really glad that you too like the USP in Goldeneye. The thing that makes it so great in that game, except for the point you made (Shooting bad guys is fun!) is that it always makes sense. The only levels when theres USP is the levels when your're discovered, when a alarm has gone off. When you're just sneaking around, you can clear an entire level of all signs of human life, pull an alarm and a bunch of new guys come running.
1D10T's Avatar - Comment posted on 02/11/2008 09:35
1D10T
Serious Sam's SP's seemed like they were U, but were instead were perfectly long for inducing the "Please let this be the last guy! I'm down to my pistol!" panic (PLTBTLGIDTMPP).

Refined Old School.
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