Quantcast



[Editor's note: I'm having way more fun searching for a picture to slap onto all of your guys and gals posts for the front page than I should be. Anyway, today's Monthly Musing Community Blog takes a look at the Ninja aspects in gaming with the stealth levels. -- CTZ]

Just had all your weapons snatched from you? Gone from being a balls-to-the-wall action hero to a balls-to-the-floor wimp as you crawl past the enemy? Maybe you just need to get from point A to B without being seen. Chances are, you’ve entered the stealth level.

Many games have stealth levels thrown in and if done well, they can make a nice change of pace. However, done badly they can be a frustrating exercise in reloading your game over and over as you try and avoid psychic guards with x-ray vision and super-hearing.



Call of Duty 4 was one of the most popular and critically acclaimed games of last year. If you were to ask someone what their favourite level is from the game, chances are the answer would be "All Ghillied Up". This stealth level wasn’t just a good idea; it was a great one.

In the mission prior to "All Ghillied Up" you play as Sergeant John "Soap" MacTavish, fighting your way up a hill, with your commanding officer Captain Price at your side. It’s a level full of intense firefights as you clear buildings and push ever upwards. Once at the top you could really use a break, and one is provided in the form of Price’s flashback to 15 years ago.

Thrust into the boots of the then Lieutenant Price, you find yourself in the Ukraine near the site of the Chernobyl disaster. The first thing you see is your guide for this mission, Captain MacMillian. Or rather, you don’t. His ghillie suit allows him to blend into the grass perfectly, and you don’t know he’s there until he stands up in front of you. Already, this feels like a stealth level with a difference.


You proceed forward, hidden from the enemy by your own suit and take out a few Russians who never see you coming – that is, as long as you don’t miss. Fail to follow MacMillian’s instructions and not only will you have to contend with a bunch of angry Russians, they’ll also send a pack of dogs after you. Sure, you can try and snap their necks, but the message is clear: be a Ninja.

Continuing through a desolate landscape and a deserted church, you hit the ground to avoid a helicopter, and then race on to an open clearing. Suddenly, MacMillian tells you to get down. As you hide in the tall grass, you hear the rumble of many engines, and realize a small army is heading your way. Tanks and troops pass unaware, inches away from you as you lie very, very still. It is an amazing sequence, and it’s hard not to find yourself holding your breath as they pass.


Later on, you do the unthinkable in a stealth level -- a mad dash past a group of guards who could spot you at moment. Try this in most games and you’ll be instantly discovered. In Call of Duty 4, however, the entire sequence is perfectly choreographed. As you burst out of a container crate, the music shifts to a fast action drum beat, and the amazingly animated MacMillian races for cover. You follow the enemy mere feet away but blissfully oblivious. You crawl under a truck, pause, and then make another dash for it. “I can’t believe I just got away with that,” you think.

The level continues, and you make it to your goal: an eerie abandoned hotel from which you will perform an assassination in the next level. After a refreshing break from the non-stop skirmishes of the rest of the game, you’re ready to get back into the fight.



Fahrenheit (or Indigo Prophecy in the US and Canada) was released in September 2005, and was recently added to the Xbox Originals line. It was a new style of adventure game, allowing you to shape the story as your own. You controlled both Lucas Kane, a man who becomes a murderer without realizing how, and the two detectives hunting him down. All whilst enjoying well put together set pieces in the form of Quick Time Events. Unfortunately the story completely goes off the rails in the last act, but that’s not why we’re here today. No, it’s because Fahrenheit’s stealth levels were a very bad idea.


It starts with Chapter 10: "Hide and Seek". After an emotional meeting with Lucas’ brother at the grave of their parents, you flashback (hey, another one!) to his childhood on a military base. His brother and friends have gone off to play in a forbidden hanger, but when Lucas has a premonition of the hanger exploding he must go and save them.

In much the same way as Call of Duty 4, this involves hiding from guards and using moving trucks as cover. Similarities end there though. The guy in the above video has clearly played the game before, as my first attempts at this level were nothing but being inexplicably seen by guards, with no idea what I did wrong. This came just as I was really getting into the story of the game, and I resented being forced to play a mechanic so far removed from the rest of the experience. It also didn’t help that all of the children’s voices were extremely annoying. Thankfully, the level was short and I was soon back to enjoying the game. That is, until Chapter 35: "Child’s Play". The level starts at 3:15 in the video below:

You're back on the military base again and now it’s now nighttime. Oh great, could there be searchlights to avoid in Lucas’ near future, perhaps? This wouldn’t be too bad if it weren’t for the fact this level is also another well-trod gaming trope: an escort mission, with Lucas’ brother in tow. So, not only do you have to avoid the lights and guards, but you have to deal with the brother slowing you down as well. If you’re caught, it's back to the beginning of the level to try all over again. By this point the story is starting to take a turn for the worst, which is a shame as I really loved this game up until this point. Quantic Dream had to try really hard at this point to make me disappointed in their game. Congratulations guys, you succeeded!

So what have we learned? A successful stealth level is short, sweet, and not too frustrating. It should give you a break, not break your immersion, and preferably leave you wanting more. In essence, it should add to the game, and not just pad the playtime.

Also, a big-arse sniper rifle never hurts. 

[Image via NeatORama








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

38 comments | showing # 1 to 38
prev next

EternalDeathSlayer's Avatar - Comment posted on 02/11/2008 17:21
EternalDeathSlayer
I've never played all of Indigo Prophecy, but my wife did. I remember watching the level with the kid, she complained a lot. Said it was a pain in the ass, but she had to do it so she could get back to the good stuff.
demonelite's Avatar - Comment posted on 02/11/2008 17:26
demonelite
The childhood level in Fahrenheit was really annoying, but the rest of the game is amazing (other then the last act too).
Tricoden's Avatar - Comment posted on 02/11/2008 17:27
Tricoden
It took me at least a half-hour to climb that damn fence in Indigo Prophecy. Now that that memory has returned, I'm angry.
Gangles's Avatar - Comment posted on 02/11/2008 17:41
Gangles
The stealth level of Indigo Prophecy was horrible, agreed.
Great game overall though.
Murder64's Avatar - Comment posted on 02/11/2008 17:45
Murder64
That was my favorite mission in COD4 :)
mistic's Avatar - Comment posted on 02/11/2008 18:21
mistic
the stealth-mission in COD4 was by far my favourite stealth-mission ever! too brilliant :-)
Dr Milkdad's Avatar - Comment posted on 02/11/2008 19:25
Dr Milkdad
Most stealth levels suck, most of them. Few exceptions. COD4 is one of them.
Kyousuke Nanbu's Avatar - Comment posted on 02/11/2008 20:09
Kyousuke Nanbu
I wished All Ghilied up had stayed that way, that final section was such a pain.

I'm not sure why so many people had such trouble with stealth thing in Indigo, I never had any trouble with it, I never knew that it was such a hated level.

Another good example is the one in Wind Waker, I hated that part with the pigs and being sent back to the start.
smellyelite's Avatar - Comment posted on 02/11/2008 20:24
smellyelite
@ Dr Milkdad

I'm with you on that one. I simply despise stealth levels; COD4's was bearable and somewhat enjoyable though
drMario1337's Avatar - Comment posted on 02/11/2008 20:28
drMario1337
Like others have said. Only COD4's was bearable to me as well. Not much else to say.
CreamyGoodness7's Avatar - Comment posted on 02/11/2008 20:45
CreamyGoodness7
But if you go back and play "All Ghillied Up" it's basically an interactive cutscene, I used to adore the level but if you play it again and follow Capt. MacMillan's orders exclusively their is no challenge even on veteran.
Cubilone's Avatar - Comment posted on 02/11/2008 20:50
Cubilone
The one in Metroid: Zero Mission is the most recent for me. It was good, but perhaps because it had ZERO SUIT SAMUS in it. Otherwise, I thought it was a bit on the hard side if you didn't know exactly what to do.
Cubilone's Avatar - Comment posted on 02/11/2008 20:50
Cubilone
The one in Metroid: Zero Mission is the most recent for me. It was good, but perhaps because it had ZERO SUIT SAMUS in it. Otherwise, I thought it was a bit on the hard side if you didn't know exactly what to do.
HarassmentPanda's Avatar - Comment posted on 02/11/2008 20:52
HarassmentPanda
I really didn't have a problem with Indigo Prophecy's stealth level. For some reason I got through it with no real trouble.

A game I did have a problem with is Call of Juarez. Billy's stealth levels can be a pain in the ass for a number of reasons, but my biggest complaints are that (1) the stealth system itself was lame and glitchy and (2) the platforming elements tossed in are incredibly frustrating.
FishBulb's Avatar - Comment posted on 02/11/2008 20:53
FishBulb
Stealth missions are the worst, and it seems we all agree... so why do we keep getting the damn things?

WORST stealth mission I've played, at least in recent memory: Final Fantasy XII: Revenent Wings. It's a damn RTS with a stealth mission... argh. I'm sad to say after a bunch of attempts at that first stealth mission, I packed it up and haven't played since.
skyler's Avatar - Comment posted on 02/11/2008 20:58
skyler
i luv teh stealth
tgammet's Avatar - Comment posted on 02/11/2008 20:59
tgammet
I was all ready to curse you out in proclamation that ALL stealth levels in non-stealth games are horrible. Strange I forgot COD4 so quickly. It's only been a few months. That certainly is the very rare exception to this unfortunately common problem with videogames. The other big one being escort missions (which Fahreinheit was guilty of at the same time!).
ceark's Avatar - Comment posted on 02/11/2008 21:01
ceark
where the heck you find that picture CTZ? that's awesome!
FrozenSpaceMonkey's Avatar - Comment posted on 02/11/2008 21:02
FrozenSpaceMonkey
Anyone remember that stealth mission in Rainbow Six that was in a mansion? I hated that level so hard. I think I spent a whole day trying to beat it.

CoD4 is proof that when done right, stealth missions can be the highlights of the game, rather than painful memories.
Bob Muir's Avatar - Comment posted on 02/11/2008 21:13
Bob Muir
I liked some of the stealth levels they put in Wind Waker precisely because they weren't the entire game.
Clockwork's Avatar - Comment posted on 02/11/2008 21:18
Clockwork
I'm gonna do a Good Idea, Bad Idea: Sharks in Video Games just so Hamza can get the satisfaction of putting a picture of one on the front page.
EmoKidsMakeMeLaugh's Avatar - Comment posted on 02/11/2008 21:30
EmoKidsMakeMeLaugh
All Ghillied Up is the perfect level to accompany One Shot on Kill. The first is a fun stealth mission the second is a ridiculously hard mission were all your left with is a sniper, pistol, C4, and claymores to fight off constant onslaughts of troops. The only mission I can't beat on veteran. I always die right as the Helicopter lands. ARGGG!
Cheeburga's Avatar - Comment posted on 02/11/2008 21:32
Cheeburga
Good read. :]
John B's Avatar - Comment posted on 02/11/2008 22:04
John B
I so want CoD4 now.
Samit Sarkar's Avatar - Comment posted on 02/11/2008 22:10
Samit Sarkar
Great read, man...I loved this mission in CoD 4; it was such a blast to play, and the entire historical element (not that this really happened, but the setting in Pripyat was cool) added an awesome backdrop. And yeah...the frenzied hell that comes in the next level is a great counterpoint to the stealth mission. I’ve never played Indigo Prophecy, so I can’t comment on that.
MistuhX's Avatar - Comment posted on 02/11/2008 22:15
MistuhX
the flashbacks in indigo prophecy were garbage...best parts of the cod4 flashback was fighting the dogs and watching mcmillan get ripped to shreds
Drop of Flame's Avatar - Comment posted on 02/11/2008 22:21
Drop of Flame
Was it the gameplay that made All Ghillied Up good or was it MacMillan?
Darren Nakamura's Avatar - Comment posted on 02/11/2008 22:27
Darren Nakamura
Oh, god, I had blocked the stealth mission from Indigo Prophecy from my memory. That was definitely awful.

And "All Ghillied Up" was definitely ace.
dotdotdot216's Avatar - Comment posted on 02/12/2008 00:02
dotdotdot216
I thought the stealth level was annoying in cod4, i always find them annoying thought. If i want to be stealthy i'll get a stealth based game. In cod4 i liked the really frustrating bits with lots of enemies, which were really really frustrating on veteran.
Ubik's Avatar - Comment posted on 02/12/2008 00:16
Ubik
The second I saw bad idea stealth levels, I wondered if Indigo Prophesy would be included. I doubt I'll ever forget the stealth mission, as it was the most painful and time consuming part of the entire game. That being said, I really love the game (even with its....special ending). I've always been meaning to play it again.
SenorCalavera's Avatar - Comment posted on 02/12/2008 00:25
SenorCalavera
I have to partially agree with creamygoodness, ghillied up was just a prolonged cutscene. MacMillan tells you EXACTLY what to do, which makes it unreplayable. It only took a little more skill than that level where your the president. However, I will admit that it was one of the things that made playing COD as good as it was when it comes to its storyline. Overall, it was fitting that COD had the "easy" stealth mission given it was not a stealth type game. Leave the hard stealth for games that are stealth games since the mechanics allow it to do so.
Clown Baby's Avatar - Comment posted on 02/12/2008 03:53
Clown Baby
You mentioned this for Indigo Prophecy but not for COD4;

For you see, Call of Duty 4 also did the Escort mission well! While I guess it's not what you usually think, having to carry MacMillan around and set him down to fight involves a lot of patience and thinking, especially on Veteran.
BigPopaGamer's Avatar - Comment posted on 02/12/2008 08:30
BigPopaGamer
Nice write up. And I agree with everyone else in saying that COD's stealth level is awesome.
Aaron Mxy Yost's Avatar - Comment posted on 02/12/2008 08:32
Aaron Mxy Yost
The Banner stealth missions in the Hulk movie game were terrible. Otherwise the game was a decent little brawler, but they kept shoving those wretched sneaking missions at you.
OrangeGoblin's Avatar - Comment posted on 02/12/2008 10:56
OrangeGoblin
Icarus-Rising: Very good point! I'd say you're "escorting" MacMillan, but it isn't really a traditional escort mission - no waiting around for him to catch up, having to stop him running into enemy fire, or being generally frustrated with poor Ai. He's basically just a turret, and that works just fine.
Sharpless's Avatar - Comment posted on 02/12/2008 13:10
Sharpless
I despise stealth missions, but that's probably because I've never played a good one. I generally tend to stay away from most of them, or games with them, if at all possible. I'm pretty sure Fable is the only game I own that has one.
Eschatos's Avatar - Comment posted on 02/12/2008 16:48
Eschatos
Stealth missions are not fun unless you have invisibility or a ghillie suit. But the bad part in the COD4 one was that I kept trying to shoot my way through the mission after I beat it the first time stealthily. I thought it was possible but it wasn't, especially with that attack helicopter.
Holyetheline's Avatar - Comment posted on 02/13/2008 10:36
Holyetheline
This is one hell of a top-notch blog you've got here. Excellent.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!