I haven't played Oblivion and I didn't know about the difficulty scaling. It makes me question if I should buy it for the Xbox 360 now, or get the PC version so I can download a mod to rid the game of that. Or should I just wait for The Elder Scrolls 5?
a hardest difficulty with DDA disabled. I'm a pretty seasoned and competent gamer. I tend to like to go through the challenging modes on games like Max Payne. If I have infinite saves anytime I tend to not mind trying the same encounter a few times until I'm good enough at it. I know that's not something everyone enjoys so I understand having DDA and what not but if a game forces DDA on me I feel a little bit slighted. I want the hard challenge then have for me. I don't want the game to water itself down based on my performance.
So in short DDA is good as long as there's a max difficulty without DDA for people who want the challenge with no mercy.
Depends on your system preference. I played the PC version myself, and really, if you don't munchkin up too much, vanilla Oblivion can work out swimmingly. The PC version has a big mod called Oscuro's Oblivion Overhaul which pretty much replaces the entire player progression system with a more challenging one.
However you lose a LOT of appeal at being a "master of anything in the game since you never really become "all-powerful." It felt like the level scaling in Ultima Exodus for the NES. As soon as you leveled up a few times at the King INSANE monsters roamed the overworld and you'd get creamed. I understand the developers wanting to present more of a challenge, but not when it detracts from the actual fun of a game. The only animal in Oblivion they got right with the scaling were RATS lol. One hit kills even at a high level. If only anything else was that way.
I have a particular problem with DDA, since i play a lot of RPGs I realize quicker and quicker whether a game is going to be problematic. FF8, for example, once i realized that the more you used summons, the faster they're summoned, I broke the game practically. Squall could summon Shiva in literally two seconds. Just click-"Shiva". It made everything so pointless, cause there's nothing that can hit your summon enough times or hard enough to kill them, so it just became more and more efficient. That is why FF8 is my least favorite FF, but i still like the story and characters, so it's frustrating. After a while, I started building characters in order for FF8 to be a challenge. Sad.
Another example of RPGs with poor DDA is Metal Saga. The problem I had is if you go out of sequence when taking down bounties or you leveled up a little too much nothing adjusted whatsoever, so you're just desperately searching the game for a challenge and once in a while a crazy ghost desert would pop up. However, i believe this may be an example of a complete lack in DDA, but it's still so frustrating that such a creative effort is so easy to blow through.
It manifests to the point where I can enter a low-end race with quite a good car (e.g. a fully tricked out Elise), just wanting to quickly grab some easy credits e.g. for some new wheel rims ... and still be in severe danger of being pwned by one of the crappy starter cars (best e.g. - either the original 60s or boxy 90s take on the Fiat 500; the first can't reliably make it past 70mph on the TEST TRACK, the other revs out at ~95 in 5th gear, screaming like a Banshee... the Elise hits that speed after about 10 seconds, in 3rd, and happily goes on to something like 150) - UNLESS I specifically drive like a retard until the final straight and TURBO BOOST!!! past them all.
And then I can turn around, load up the exact same car that was barely 3-4 seconds off my time when I went all-out (fighting tooth and claw to not be overtaken on the last bend, by a car that, in the replay, now has its engine turning so fast beyond the revlimiter it's heading towards the ultrasonic), drive an absolutely flawless race against my contemporaries, hitting every apex, redline gearchange and braking point... and come a dismal fifth. Posting a time 2 minutes or more longer. Having basically hung off their coat-tails the entire race, only getting up from 6th by exploiting the no-damage physics and smashing into the previous 5th-place holder at a hard won 80-ish mph on one of the tighter corners.
(The classic 500 races are even worse... they're all supposedly the same as you... but the slow pace of the 20-something horsepower classics breaks the algorithm and they shoot off into the distance as if they're powered by rockets, until you manage to tune the car out of all recognition and they throw on the brakes. So much for having a nice break from the ultra-speed norm with a careful, hard fought tactical challenge instead!)
For that, and the atrocious coding both for the automatic shift points (and lack of dragster/knight rider torque converter action *even on the cars that only ever came with an auto*) and the manual-shift clutch physics (you drive like that in real life, you're going to have to replace it after each lap. And it'll take you forever to reach 60), someone behind the scenes at "the world's most realistic racing simulator" needs taking out and whipped. For a game where part of the point is that there's a couple HUNDRED different cars, and a similar amount of different races that you can enter, why is it even necessary? The choice of car and choice of race is difficulty selector enough; after all, it doesn't adjust the prize money you win if you do particularly badly (or well)! Leave the automatic adjustment thing for the Arcade disc, idiots.
(Not to mention that they go and turn it all around with the License tests, the top level of which can seemingly only be passed by a real-life racing driver, who doesn't do anything else, and is playing with a force-feedback wheel & pedal arrangement. I keep occasionally dragging this game out even to this day, for a few blasts with favourite cars and tracks (thanks to the difficulty BS, it often descends into noodling around the track backwards pulling massive power drifts and the like, trying once more to get a totally unmodified 500 up the big hill on Tahiti Maze, or making an attempt on the Veyron speed record, backwards to get infinite laps, around the Test Track)... and I STILL haven't come close to getting the Int-A. I only managed to squeak all-gold on the domestic "C" license by the thinnest of margins, after several retries... Insane difficulty for someone with only a dual shock, an everyday job and a normal amount of free time - couldn't the rubber band come into play there?
Rarrgh.

surf dtoid with 






Rising (10+)
People you follow





























follow