Just like World of Goo, Beautiful Game Studios’ soccer simulation Championship Manager is experiencing a 90 percent piracy rate. In a CVG interview (via Edge), BGS’ general manager Roy Meredith acknowledged the percentage was accurate, despite its massive nature.
The good news (even if you’re not a fan of Champ Man) is that BGS isn’t whining about the problem. Instead, they are actively thinking of solutions. Meredith admitted that EA’s ultra-constrictive DRM isn’t what the company needs to employ. The answer could be in the pricing of the software:
There are actually other ways of dealing with piracy too. One is to compete price-wise. We haven't got to pay royalties to Sony or Microsoft, so we can go into territories and price-compete.
It sucks to hear that people are pirating another game on this scale. I’ll never say DRM is the answer, but if this is common, what else can a small-game developer do? Do you think price is the issue?
World of Goo certainly wasn’t expensive.
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EA may seem like assholes, but what the fuck are they supposed to do? Unless a game features online play as a crucial component, it seems developers and publishers are destined to lose money.
I mean, what was the excuse for Crysis being one of the most pirated games of the year in 2008? Oh, wait, people are assholes.
With you being a shining example of stupidity and bigotry, I agree.
Thank you very much for the advice, Captain Retard. Enjoy your 60$ DRM shit with zero replay value.
who the hell sits around and gives a crap piracy enough to debate it?
How many of those 90 percent would have bought the game? I am guessing (shot in the dark) less than half. Probably way less.
That is all.
Frankly, given what a shitty game this looks to be, they should be happy that 10% actually bothered paying their hard-earned money for it.
I know that you and the developers don't give a shit about Eastern European market, but if you don't want to get involved in fresh and emerging business models and markets, you can at least stop making fools of yourselves on internet forums while we rape your IP. Because we can and don't care who supports the game industry. Too many chromosomes confirmed. Enjoy your Syndrome of a Down and continue your reveling in your weak arguments as I go now to play the games I didn't pay for.
DRM _is_ a deterrent to piracy to a significant number of people. Not to me or any of you, but that has to be why EA sticks to their DRM guns.
... i think i understood this topic!?
Absolutely nothing.
i am in full agreement!
I really believe that the only way to slow down piracy [lets face it, stopping it is not an option] is to put it on a format that costs too much for the average user to copy. Now, im not promoting Blu-ray, but, it seems that a blu-ray burner costs a fortune and to download the amount of data on the .iso [or what ever compression] yourself would take too long. On my PC or NDS it is... *ahem* i would presume.... be too easy to pirate the software. but, i cant be fucked to go through the hassle of chipping & burning disks for my PS3. It won't last forever.... oh, fuck it... i cant be arsed with this now, haha.
yaaay for roms & torrents
"piracy rates" are bullshit, DRM does not prevent piracy
"piracy rates" are bullshit, DRM does not prevent piracy
it's a fact that there are many pirates that actually buy the games they download if they are worth the retail price. sadly, most are not.
if CM really has been pirated more than it has been purchased, then BGS should (and possibly does) realise that a small fraction of people think the game is worth the RRP, and the rest think it's worth what they paid: nothing.
Frankly, championship manager has been a terrible terrible game since SI left the development of it.
Football manager doesn't have such high rates because its a better game. Not that CM deserves the piracy. But still.
This isn't a fucking "war;" it's not pirates vs. customers vs. developers; can we just act like grownups for a second?
Piracy is going to happen, no matter what. It is worth figuring out where it is happening, and why; it's also important to find out who is doing it, and why, in high-purchase nations (ie. NOT eastern europe and china). Too expensive? Cheap it up or add value. Too easy? Put DRM. Too evil? Make your company less sketchy.
Seriously I would LOVE to see a company put in "DRM" that just asks pirates to fill out a questionnaire. "Hi, I see you pirated this game. But... why?" One question, anonymous, agreggate data... then figure out how to deal with it the next time.
haha what a load of shite. Even if was true, that isn't how it works - you can't take a book back just because you don't like it -but considering World of Goo has a 90% pirate rate and a 94% score on metacritic, your theory is clearly total bullshit.
I don't care about piracy, people can do whatever they want, but its irritating when people try to excuse it - the reasons people pirate is because they don't want to pay, pure and simple. Be a cheapskate if you want but don't pretend there's any decent reason for it.
It's not valid anymore. You don't have to pay a small fortune to print/ship/sell 1000 books. You can duplicate information for marginal prices, and every product that is in fact information - won't make it under copyright. It's outdated now and calling piracy stealing won't do much for the next generation. Some inertia still exists but it's vanishing as time passes.
Most ppl wouldn't mind if I duplicated their chairs and lamps as long as they still had originals. It's not stealing, period.
Well ... now it's also illegal without a doubt too.
I believe that art and entertainment products will still thrive after copyright is dead, as they did before it was introduced. Simply - pricing models will have to shift. Musicians will have to live off live gigs and merchandise (who wants pirated t-shirt of fav band? "originality" and "supporting the band" are the reason, not the product in itself). Writers will probably move to micropayments (paypal info on the last site, "printing this book is 15$ would you like to donate 2$ directly to the writer?" at the future xero shop counter, link at the end of e-ink reader to paypal acc). Multiplayer games will get money from accounts not copies. And singleplayer games ... well they will have to depend on responsibility of consumers, if they decide to support them after copyright goes down or not, it might be a reneissance or almost complete shift to multiplayer.
However, these are important for ppl that live off these products not anyone else, becouse copyright will die regardless of their opinion. In a few decades it will be completely artifical legislation like prohibition with hardly any support. Charging for essentially free copies? War on drugs has popular support and it's impossible to win, what about this one?
Also, piracy is fucking stupid and the R4 needs to be put out of commission permanently. I wonder how bad the DS piracy rate would be if it could be tracked?
He doesn't provide any evidence for the stat, is this actually a PR stunt disguised as a cry for sympathy?
Just remember how 'accurate' the WoG figures were. In that they were total BS.