At a Sony product event last month, SCE Santa Monica Director of Product Development John Hight stood quietly in front of a demo station located in the back of the publisher's rented New York City space.
The game he's demoing is paused, but the font and style of the menus betray what it is -- it's unmistakably God of War III. Admittedly, half of the reason I even decided to leave my blogger cave was because Sony promised it would be showing off some of new God of War III material. I play dumb.
Full disclosure: I'm what you'd call a God of War "fanboy." While I admit that the games have their flaws, that first experience battling the Hydra on the Aegean Sea still stands as one of the most epic and unexpected moments in gaming. With God of War II, Sony did it again -- the opening sequence battling the Colossus in the City of Rhodes was a breathtaking way to kick off the game's action. When you've delivered some of the most awe-inspiring battles and action sequences in your given genre, where do you go from there? What Hight was about to show me would deliver, exceeding expectations for a next-gen God of War experience.
Recently, the PS3 and Xbox 360 each saw prequels for their leading franchises -- God of War: Ascension and Gears of War: Judgment. According to analyst firm Cowen & Company, the two GOWs failed to impress at retail. ...more
The next update for God of War: Ascension will address some issues with multiplayer as well as add a couple of features. For starters, Sony Santa Monica intends to raise the level cap from 30 up to 40 while adding one it...more
When God of War: Ascension came out, people seemed to forget that it was an action game, and occasionally may put up a fight. Much like the penultimate fight in the first God of War (against the Kratos clones), Ascension has ...more