Given the choice, would you choose to tear of Helios head in God of War III (pictured above) by shaking your controller? According to the game's director, Stig Asmussen, that's something you just might get to do when the game ships for PlayStation 3 next March.
"We're not currently using it," he told GamePro about the PS3 controller's SIXAXIS support, "but that doesn't mean we won't get something in there by the time it ships. I can see a lot of different uses for it."
Assumussen assures it won't be used for balancing on beams or anything, but uses the example of shaking the controller to yank of Helio's head.
As for the future of the game via downloadable content, Asmussen says that it "would make a last of sense" to be able to download additional challenge rooms. In previous games, a number of challenge rooms shipped on the disc; with DLC, Asmussen feels it could be "a good way to keep the series going."
More over at GamePro.
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So what he's saying is with less then a year left in development there's no way it'll be anything other then a gimmick.
I'm as against withholding game content from the retail copy in order to make more money from DLC as anyone, but I also see why developers would want their customers to know that there will be benefits to keeping that shiny new game they just bought instead of sending it into the secondhand market.
I wanna feel like I'm yanking his head off, not just shake around and see LOL POP GOES HELIOS.
Not a big fan of motion controls in general, but I must say, thinking about my brilliant suggestion there, I actually kinda like the idea. That one, anyway.
but you can't use it while chaining combos. it could only work when grabbing someone.
Granted, GoW III might be a little more polished than Lair, but still...
I am weird.
Leaning, sniper fine aim, flying, turning wheels etc all fit the sixaxis, not a fan of the shaking so much.
Oh yeah, ragdoll kung fu uses it well.
I'm also a big fan of the Aftertouch effect in Heavenly Sword that utilized sixaxis.
There have been implementations of sixaxis that were certainly painfully crappy, but I liked it in those two instances.
At first I didn't like mashing the circle-button to open doors etc. back then.. but now, it's stuck in my head as an established part of God of War.