Gone Home. It spawned the worst debate since, "Is it art?" the dreaded, "Is it a game?" Thankfully it lead to more thoughtful writing, too, outside of that human centipede.
It was previously announced for undisclosed co...more
If you liked Gone Home, this new physical version may interest you. Although it's a downloadable game, developer Fullbright has teamed up with a few other companies to bring you a physical box, which you can buy from their sh...more
Majesco's indie publishing label Midnight City is bringing last year's surprise hit Gone Home to consoles later this fall, it has announced. Details on which consoles it will release for and when exactly are not yet availabl...more
Fullbright, makers of last year's surprise hit Gone Home, talked with Rock, Paper, Shotgun about the future following Gone Home's considerable success. "We want to expand the scope of the next game slightly. We don’t wa...more
The Fullbright Company has announced that its award-winning "story exploration" game Gone Home has sold more than 250,000 copies. Speaking to Joystiq, co-founder Steve Gaynor mentioned approximately 80 percent of those sales ...more
For those looking for deals, the Steam sale isn't the only game in town. The Humble Store, made famous for its Humble Bundles, has been having its own winter sale, marking games down up to 75% while giving a portion of the re...more
For those of you that said you wouldn't buy Gone Home for $20, well, it's now $5, 75 percent off the original price.
Head to Steam now to buy it before time is up, as the sale ends after 8 hours.
If you're in a shopping...more
Gone Home, one of the most lauded games of 2013, has re-released with a bundle package that includes albums from indie artists whose music was featured in the main game. For $5 more than the standalone cost of Gone Home you'l...more
The promised developer commentary mode for Fullbright Company's Gone Home is out now through a free update on Steam and will be available shortly for Humble Store and Mac App Store purchasers.
This is an hour and a half of co...more
Stealth is a tricky game mechanic to pull off well. If it is too slow it can be dull, but if it is too fast it is more action than stealth. If it is too predictable it becomes mundane, but if it is too random it requires more...more
When I see the faux suffix "vania" at the end of a word, I have a Pavlovian reaction. Visions of whipping flying decapitated Medusa heads in mid-air, exploring a Victorian mansion that defies all concepts of sound architectur...more
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]
Last week on Sup Holmes, w...more