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Going to Hell and back in Dementium II photo

Dementium: The Ward was the first game by the folks at Renegade Kid. It was an impressive first outing for the company -- they were able to make a great first-person shooter and survival horror game on the Nintendo DS, of all platforms.

Renegade Kid’s third offering for the DS brings us back to the world of Dementium, and I got a taste of the next chapter in this creepy series last night. A lot of the complaints from the first game have been addressed and my initial time with the game led me to believe that survival horror fans will be in for a treat when it comes to Dementium II.

Find out all about Dementium II after the break. 

Dementium II (DS)
Developer: Renegade Kid
Publisher: Southpeak
To be released: February 2010


Dementium II picks up right where the last game ended; however, you don’t need to know what happened in the first game to enjoy the sequel. The game begins with main character William Redmoor waking up in a recovery room. A nurse tells William that he’s been out for a few weeks after undergoing brain surgery, and that she has taken William back to his cell -- oh yes, you’re in a prison. More specifically, the Bright Dawn Treatment Center, which is located in a small town in Michigan.

As soon as the player is given control of William, the game sends you into an alternate dimension. This happens throughout the game -- you’ll be jumping back and forth between the real world and this Hell dimension a lot. Everything in the Hell dimension has a different look and design compared to the normal world. For instance, the bars that were keeping you in your cell room have a little opening now. You’ll find yourself hesitant in using this opening, though, as there’s a guillotine right above it.

The entire touch-screen interface has seen a vast improvement compared to the original Dementium. L or R is still used to shoot, the D-pad/face buttons are used to move (double tapping the buttons will let you run) and you’ll move the camera with the touch screen and stylus. In the center of the touch screen is now a mini-map showing where you have and haven’t visited. Below the map is your weapon and item storage. When you go to select a gun or item, you’ll touch and hold the inventory button and then slide the stylus to what you want. The game pauses when you’re in the inventory and resumes as soon as you lift the stylus from the screen. On the right of the screen is your reload button and an up/down arrow. The up arrow makes your character jump (double tapping the screen also jumps) and the down arrow lets you crouch.


After crouching to get out of the cell, you’ll start to make your way forward, where you’ll come across your very first weapon, the shiv. You’ll be able to hold ten weapons at a time, including pistols, shotguns and flamethrowers. You’ll still have a flashlight that you need to use, but it won't take up a weapon slot now, and it’s possible to dual-wield the flashlight and weapons. But there are some weapons that you can’t dual-wield with the flashlight, such as the sledgehammer, which can also open up blocked passageways.

Once you have the shiv, you’ll encounter a few Chest Maw enemies seen from the first game. There are around a dozen new enemy types on top of all the bosses; the Chest Maw and the Mollusca (worm-like creatures) are the only ones being brought back from the first game. You won’t have to worry about enemies endlessly respawning like in the first game, either. Once a room has been cleared, it will remain clear upon revisiting the room.

As you make your way forward, a cutscene takes place, showing someone being hung by his arms from the ceiling. A couple of doors then open, and you get your first glimpse of the first boss as it runs through the room, eats the guy in one bite and runs away. As you’re fighting in this Hell dimension, you’ll come across a lot of -- and this is the best way I can describe this -- fucked-up shit. One room had a guy on a table as chains were being forced through various parts of his body. After moving forward a little more, William is then transported back to the normal dimension, but it’s not safe here, either, as there are prison guards out to get you.


Back in the real world, I came across a red vortex, which is where you can save your progress. The saving system from The Ward was the number-one complaint about the original, and Dementium II completely solves that issue by having the game auto-save every time you’ve gone through a door. So there's no more back-tracking through the entire level if you die. Saving at the red vortex points will fully recharge your health, and you can now store health pills in your inventory, too.

You’ll eventually come across a operating room where you’ll meet the main baddie of the game, The Doctor. The Doctor tells William that whatever was in his head is now loose on the entire place, but before The Doctor can finish talking, the player is popped into the Hell dimension again and an evil version (more eviler version?) of the Doctor greets you. He basically talks some shit to you and then sets loose the first boss of the game. The boss is rather easy, but it takes a while to kill, since the only weapon you have is the shiv. The creature can crawl on the walls and ceiling, attacks you with its claws and occasionally vomits up Mollusca at you.

After defeating the boss, your goal is to get out of the prison. Along the way, you’ll come across some new enemies, such as the black cloud-like creature called the Whisperer (think Lost's Smoke Monster.) It will slowly hunt you down wherever you move, and it can’t be killed. You have to avoid it at all costs -- if you touch it, you’ll instantly be transported to a room where several Chest Maws await you. After defeating the Chest Maws, you’ll be transported back to the same room, where you can try again to get out. The audio quality in Dementium II is superb and you’re doing yourself a giant disservice if you don’t hook up a surround sound system or use headphones to listen to the audio and music. I seriously got creeped out by the Whisperer as it whispered spooky things.


Renegade Kid is really pushing their engine in Dementium II, and we’ll see a lot of different environments this time around. After getting out of the prison, you’ll set foot in a forest as snow falls. Your next goal is to get to the nearby town’s cemetery, where you have to dig up the grave of your dead daughter. Your wife has told you that you need to get your daughter’s body and bring it back to a specific location. You are literally using a shovel to dig up graves in an attempt to find your daughter’s body. You have to dig up the right grave, too; otherwise, you’ll get attacked by enemies. After you’ve dug up your daughter’s grave, you find a doll in place of her body. You now have to take the doll and place it on an altar; upon doing so, a giant blade comes down on the body and blood comes pouring out of the doll. It’s at this point that you, the player, start to really question your sanity. Was this really a doll? How could a doll bleed like this? Which dimension is the real one?

You don’t have much time to think this over, though, as the next boss in the game comes flying at you. That blade that pierced the doll is now usable -- it’s supposed to be the weapon that can really harm the Wendigo Witch boss. There will be a number of limited-time weapons like this; you’ll discard them once they’ve served their purpose.

The Wendigo Witch boss takes place in a completely pitch-black room. The witch will fly at you from a random direction, and you have only a couple of seconds to figure out where she will be coming from. There’s an on-screen prompt that will clue you in, and her eyes glow red (you can see them off in the distance before she strikes). The witch can also have these walls come up from the ground that will hurt you on impact and make you drop your weapons. The goal is to strike the witch with the special knife, but halfway through the battle, I realized the shotgun worked a hell of a lot better in inflicting damage on her. Towards the end of the battle, the witch completely disappears and you see your wife crying on the ground. As you get closer to her, she turns into the witch and strikes at you. I knew that was going to happen, yet I still jumped in fear when it did. After the battle, the witch transforms back into your wife and you’re not sure whether she really was your wife or really the witch this whole time.

Dementium II will really fuck with your mind. The first game mostly just creeped people out, but Dementium II really wants to make players question their every action. Renegade Kid once again pushes the DS to its limits and I can’t wait to pick this up next year. There’s going to be around 12 hours worth of gameplay including some light puzzle elements, all running at 60 frames per second. Three difficulty levels and a survival mode round out this horrific package.

[Editor's note: The UI for the touch screen is different in the demo I played compared to the images in the gallery. Also, there was no health bar or a note of what weapon you have on the top screen. Some of the images are from an earlier build.]


LAUNCH GALLERY (38 IMAGES)
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20 comments | showing # 1 to 20

Jon B's Avatar - Comment posted on 10/28/2009 02:03
Jon B
Never picked up the first, but from what I saw it looked pretty damn good. I'll have to pick this up when I have the cash, as useless as I am at horror games.
runtheplacered's Avatar - Comment posted on 10/28/2009 02:46
runtheplacered
I just have such a hard time getting into FPS's on the DS. Dammit, why is that?
The Amazing Shenazin's Avatar - Comment posted on 10/28/2009 04:22
The Amazing Shenazin
I heard the first was too frustrating so I skipped it

but this looks interesting though, of course I have to ask, why doesn't Renegade Kid just make games for the consoles?
CaptainBus's Avatar - Comment posted on 10/28/2009 05:30
CaptainBus
@The Amazing Shenazin

I suppose from a marketing perspective, it makes sense.

You could make a console survival horror, in which case you're forced to compete with Resident Evil, Silent Hill, Condemned, Dead Space, FEAR and the ten dozen other clones, or you could make the only survival horror DS game and corner the market.
matty125's Avatar - Comment posted on 10/28/2009 05:46
matty125
It sounds amazing, definitely made improvements over the first game.
martinine's Avatar - Comment posted on 10/28/2009 07:14
martinine
I enjoyed the first game, but agreed with most reviews I read about the problems it had. Looking forward to this one.
Matthew Razak's Avatar - Comment posted on 10/28/2009 07:41
Matthew Razak
The first was massively frustrating and took forever to beat because i had to wait a week or two before I wanted to jump back into a level I had to beat all over again because I died near the end of it. Still loved it. Amazing sound design.
Evergreen's Avatar - Comment posted on 10/28/2009 08:28
Evergreen
I only skimmed the article, as I don't want to know too much about it. I know I'm going to pick it up. But what I did read sounds amazing!

I'm glad to hear that the save system has been fixed. And hopefully they use a map system like Moon. The first Dementium's map was worthless.

Anyways, this sounds great. Renegade Kid has been doing some great things on the DS. They just know how to make a game have great atmosphere even with the limited resources of the DS.
whormongr's Avatar - Comment posted on 10/28/2009 08:50
whormongr
I want to like these games (moon, dimentium) but I just plain don't like fps controls on a DS, it hurts my hands and is imprecise
VGFreak1225's Avatar - Comment posted on 10/28/2009 09:38
VGFreak1225
Sweet. Dementium: The Ward had a lot of potential with its great atmosphere, but it was definately held down by bizarre design choices. Renegade Kid is really doing a bang-up job with the DS's limited power. This just jumped to the top of my must-have list.
mistic's Avatar - Comment posted on 10/28/2009 11:56
mistic
the first game was absolutely mental!

I really loved it... if you play it in the dark, the atmosphere is so great you actually get scared and its unbelievable what kind of stuff they pump out of that little machine :-)
Bizznet's Avatar - Comment posted on 10/28/2009 12:35
Bizznet
Dementium: The Ward was alright, I only played it through once. But this one looks like it's going to be bigger and better. I like the way the enemies look this time around.
PinoyTwoTone's Avatar - Comment posted on 10/28/2009 13:11
PinoyTwoTone
awesome! played the 1st one and this one is so worth the buy! have you guys heard about the creepy poster pre-order deal? http://www.youtube.com/user/joolswatsham
jawshoeuh's Avatar - Comment posted on 10/28/2009 13:17
jawshoeuh
Frightfully awesome.
DinnertimeNinja's Avatar - Comment posted on 10/28/2009 13:42
DinnertimeNinja
Sure LOOKS like Hell!



@CaptainBus,

I don't think 130,000 in sales is cornering the market.

Though they must be making SOME money to keep making games (Even though Moon only sold half as much as Dementium).

Damned if I know how, though.
Retrofraction's Avatar - Comment posted on 10/28/2009 14:24
Retrofraction
problem....I'm low on chash, and well im not going to be getting it.
tvirusgetz's Avatar - Comment posted on 10/28/2009 14:51
tvirusgetz
is it just me or does this sound a bit like eternal darkness?

definitely a must buy either way
CaptainBus's Avatar - Comment posted on 10/29/2009 04:23
CaptainBus
@DinnertimeNinja

I guess you got those figures from VGChartz? This only shows the US sales figures for Dementium.

130,000 in US sales is not that bad. Resident Evil DS only garnered 100,000 sales in the US, and that was off the back of the most successful survival horror franchise to date.

Once you also factor in that smaller devs and publishers and DS-coded games don't have to garner as big sales figures to recoup their expenses, it's not quite so incredible to see Renegade Kid pulling up their socks and having another bash.
Daniel Winters's Avatar - Comment posted on 11/04/2009 11:31
Daniel Winters
Played the first one, again, not the greatest but certainly a lot of potential. Serves as a testament to the guys considering is a DS game, but still scary. Play the first one, in the dark, with headphones, and you'll get a lot out of it.
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