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Gods Will Be Watching stressed me the hell out - Destructoid




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Gods Will Be Watching  




Gods Will Be Watching stressed me the hell out photo
Gods Will Be Watching stressed me the hell out

9:00 PM on 04.14.2014

I thought I was a nice person...


I have found myself both playing and looking forward to more and more “point-and-click” games in the past few years than ever before. I didn’t grow up with games like Day of the Tentacle or the Monkey Island series, so there’s no strong sense of nostalgia for games of the genre, but recent titles have offered up more than just obtuse puzzle solving and witty dialogue. Kentucky Route Zero for example has no puzzles, but the atmosphere and mystery of the universe have me highly anticipating the next episode.

Gods Will Be Watching is yet another point-and-click game that has my ears perked up more than ever. This is a game focused entirely on puzzles and micromanagement of characters. It’s stressful in all the right ways, and difficult without being obtuse. After playing (and failing) at PAX East, I’m itching to get another crack at it, and I only played one scenario!

Gods Will Be Watching began as a game jam game, but the reception was so good that the developers, all five of them, decided to expand the concept into a full game. Players are put into an unfavorable scenario with the simple task to handle it. The scenario at PAX was in some sort of hi-tech facility, where my team of brigands had already captured 4 hostages, and a SWAT team-like force was bearing down on us. I had to buy enough time so my buddy could hack the entire system in order to escape.

The hostages proved a big problem to tackle. When clicking on the hostages, I had a myriad of options including to calm them down, shout at them, kick them, or kill them. If I was too mean to them, they could try to commit suicide. If I was too lax, they would take advantage and mutiny. I never did find the right middle ground, since my first attempt was very brief as the SWAT team killed us, and the second time each and every hostage tried to run out, leaving me with no collateral.

Keeping the SWAT team at bay was a matter of using one of my other cohorts to either fire at them or to negotiate. Either one would help postpone their march, buying me more time to finish the hack. Another ally could charge up his hack boost, and it could be unleashed once it got to an acceptable percentage. He could also display another screen on a camera, allowing me to keep an eye on how close the SWAT team actually was to the room.

You have to be an awesome juggler to succeed at Gods Will Be Watching. If you get too caught up with one thing, say, the hostages, another will come and bite you in the butt (like the SWAT team). Scenarios are very tense, making it very easy to lose concentration and blow an entire scenario. It’s also a game that will test players’ ethics and resolve, making it a game that’s also incredibly enjoyable to just watch and see how certain people react to certain scenarios.

Gods Will Be Watching will be out in June for PC. You can play the original game jam game here.








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Gods Will Be Watching



2:45 PM on 08.08.2014
So long, RNG: Gods Will Be Watching update adds new difficulty options

Reading through Alasdair's review of Gods Will Be Watching, I don't know if I could put myself through some of the game's horrors even once, much less multiple times due to failure. Deconstructeam's Mercy update should help. ...more



5:00 PM on 08.01.2014
Review: Gods Will Be Watching

Gods Will Be Watching is a tough game. It puts the player in positions that they'd rather not be in and asks them to make difficult choices. In order to succeed at a mission, you may have to do unthinkable things, betray your morals, and become a monster just to survive a little longer. It's also tough in another sense: the game is bloody hard. more



4:00 PM on 07.22.2014
Gods Will Be Watching dials back the torture for a launch trailer

Launching a videogame is usually cause for celebration. However, this Gods Will Be Watching launch trailer is bleak enough that you won't want to celebrate anything, not even the game's impending July 24 release. At lea...more



12:30 PM on 07.02.2014
This Gods Will Be Watching trailer made me wince

I'll go out on a limb here and suggest that we're not going to feel good about ourselves after playing Deconstructeam's point-and-click thriller Gods Will Be Watching. The game is out July 24 for Windows, Mac, and Linux on S...more



3:15 PM on 02.26.2014
Gods Will Be Watching coming to Steam, GOG in June

Last year we heard that Devlover Digital would be publishing the tense, point-and-click game Gods Will Be Watching from Spanish developer Deconstructeam. If you've been waiting for the full release then, it's still a few mon...more



12:15 PM on 08.13.2013
Devolver Digital is publishing Gods Will Be Watching

In these final days of the IndieGoGo crowdfunding campaign for point-and-click title Gods Will Be Watching, Deconstructeam has announced a partnership with Devolver Digital that will result in the publisher matching funds rai...more



8:30 PM on 07.16.2013
Get judged: Gods Will Be Watching crowdfunds

Gods Will Be Watching developer Deconstructeam has set up an IndieGoGo crowdfunding campaign for its intriguing, moral dilemma based point and click game. Trapped and awaiting rescue, the lives of you and your team are in yo...more




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