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Good Idea, Bad Idea: The silent protagonist
3:19 PM on 02.10.2008, NihonTiger90
[NihonTiger90 takes a look at the silent protagonist in today's contribution to the Monthly Musings. -- CTZ] One of the biggest issues in gaming that has and persists as a major debate is the nature of the silent protagonist -- the guy who doesn't speak, but still manages to get the point across anyway. But is this a bad thing or a good thing? It's not always easy to decide, but there are strong cases for both. Hit the jump on what I think are good and bad examples of the silent protagonist. One game that stands out in my mind as a game that could've used a talking protagonist is Grand Theft Auto III. While it was a truly revolutionary game, not being able to hear Claude so much as utter a word when he gets shot by Catalina or when Salvatore double-crosses him just makes him seem, well, weak. The other characters tell the story, and it's like Claude really doesn't even matter. I remember playing GTA III and feeling no connection to the main character, unlike when I was playing through GTA: San Andreas. There's a huge different between CJ and Claude. While Claude's just a run-of-the-mill thug, CJ's voice acting allows us to not only connect more with him, but understand what his main goal is: cleaning up the 'hood as an act of penance after his mother's murder. Through his voice acting, we see a change we don't see in Claude, and it's that reason why I actually completed San Andreas instead of stopping halfway through like I did with GTA III. If any stance becomes the status quo in the gaming community, please let it be something like this. At least until voice recognition technology comes along that lets you put your own voice in the game. Continue: More Promoted stories stories ![]()
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3:19 PM on 02.10.2008, 




Though you never saw him talk they always implied that he did and in my opinion that destroys the whole idea of having a silent protagonist.
Gordon Freeman is the true example of a silent protagonist, you can play all of the Half Life episodes without every stopping to wonder why he never opens his mouth. Because of this you find yourself deeply connected to the game and its plot line.
Good post.