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11:34 AM on 03.13.2007

21 comments

God of War 3: PS3, 1080p and ... vibration?

Niero on God of War

God of War 3: PS3, 1080p and ... vibration? screenshot

1UP's Matt Leone attended the God of War 2 Sony event, blogging some very curious words about the supposed future of GOW3 from the lips of director Cory Barlog. Captain obvious had previously informed us that the game would be in full 1080p and on the PS3, but we weren't expecting a hot rumor on the Sixaxis controller's redesign as well:

9:40: Did Barlog just confirm that God of War 3 will be in 1080p with Sixaxis and VIBRATION functions on PS3? He sure did! Whoa! Well, technically he didn't confirm GOW3, but he confirmed Sixaxis and vibration for the future of God of War. Here's hoping he wasn't joking...

While technically none of the above are official promises or confirmations, it does suggest that developer talks to include rumble in future controllers are happening following Immersion settlement. Oh Sony, don't you wish you could eat those "last gen" words now? 

More news on the new PSP God of War game also follows. Also, cocks.

9:35: Okay, first official group of details on the PSP game:

-It's not a port. In the words of director Cory Barlog (who is involved with the PSP game along with developer Ready at Dawn), "It is its own story that connects to the overall story. God of War, God of War 2, and then if all the stars align God of War 3 will be the telling of a trilogy. This PSP story will be a further fleshing out."

-The developers are not sure what's going to happen to the roll that was previously on the right analog stick yet -- various ideas like a toggle are being thrown around, but we don't know any more than that. "There are plusses and minuses to all of it," says Barlog.

-There's no word on where this sits in the overall story yet.

-There's no word on PSP/PS2/PS3 connectivity features. Ready at Dawn was one of the few developers to do PSP/PS2 connectivity with Daxter and Jak X, but Barlog says: "As far as the connectivity and stuff, it sounds awesome, but really kind of just found out about Home ourselves... Home was in development [during GOW2], but nobody really on our development team was knowledgeable about it, so there wasn't much we could do about it."

-The goal is for this version to be just as epic as the others, despite being on PSP. Barlog: "It is epic. It is big. There are hooks in the PSP story that I actually wrote from one of my first stories for God of War 2, so there are a lot of elements -- we're going to keep connecting all this stuff. To me, it's a persistent world... I want the PSP version to not feel like the PSP version... it's just as big. It's just as epic. It's God of War."

-You may revisit some general areas, but none of the same levels from previous games. Barlog: "We're not reusing any levels. We're not doing any of that stuff. It's all original content. And the game will ship with a second analog nub -- totally kidding! Not true at all!"

It's a good week to be Kratos. If it actually does end up shipping with some weird clamp-on bondage second analog stick I'm going to faint.


21 comments   |   latest by mhmdkhamis
[/b] ... read more


 

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