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[Dtoider Y0j1mb0 adds to the Destructoid Monthly Musings theme. This Good Idea, Bad Idea focuses on brutal difficulty in games. Also, Battletoads made me break a controller.-- CTZ]

Game development is serious business. Not only do you have to try to create something unique or continue with an ongoing theme, but you have to make sure all of it comes together right. Be it concept, design, mood or playability. In my opinion, one of the core pieces in every game has got to be the fine-tuning of the game's difficulty. Its got to be like a tightrope balancing act that if it's game developers get right, will make the player feel challenged yet not frustrated. But done wrong, can cripple the experience for the gamer where he will feel overwhelmed and put the controller down.

Considering that most games nowadays are far too easy, I'll attempt to examine games that are an endangered bunch. Games tailored with an uncompromising brutal difficulty. These games look down on weakling gamers, fat off the grease filled easy games on the market today.

Below I'll try to examine both ends of the spectrum of brutal difficulty done right and wrong. Lets begin with a game with said difficulty done right.

Typically when a game whose difficulty is hard yet done right, you'll notice it will introduce you to its gameplay gingerly. It will show you what skills you have at hand while simultaneously giving you enough time to experiment and unleash these skills on weak NPCs. Making you feel powerful and also wanting more. This step is important because if this transitional period doesn't happen and your thrown to fend for yourself right away, frustration will creep in and the word "cheap" starts being thrown about.

Now that your acclimated with what you can do, this is where the game starts throwing you more. And not just more dumb NPCs to kill, the game makes them smarter. This requires you to switch tactics, forcing you to learn all your move sets and make you utilize all of them to succeed. Such as the case with Ninja Gaiden, whose difficulty is extremely hard. Brutal has been known to describe this game by some and is an example of a game done right. A game that adheres to the steps above.

Ask anybody who's played this Tecmo classic why this game is hard and I guarantee you the response wont have the word cheap in it. Oh sure, we might spout that off while knee deep in a boss battle or when them damn three ninjas drop down on you with your dwindling health, but all this game does is force you to use all at your disposal. Move, jump to the wall, throw your shurikens, lunge with your sword before you land, and roll your ninja butt out of the way of another attacker who was about to cleave you from behind.

So you think you got all this down? Your a super bad Ninja raining death at a blur but now comes the boss battles from the Planet Are You Kidding Me?! Just as you thought you were getting used to everything but the kitchen sink being thrown your way, the kitchen sink is thrown your way. "Game Over." What?! What just happened? You got owned, that's what happened. When you reflect on that, you realize yes ... yes I was. Then you take up the challenge again and you pick up the controller and learn from your mistake, if you're dedicated. If you're not, you don't pick up the controller and move on to a simpler affair like [insert game of ridicule here] and say the game sucks. But deep down, you know you suck.

Now let me try to examine a game with brutal difficulty done wrong.



I'm going to put my revisionist hat on and pull this "classic" out of the closet. Some of you are going to disagree about me picking Battletoads as being considered brutally difficult done wrong, but I'm going to have to stop that silly talk right here and now. This game is brutal not because the enemies are smart, that you're not doing your part by exercising all your moves, or by your lack of employing a sound strategy. No, in this game you can meet death just by entering the beginning of a stage and walking off the level to your doom all on the first level! Or those infamous obstacle courses you had to maneuver with your bike dodging cheap death after cheap death. There wasn't no gradual difficulty spike, no, no, no! We're talking masochist levels of pain and frustration.   

Now before you sound off saying "this is a classic let's put this game in prospective", remember that there were few continues in this game and NO PASSWORD saves for multiple sessions to complete this game. It was a "complete me in one sitting or peace out" type of game.
 

The co-op, while fun, made the game even harder because you could smack your friend that your playing with upside the head easily and take him out of the game. Keep in mind you all shared those continues too. There was no turn the "friendly fire" off option here. And don't get me started if both of you were on those obstacle courses. If either he or you crashed then it was back to the beginning with you. It's like to pass the level, you had be synchronized riding bikers. To beat this game, you had to memorize everything that was going to come at you and have Bionic reflexes to even capitalize on that knowledge. I'm man enough to admit I didn't beat this game on my NES. I haven't met a soul in person who has. But that's not my gaming skills or lack thereof, I suppose. Anyway, this is a games' difficulty done wrong.

In closing, I love a HARD game. I wish there were more as the gaming landscape is barren of them. Just implement the good ideas that successful companies use to make the game hard and yes even brutal. Have it to if you lose, then there's no one to blame but yourself and not a game that's hard because of its broken mechanics.

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76 comments | showing # 1 to 50

ZargonX's Avatar - Comment posted on 02/06/2008 13:21
ZargonX
Yeah, the fine line between difficult and cheap is a tough one, and many, many games fail to make the distinction. Failing to get through a level because of your skill or because you didn't take into account all the known factors is one thing, but failing to get through the level because the game drops an invisible brick on you out of the blue is entirely another.
B-Radicate's Avatar - Comment posted on 02/06/2008 13:23
B-Radicate
I just hate when "Hard" to developers means "enemies don't miss with a far less accurate gun" or "opponents' cars can go 50mph over their actual top speed" instead of "enemies use better tactics" or "opponents race a track with better skill." It's a fine line to be walked when considering harder difficulties and unfortunately, I feel many games get it wrong in the end.
notdryad's Avatar - Comment posted on 02/06/2008 13:30
notdryad
Great blog post. I've always enjoyed challenging games that are challenging because the game is well programmed like Ninja Gaiden Black. NGB is incredibly difficult (brutal if I may use your word) but it is a game where once you beat a difficult spot you feel a great sense of accomplishment that makes it worth the frustration and possibly broken controllers. NGB works despite its extremely high difficult because you feel like a bad ass.
Samit Sarkar's Avatar - Comment posted on 02/06/2008 13:33
Samit Sarkar
Yeah, another game that didn’t do difficulty well was Medal of Honor: Allied Assault for the PC. One of the early WWII FPSes, it was a lot of fun...except for the fact that ze Germans ALWAYS knew where you were. There was no surprising a Nazi in that game; you could be behind a wall that separated one area from the next, but the snipers in the next area would already be shooting at you. Speaking of which, there was a mission in that game called “Day of the Tiger”, and the first part was called “Sniper’s Last Stand”. Literally, you’d be walking through a town and just get picked off by snipers on random rooftops around the area. Ugh.
notdryad's Avatar - Comment posted on 02/06/2008 13:36
notdryad
oops, forgot to add this to it.

But it's not as fun when a hard game is hard because of poor design. Case in point: Castlevania III. Near the end of the game CV3 drops so many invisible bricks on you that it just loses all of the fun that the game earlier had. I have to hit Death 32 times before he can hit me four times (assuming that I come into the fight at full health)? I have to hit Dracula 48 times before he can hit me four times? That's just ridiculous. Oh and don't even get me started on bats and medusa heads hitting you mid jumps and plummeting to your death.
DaedHead8's Avatar - Comment posted on 02/06/2008 13:42
DaedHead8
Great write up yoj1mbo. I've not played Ninja Gaiden yet but I do fondly remember Battletoads. I recall playing it to death with my cousin dan when we were kids. The only times we were able to beat it were when we used Game Genie though. Still a great game.
Cowzilla3's Avatar - Comment posted on 02/06/2008 13:53
Cowzilla3
Woh! Battlestoads was hard good not hard bad. Like Contra. You just needed patience, the ability to memorize almost every levle and super human speed...i don't think thats asking to much.

Actaully my point is that i never got bored with Battletoads, so I don't know if you can call it bad hard since it's fun the whole itme. I think if your delivering great gameplay mechanics or a fun game you can keep on bashing the player as much as you want...which is pretty much what you said I just htink Battletoads has it too.
Y0j1mb0's Avatar - Comment posted on 02/06/2008 14:02
Y0j1mb0
@Cowzilla:

I still own my Battletoads and yes it's fun but it's difficulty is just plain unfair. You are going to die. Period. There is nothing you can do about that.

Unlike Contra where you can memorize the patterns and live, Battletoads said memorize these patters and stilldie.
BigPopaGamer's Avatar - Comment posted on 02/06/2008 14:03
BigPopaGamer
Good write up man. I used to get so pissed at NGB I was one that just walked away knowing that this game had gotten the better of me.
WDot's Avatar - Comment posted on 02/06/2008 14:14
WDot
Some fighting games pull this crap, even on easier difficulties in some cases. You play smart, know the tricks, fight your way to the last boss, and plan to play an interesting match... Only to find out he can somehow launch a fireball that's near impossible to dodge even while being hit because petty fists make no impression on him.
ajaxender's Avatar - Comment posted on 02/06/2008 14:24
ajaxender
RTS games are nasty for cheap and nasty difficulties. I was actually impressed with SupCom: Forged Alliance because it admits that the harder ai's are cheating. All of a sudden, its just an extra challenge; without mentioning it, the game would be just cheap and annoying.
EternalDeathSlayer's Avatar - Comment posted on 02/06/2008 14:51
EternalDeathSlayer
Ninja Gaiden is a tough game, but it's definitely beatable.

Also, I remember Battletoads, it was a tough game. I rented it a few times in my youth, it was very difficult but again, it's beatable.
Y0j1mb0's Avatar - Comment posted on 02/06/2008 14:59
Y0j1mb0
@Eternal:

You miss the point, my friend. I beat Ninja Gaiden.

I'm talking about games difficulties being hard but done right.

Somehow I doubt you beat Battletoads. I may even question you on Ninja Gaiden..lol.
EternalDeathSlayer's Avatar - Comment posted on 02/06/2008 15:27
EternalDeathSlayer
I haven't beaten BattleToads, but I'm sure I could if I needed to. Nor have I completed Ninja Gaiden, but I did get far.

Then it was stolen from me. Sold for drugs.

Yes, life sucks.
brainderailment's Avatar - Comment posted on 02/06/2008 16:15
brainderailment
I loved battletoads, I just couldnt get past the first level (when I was a kid)
Sadie G's Avatar - Comment posted on 02/06/2008 19:49
Sadie G
first, i love the good/bad idea bulbs
brilliant :)

second i agree with what you said. games have gotten too easy over the years with frequent saves and unlimited continues. battletoads was a killer!!
Samit Sarkar's Avatar - Comment posted on 02/06/2008 23:04
Samit Sarkar
Er...what happened to your post? HTML only works in “Embed YouTube” windows.

Also, how many times are you gonna change your avatar? I can’t even figure out who that is!
EternalDeathSlayer's Avatar - Comment posted on 02/06/2008 23:43
EternalDeathSlayer
The post is fucked up cause it got front paged. This always happens.
EternalDeathSlayer's Avatar - Comment posted on 02/06/2008 23:47
EternalDeathSlayer
There we go, all new and shiny and nice on the front page. CTZ posted it, but it appeared way back on the next page's news. Now it's fixed and here we are.

Congrats on being front paged, it was a good article.

Unfortunately, I'm not allowed on the front page.
DynamicSheep's Avatar - Comment posted on 02/06/2008 23:47
DynamicSheep
Is this a repost from earlier today, or am I going crazy? I mean, I know it's front paged and all, but I see it in the C-Blog box too.
EternalDeathSlayer's Avatar - Comment posted on 02/06/2008 23:49
EternalDeathSlayer
We're all going crazy.
Y0j1mb0's Avatar - Comment posted on 02/06/2008 23:52
Y0j1mb0
Hey it's not me doing it..lol. And thx for the congrats Eternal.

You too CTZ..I'm glad I'm not the only one that broke a controller on Battletoads.
Count Grishnack's Avatar - Comment posted on 02/06/2008 23:53
Count Grishnack
Nice job. I love NGB but got stuck near the end due to saving with low health. Oh and the tunnel race in B-toads is humanly impossible without some sort of algorithm or Game Genie.

Bioshock, while great, was way too easy. The infinite re-spawns were ridiculous once you figured out "instead of using health I am just going to unload on this Big Daddy and if he kills me, re-spawn 10 feet away."

Game series like Devil May Cry and Ninja Gaiden are few of the torch-bearers for "fair" tough games today.
DynamicSheep's Avatar - Comment posted on 02/06/2008 23:58
DynamicSheep
OK, I don't feel so crazy/psychic now...

Congrats to you y0j1mb0, I did a "good idea, bad idea" similar to this earlier today. My focus was more on trying to get that retro feel, but after writing it I realized it was more about how retro games were satisfyingly challenging. Now that I think about Battletoads I guess they weren't ALL satisfying. :P
Jetsetlemming's Avatar - Comment posted on 02/07/2008 00:05
Jetsetlemming
The most recent bad difficult I experienced was Cold Fear on Hard Mode. On Normal, I found the game had a real, real nice balance of fear and action and difficulty. On Normal, everything can kill you in two hits, and for most of the enemies if they're in a place where they can get in one hit, you have no chance of escaping anyway. Ammo isn't lessened, healing items aren't rarer or less effective, there aren't any more enemies. Just you become far TOO mortal. Combine that with the game's NES era saving system (you get a promt to save when you advance through certain doors as you go along the game. After that checkpoint, you have to wait till the next one, 20+ minutes along the game, to save again. If you die, you reload an old save and restart everything.

It's a fun game on Normal. On Hard, I've barely made it past the first area.
sevendash's Avatar - Comment posted on 02/07/2008 00:15
sevendash
I couldn't beat the first boss in Ninja Gaiden. Thus I could never enjoy it.

Very good point for the article, even if one of the examples didn't contour to my experiences. :)
Mxyzptlk's Avatar - Comment posted on 02/07/2008 00:16
Mxyzptlk
Very good read, Battletoads is one of those games that I always felt was ridiculously hard even for a game that came out during an era when that was the norm. It's a blast, but I think more people would have enjoyed it if it was a little less brutal.
XEROXM3's Avatar - Comment posted on 02/07/2008 00:20
XEROXM3
Difficulty is one of the things I've missed since the 2D generation. Games were so much harder before 3D came along that beating them was truly an accomplishment. Especially since you couldn't save in a lot of those games.
Samit Sarkar's Avatar - Comment posted on 02/07/2008 00:23
Samit Sarkar
Congrats, Y0j1mb0! But you really should’ve let me proof the post before it was front-paged... Nah, I’m just kidding. It isn’t that bad...

Be it concept, design, mood and playability. In my opinion, one of the core pieces in every game has got to be the fine-tuning of the game's difficulty. It's got to be like a tightrope balancing act that if it's game developers get right, it will make the player feel challenged yet not frustrated. But done wrong, can cripple the experience for the gamer where he will feel overwhelmed and put the controller down.

Okay, maybe it is ;)
Y0j1mb0's Avatar - Comment posted on 02/07/2008 00:25
Y0j1mb0
Thanks BrOnX..

I think, lol.
Samit Sarkar's Avatar - Comment posted on 02/07/2008 00:32
Samit Sarkar
@Y0j1mb0: Well, I can criticize your writing, but I can’t do the same with your taste in movies. And hey...you got your point across, and I guess that that’s what matters in the end. But seriously, if you ever feel like you need something proofed, don’t hesitate:

samit <dot> sarkar <at> gmail <dot> com
Nubc4kes's Avatar - Comment posted on 02/07/2008 00:33
Nubc4kes
I agree that Ninja Gaiden was very playable and would destroy if you were not playing your A game all the time. Though I can think of one example in particular where this game was unfair. Toward the end of chapter 6, after you brought all those zombies back to life, you're trying to climb your way out of that pit, but there are zombies equipped with long bows that are conveniently placed outside of the camera angle. So you keep getting pelted with arrows, but can't see who's shooting them. That's cheap.
CreamyGoodness7's Avatar - Comment posted on 02/07/2008 00:39
CreamyGoodness7
After beating Ninja Gaiden I tried on hard mode got all the way to Alma but after hours of pure butt pounding by that son of several lesbian demon bitches I set the controller down and haven't played since... DMC 4 is fun though
CreamyGoodness7's Avatar - Comment posted on 02/07/2008 00:41
CreamyGoodness7
@Nubc4kes
I always get stuck for like 15 minutes there GAWD it's infuriating but that's like the only time where I can say the game is cheap... besides that mother fucker Alma
Y0j1mb0's Avatar - Comment posted on 02/07/2008 00:47
Y0j1mb0
Alma will break the most hardened game vets. But she can be conquered. :)
Genfuyung's Avatar - Comment posted on 02/07/2008 00:55
Genfuyung
That hoverbike level in battletoads can rot in hell.
Mr Lazy's Avatar - Comment posted on 02/07/2008 01:19
Mr Lazy
Definitely agree on NG being hard. bought it played the game fore a week became frustrated and quit then a month later I picked it back up and dedicated myself to learning all the moves and when i beat that game i felt so damn good.
Most certainly agree on Battle toads, never made it past the bikes.
Necros's Avatar - Comment posted on 02/07/2008 01:21
Necros
Part of the reason Battletoads is so hard is because it was just poorly designed. I remember Jeremy Parish (from 1UP) making a similar distinction between the classic Ghosts 'n' Goblins games being hard but well-designed, while the PSP's Ultimate Ghost 'n' Goblins being hard because of poor design.

Anyways, great points.
gideon's Avatar - Comment posted on 02/07/2008 02:12
gideon
I think the most annoying example of "BRUTAL" or exceptionally "HARD" difficulty is how in Gears of War you can unload an entire clip into the enemy's head and he doesn't die. Headshot = death. I don't care how hard you think your game is, jerkface.
RJG's Avatar - Comment posted on 02/07/2008 02:15
RJG
I agree with Battletoads. It's not a classic game, but it is a decent meme, from time to time, and I think people get rosy about that more than anything.

Don't forget Battletoads also had a bug in it so that you COULDN'T finish the game in co-op. At least not in my PAL version.

Also Battletoads had some shitty design in places, and the controls could be downright sloppy and slidey.
Dexter345's Avatar - Comment posted on 02/07/2008 02:19
Dexter345
Good read. I think gamers in general are getting a bit spoiled in this area though. I know I'm guilty of it as well. I recently hit a wall in Rock Band, where I had intended to beat the drum tour on Expert, and I just can't get any further. Certainly, that game does difficulty "right," but it didn't stop me from hanging it up and playing something easier.
r4z0rbl4d3's Avatar - Comment posted on 02/07/2008 02:41
r4z0rbl4d3
nice article. i only played battle toads on the snes but i think this must have been equaly difficult because i could never beat it :D. ninja gaiden forverer ^^
Aurain's Avatar - Comment posted on 02/07/2008 02:42
Aurain
When looking through the game files for B4ME1. I saw the hardest difficulty builds in 50% of the time. Cheating bastard.
catsithx's Avatar - Comment posted on 02/07/2008 03:51
catsithx
HArd mode means one hit death and you suddly become the games bitch.
necrozen's Avatar - Comment posted on 02/07/2008 04:44
necrozen
Man, I'll never forget the day we beat battletoads. It felt like a true achievement. I agree - it was hard in a cheap way, but that never stopped us from playing it until we beat it back when I was like 12.
Elrando's Avatar - Comment posted on 02/07/2008 04:51
Elrando
The thing about the hoverbike level that was so damn horrible was the fact that it was only the 3rd level.

You didn't even get to see a reasonable part of the game before it just became nigh-on impossibly hard :(

Ninja Gaiden on the other hand is awesome, I've beaten it on all modes, but the middle one (hard mode) has just the right amount of ball breaking awesome without being frustrating (very hard mode).
Cheeburga's Avatar - Comment posted on 02/07/2008 05:19
Cheeburga
Great post, when I first played Gaiden, I never thought I would beat it, but after mastering the controls I blew through that game no problem.
Makes you feel real good.
Eschatos's Avatar - Comment posted on 02/07/2008 05:27
Eschatos
Probably only five people have ever beaten battletoads.
Jetsetlemming's Avatar - Comment posted on 02/07/2008 06:43
Jetsetlemming
Games don't really NEED to be hard, though. Take for example Silent Hill 2; Easiest game by far in the series, probably one of the easiest Survival Horror games ever made, and in general just an easy game. I still love the fuck out of it. On the other hand, Silent Hill 4, which is hard thanks to bad controls and gameplay mechanics, and repetitive design and limited inventory space.
Not exactly a fan favorite.
ScottyG's Avatar - Comment posted on 02/07/2008 07:04
ScottyG
I have to disagree with Battletoads. With few exceptions I found the game's difficulty pretty enjoyable. Beating enemies was always fun once you knew the patterns, and even though I nearly broke several controllers and my console I got a HUGE rush whenever I beat the hover bike level.

You know, there were codes for extra lives and continues. There were even several stage warps, including one in the final section of the hover bike level. Nobody would have to know if you used them. :p
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