
[NihonTiger90 takes a look at the silent protagonist in today's contribution to the Monthly Musings. -- CTZ]
One of the biggest issues in gaming that has and persists as a major debate is the nature of the silent protagonist -- the guy who doesn't speak, but still manages to get the point across anyway.
But is this a bad thing or a good thing? It's not always easy to decide, but there are strong cases for both. Hit the jump on what I think are good and bad examples of the silent protagonist.
In many traditional franchises, the protagonist could do without voice acting. Link in Wind Waker and Paper Mario (with limited voice acting) stand out as great examples of how displaying simple emotions in place of voice can work just as effectively. With these two characters, you get a firm grasp on what's going on without them so much as muttering a word. It also lets you place your own words and voices onto the characters, giving the player freedom to dictate what exactly Mario might be saying when he's explaining something, even though we all know how his voice sounds.
Consequently, some characters who can now speak were better off silent. Sonic himself might not be the strongest case, but it's one you can make if you really try. Some of the voice acting in the Sonic series is just ... ugh. It hurts me to hear what they've done to some of the characters. I honestly wouldn't mind if Sonic went silent next time around or reverted to text-based dialog.
Other more modern franchises have taken this approach, most recently being Half-Life 2. Gordon Freeman is incredibly silent, yet the story unfolds in a way that it doesn't matter about Gordon not talking -- you feel like you are him, that you are plopped into the story. You feel like you can talk back to Alyx and G-Man, even though you're still silent and Alyx does make fun of that. Still had Gordon decided to talk, it might make you think "Oh, I'm just playing as a guy and I gotta shoot that guy over there." not as "Oh crap! Enemy! Kill it!!!!!"
Depending on how the game is structured, a silent protagonist can work wonderfully.
But it's not always great to have the quite protagonist. Sometimes, it's harmful to the game. Especially when you step out of the first-person view, or when you change characters, but keep the main player as a silent protagonist.
For example, let's look at Golden Sun. In the first one, Isaac is mute while Felix speaks. In the next game, Isaac has a voice while Felix mysteriously goes silent. Similarly, Breath of Fire went from the silent Ryu and talkative Nina to a taking Ryu and a silent-because-we-said-so Nina. These sudden changes are actually really silly. Why does one character who suddenly speak go silent, and vice versa?
One game that stands out in my mind as a game that could've used a talking protagonist is Grand Theft Auto III. While it was a truly revolutionary game, not being able to hear Claude so much as utter a word when he gets shot by Catalina or when Salvatore double-crosses him just makes him seem, well, weak. The other characters tell the story, and it's like Claude really doesn't even matter. I remember playing GTA III and feeling no connection to the main character, unlike when I was playing through GTA: San Andreas. There's a huge different between CJ and Claude. While Claude's just a run-of-the-mill thug, CJ's voice acting allows us to not only connect more with him, but understand what his main goal is: cleaning up the 'hood as an act of penance after his mother's murder. Through his voice acting, we see a change we don't see in Claude, and it's that reason why I actually completed San Andreas instead of stopping halfway through like I did with GTA III.
Voice acting does add an element to characters that doesn't always exist when they're silent. Wind Waker is something of an anomaly in my book, in that we only see Link develop as a full character because his reactions and facial expressions are so dynamic that they almost speak for him.
So that's the black and white of it all. But is there ... a gray area?
The answer is yes. Characters with limited voice acting that are generally silent may be the compromise of the future, and the chief example of this is Master Chief (no pun intended). Chief spends most of the Halo trilogy silent, speaking up only at key times, and it works beautifully. Bungie doesn't waste his words at moments when they're useless, only when they're most opportune. It not only makes Chief look like a bad-ass, but it also lets the player feel like they are in Chief's shoes. This fact is probably one of the most over-looked features of the entire Halo series. You not only feel immersed in the action, but you feel like you're a part this epic story, especially in Halo 3.
If any stance becomes the status quo in the gaming community, please let it be something like this. At least until voice recognition technology comes along that lets you put your own voice in the game.
02/08/2008 18:16
02/08/2008 18:18
Though you never saw him talk they always implied that he did and in my opinion that destroys the whole idea of having a silent protagonist.
Gordon Freeman is the true example of a silent protagonist, you can play all of the Half Life episodes without every stopping to wonder why he never opens his mouth. Because of this you find yourself deeply connected to the game and its plot line.
Good post.
02/08/2008 18:28
I know fanboys'll jump on this like white on rice but I honestly think that silent protagonists like Crono are a bad idea. What did it honestly do for the game to make Crono into this guy who saves the world and basically says nothing? Why was he even a mute at all? SPOILER SPOILER SPOILER SPOILER I think that Crono's sacrifice in the Ocean Palace would have been much more powerful if he actually talked and, you know, had a personality.
02/08/2008 18:32
02/08/2008 19:27
02/08/2008 20:09
02/08/2008 22:35
02/08/2008 23:59
Furthermore, I agree that Master Chief is a good middle ground, precisely because he talks. Sure, it eliminates some of the player immersion, since he is expressing his own opinions, but it really highlights what you are supposed to feel: the rush of combat. Other parts of his brain may be controlling his words, but you are the part of him concentrating on combat, making all his battle decisions that are not voiced. In effect, you might feel like an additional AI, alongside Cortana. Or maybe I'm just reading into it too much.
@ JimJamDaSnowman
I disagree with your view of Link. The purpose of the silent protagonist is to make you feel as though you were in the game. Link should not be the one telling NPCs about coming from Death Mountain, you should be. Therefore, it's assumed that you, the player, are telling them things, and the conversation progresses from there. I remember a scene in Twilight Princess where Link is asked by Telma if he will be able to protect their caravan from the goblins along the road. As the camera zooms in on his face, I mentally thought "yeah, I think I can manage," to which Telma replies "alright, good luck." If done right, the game should make the player think of the correct response without actually putting it in the game. I think that, even if Twilight Princess were fully voiced except for Link, the effect would still work.
Apologies for the super-long comment. I think about these things way too much.
02/09/2008 22:39
2...
1...
agreed.
02/10/2008 15:12
02/10/2008 15:16
02/10/2008 15:17
Nice article. Agreed with everything you said.
02/10/2008 15:17
02/10/2008 15:29
02/10/2008 15:32
http://www.destructoid.com/blogs/ZombieLifeTaker/current-trend-in-gaming-that-bugs-me--61099.phtml
02/10/2008 15:32
02/10/2008 15:37
I don't know how I feel about a silent protagonist. I mean, you pretty much nailed it :).
if done write it works wonders :)
02/10/2008 15:37
02/10/2008 15:40
I think I prefer the silent protagonist, it works brilliantly in HL2 especially, as you noted. I like to imagine myself as Freeman and that all Freemans being played around the world sound just like me, with a Northern English accent. To hear him speak would shatter this illusion for me.
Plus I think that the standards of voice acting in games still needs a lot of improvement overall, the majority of it is barely even competent.
02/10/2008 15:43
Should probably be anyway, no S.
"a silent protagonist can work wonderful."
Wonderfully.
/grammar Nazi
Anyway, very nice points. I personally don't like silent protags. I thought the main guy in Bioshock had no soul and would have benefited greatly from a Freedman-esque touch - i.e. a face and some persona.
02/10/2008 15:45
02/10/2008 15:49
02/10/2008 15:49
02/10/2008 15:51
02/10/2008 16:01
02/10/2008 16:04
@icemax:
Its all about the facials. I love it when link does his huh? face.
02/10/2008 16:27
02/10/2008 16:28
As for me, I never want voice acting in my games, ever. I want my games to be like digital, moving comic books, not like movies.
But more to the point, one really can't say if it's better or worse for a game's protagonist to have their own voice, spoken or otherwise. It totally depends on the game.
02/10/2008 16:38
@Count Grishnack: Not really. Because the main strength in Bioshock is that YOU are the protagonist.
02/10/2008 16:51
There's a reason you see most half life players running around during scripted conversations hitting monitors with the crowbar and jumping on top of things. They aren't playing a character. They are merely watching events they aren't involved in don't feel connected enough to behave more appropriately to the situation at hand.
I think Half life is excellent but Gordon's silence is a bad choice and damages the experience for me.
02/10/2008 16:59
Link is simply the vessel filling in the role of the mysterious hero. He's not like other characters such as Kratos from God of War or Ratchet & Clank.
Personally, most of my favorite video game characters are of the silent type.
Other characters benefit greatly from voice acting especially when the dialouge is well written like in Killer 7 for example.
02/10/2008 17:02
02/10/2008 17:20
However, I think a game like Super Mario Galaxy is completely appalling to play through because of the lack of voice acting. Hearing lil smarmy verbalizations instead of words really grates on my nerves. The first thing I said when I started playing was that the game reminded me of a cartoon or Pixar film. That was also the first idea I dismissed after realizing there would be no spoken dialog throughout the adventure.
Mario is over 20 years old. He's had endless games, movies, and TV series with him in it. We know what he sounds like. God damn it, give his game some charming and deservingly high quality voice-acting. It worked for MP3, it can work for Mario.
I guess in the end it really comes down to the particular tale being told. Overall, good stuff. Keep it up.
02/10/2008 17:25
I agree with Sonic being done terribly, the voice acting is terrible (but so is Sonic in general when it is in 3D). Castlevania: Symphony of The Night was also a good example of TERRIBLE voice acting. The voice overs literally sounded like they were reading the script for the first time without ANY emotion in their voice at all. They all sounded like monotone robots.
02/10/2008 17:48
best game that they speak: XIII
02/10/2008 18:18
02/10/2008 18:41
It's probably why I'm not a huge fan of RPG's.
02/10/2008 19:05
Your examples were perfect, and spot on!
02/10/2008 19:25
I know when I first bought Golden Sun 1, I played through it in almost one sitting and it wasn't until I played Golden Sun The Lost Age did I realize that Issac never talked.
Grant it, I was younger then and I can spot it much quicker now. For example Half Life 1 when released I didn't notice for quite some time.
I remember speaking to the computer screen while I played. "Good work Gordon!"
me: "yeah your damn right! I'd like to see you do that!"
Half Life 2 though you expect Gordon to be silent.
SIDE NOTE: I am still hoping and praying for Golden Sun 3 and Golden Sun characters in Brawl.
02/10/2008 20:11
Mario having to mime all of his thoughts because even in an era where there was no real voice acting... he didn't even have speech bubbles. And showing that he was so good at mime, that his sprite would even change into the characters he was portraying.... brilliant.
02/10/2008 20:23
With Claude with GTAIII, that definitely was a bad idea to mak him silent. The player has no connection really with Claude, and after a few hours of playing, I couldn't give two shits about him. I stopped playing halfway because of this. Every cutscene before a mission was like "Hey! You go have to go there, kill that guy and i'll give you money" And Claude obeys mindlessly like a robot. That's exactly what it felt like to be controlling Claude. As if you were just controlling a robot to do what everyone else wanted. Not much sense of immersion at all. San Andreas has by far, IMO, the best voice acting in the entire series, and I can only hope that GTAIV can stand up to what San Andreas brought to the series.
02/10/2008 20:34
Where as with Link, well, he can just go fuck himself for being a mute.
02/10/2008 20:35
02/10/2008 21:05
To me, a good protagonist is someone who says what they need to say, and at the right time. CJ from San Andres is a good example, and one of my personal favorites is (dare I say) Duke Nukem. Nothing to break the monotony of saving the world, like a well placed chauvinist comment.
And I wish Chrono would have said *something* during the course of the game. Like saying "Cocks" after killing Lavos or something...
02/10/2008 21:34
02/11/2008 00:09
Bad idea: Having a surprise party...for your granddad.
This has been good idea, bad idea.
02/11/2008 01:14
I like GTA3 Man or ( Fido if you wanna use his GTA:SA name)is better as a silent protagonist because it lets you get the feeling that you are him, which is probably what R* wanted, and achieved successfully.
02/11/2008 02:53
As for Mario, he is anything but silent. Every time he goes "WOO HOO!" I just want to wring his neck. Yeah, you jumped. Now shut up!
02/11/2008 03:00
02/11/2008 03:02
02/11/2008 06:12
It is probably not gonna win me any fans, but it really really irritates me that Gordon Freeman never speaks. I know the reasoning for it, but for every mute character ever in a game I always have in my mind them swearing thier heads off at all the NPC's and still being liked.
02/11/2008 11:56
http://www.gamernode.com/columns/11-eddie-inzauto/4532-is-silence-golden/index.html
02/11/2008 11:57
02/11/2008 12:23
02/11/2008 17:33
02/11/2008 18:40
This game has a very involved story. Maybe not a very engaging story, but Nintendo keeps it busy and fun and often times amusing. There tends to be a lot of text as the various interactions unfold and I can say that I generally found these to be worth reading (good job on localization guys!). However, in all that story, Mario never says anything. This works in a context where there's no real story much better than a RPG one. In Paper Mario we have all these really well developed characters interacting with each other, saying funny things, expressing themselves in emotional terms, it's great. Peach frequently gets pissed at the insanity around her. Bowser is an egomaniac who can't really get what he wants cos he's too brash. These characters have well-defined personalities. All of them but Mario. As the silent protagonist, Mario is the one character who never participates in any conversations. He has no witty comeback. He has nothing heroic to say. This isn't inspiring, it's like having a developmentally disabled hero. The contrast between him and all the other characters is too jarring, they make him look boring.
For me at least, it's about the same for Gordon Freeman. He has nothing to say except for the occasional grunt. When people interact with him, it doesn't feel natural, they constantly have to answer questions for him or direct their speech at the characters around him. I don't know how most people played through Half Life 2, but I know I didn't sit there pretending to say dialogue for Gordon. That would be insane and asking the player to do so would be unreasonable. Because he has no discernible personality other than being the quiet guy who gets things done, he's not really a prevalent figure in the video game hero pantheon. Yes, I realize he's a well-known face, but in discussing various video game heroes, what would one say about Gordon Freeman in respect to say, Solid Snake? How do you compare their individual qualities as characters?
Really think about this, what attributes do you assign to Solid Snake or Cloud Strife or Kratos or Tommy Vercetti or Dante or whatever character has stood out to you as you played through a game. Would these characters have had the same effect on you if they had never uttered a single word over the course of their games? I really don't think so.
In the same way that telling a story via a book or movie format with a silent protagonist wouldn't work, neither does it work in video games. I would argue that it's a very rare game (if not non-existent) that would actually be able to immerse to the point where you forget you're a gamer sitting on his couch, holding a controller. If this eventually happens, then maybe the Jack Thompsons of the world will have a valid point, but for now, let's not pretend that game immersion is something more than it is and let's not pretend that having a silent protagonist can fool you into thinking you're the savior of the universe.
02/11/2008 22:22