"GoldenEye is back. Get your friends."
This. This is why I'm excited for GoldenEye on the Wii (well, being a massive Bond fan helps too). I'm not sure if I'll be able to recapture the magic that my friends and I had sitting in our parent's basements at all hours, killing each other on the same maps over and over again, but I'm going to find out even if I have to pay for the plane ticket so my best friend can fly back from California.
My inevitable disappointment in not being able to recapture the glory days of my gaming youth aside, I must say that the multiplayer is looking pretty solid as these things go. The inclusion of new maps is, of course, welcome, and anything that brings in retro Bond characters gets my motor running. Oddjob's hat throwing I could probably do without as he was annoying enough in the original game's multiplayer, but what can you do?
If you'd like more we have screenshots below (Wii and DS) and an interview with the devs from gamescom here. You better want more, you hear me!?
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Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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Goldeney *was* a great multiplayer game, in the bygone age of consoles that didn't feature an interwebs connection.
A buncha games still have split-screen. I split-screen COD with my friends all the time. Also, NOTHING beats hanging out with friends that are actually in the same room as you and yelling at a screen.
Most people who've played a Halo game in the past ten years or so have probably had some split-screen experience in the campaign or multiplayer. And there have been other games, too. Split-screen has always been alive, to some degree.
Worked well for 1-1 matches too- you find and kill your teammate and when they're both gone and not respawned, the match starts.
Split-screen will always be > online
Always.
True, but I wouldn't trust current-day Rare to do it justice. They've just about fucked up every other popular IP they have.
I was originally skeptical about this re-imaging of Golden Eye but the more I see the it the more I'm liking it. Activision, I don't say this often (okay, I never say it), but good work.
@ Pumpkin King
Of course fans realize Rare is why the original Golden Eye 007 was fantastic. However, nowadays, Rare is a shadow of its former self. Besides, its probably too busy working on that dull Wii Sports clone for Kinect to care what its old fans think about it.
What about LAN?
A lot of key members of Rare are now in various studios, Crytek UK and Retro Studios being a couple of them. The former Rare employee at Retro is a big reason DKC Returns is happening.
(on the bright side, I can totally see some of those classic maps getting remade in Forge when Reach comes out)
I've been gaming for over 20 years and golden eye with my brosephs still rates as a gaming high light.
Good times.
Gears of war 2 let's you do it aswell as your rock band/guitar hero games.
I believe army of two has a split screen online function aswell.
It sucks that more games don't have this much needed feature but it really isn't as dead as some people make out.
Online is little more than bone thrown to poor shmucks without a healthy scene/friends to play with them.
Hanging out with friends, having some fun competition, maybe hooking up for some LAN partying... that's multiplayer experience at its finest. I see online as an experience akin to the grind of an MMO, without the MMO. It's like the difference between MMORPG and RPG. The former has more grind and less substance, and often feels like a lesser experience due to that. But people play it enough and get used to it and that's their reality.
Seriously, the original Goldeneye was a landmark for console FPS games, no one denies that. But in the 13 years since it came out, console shooters have evolved *from* there and improved. I can't see this offering anything *except* nostalgia.
No, screw you. Oddjob without his throwable hat is like Princess Peach without the ability to get kidnapped. It really bothers me that Nightfire's the only game in which he can throw his hat. D:
one thing that worries me is that when you get hit...there doesnt seem to be any knockback like in the original...you just sort of stand in one spot and take it....i think this should be one of the modifiers added....i want this game to feel as much like the original in multiplayer as possible.
bring back knockback
one thing that worries me is that when you get hit...there doesnt seem to be any knockback like in the original...you just sort of stand in one spot and take it....i think this should be one of the modifiers added....i want this game to feel as much like the original in multiplayer as possible.
bring back knockback
one thing that worries me is that when you get hit...there doesnt seem to be any knockback like in the original...you just sort of stand in one spot and take it....i think this should be one of the modifiers added....i want this game to feel as much like the original in multiplayer as possible.
bring back knockback