Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Ghostbusters 3: Snot Ropes, Pepto Rivers, and Singed Marshmallow

3:22 AM on 01.29.2008 // Eliza Gauger

The buzz on the two new Ghostbusters games has been decidedly low on Dtoid.  Earlier today, in serious gastrointestinal distress, I was finally blessed with the leisure to slog through the December Game Informer, which had been sitting in my bathroom for weeks.

I will preface the following remarks by saying that I am always happier at proclamations of NEW properties, than I am of franchise deals, sequels, or remakes.  I have a brain chemical imbalance, you see, that precludes my enjoyment of repetition.  This causes cankers, and also isolates me totally from my peer group: repetition is a gamer specialty, gamers being a people which can carry on a conversation entirely in Simpsons quotes.  This is why They keep sharp objects out of my office at Dtoid HQ, and do not allow me to read the comments on my posts.  I keep hearing about this "Aldo Cox" person, but I have no idea who he is. Nobody will tell me.

Here is what we know so far about Ghostbusters:

A. There are two, semi- separate ghostbusting projects at this time, one for a Wii/PS2 release, the other, grander effort being saved for the 360, PS3 and PC.

B. The big project is being developed by Terminal Reality, and has realistic graphics running on a proprietary engine.  The focus is on the single-player campaign mode, and details about the multiplayer are still TBA.  It doesn’t look good for we co-op PS360 enthusiasts, though.

C. The secondary release on Wii and PS2, developed by Red Fly,  is a slightly dumbed-down version that will focus on multiplayer, and has cartoony graphics instead of the main project's realism. 

Hit the jump for the rest of the article, which contains BioShock spoilers.  I tell you this with the intention of shaming anyone who still, after all these many months, may be sensitive to such manila envelope-grade intelligence.  Snicker.

There seem to be a few indignant Wiinies clamoring for equal rights, but the character design on their version has a Team Fortress 2 appeal.  The maps will be the same, but "repurposed for various multiplayer things", and it's been announced that the main campaign can be tackled in co-op.  This is good, and I am waiting impatiently for news of the 360/PS3/PC's multiplayer capabilities  it is vitally important, my flying monkeys, that you and I be allowed to bust ghosts TOGETHER.

....I seem to have wandered off course.  This is sounding more and more like a real post by a real game blogger, however outdated the content may be.  Let us hie to the speculation, yes?  It is my specialty.

It has been stated in multiple venues that these games are the actual heirs to the Ghostbusters throne.  Akroyd makes assurances in Game Informer's sidebar that this is the closest we will ever come to a Ghostbusters 3; that diehard fans waiting for a sequel should regard this as the fulfillment of all their gooey dreams.  

This raises interesting questions about franchise continuums across multiple media platforms, and the nature of interactive vs. passive media.  I've been saying for months that BioShock is one of the best science fiction/horror movies to come out in years, no matter that it is “interactive” and thus, a “game”.  You give me one scene from a sci fi movie in the past five years that comes close to the heady glee of your stroll through Tenenbaum’s little sister refugee camp.  Soaking in the adoring murmurs of those sweet tykes fulfills one of the cardinal rules of good storytelling: reward the reader.  Or in this case, the player.  That particular scene may have been media-specific.  It is difficult for me to imagine a movie in which the same sense of grueling exhaustion could be laid atop an audience.  In games, they have the ability to wring the audience/player for hours, days, even weeks.  They can make us perform acts of aerobic and intellectual derring-do, affect us with profound acting and writing, trip us up with vicious plot twists, and murder us over and over.  With this much punishment under our belts, we players are twice as invested in our sweet rewards as some popcorn-gumming cinema rat.  We have to WORK for those rewards, god damn it.  

Akroyd and Ramis may be reaching for a more symbiotic relationship between games and movies here, with major Hollywood talent investing their sequel energies into a non-movie experience.  And we’ve seen this before, most recently and notably in the Riddick franchise.

But I’ve been reading too much Faulkner.  Allow me to wrap up.

I’ve saved the good stuff for last: Terminal Reality is introducing a fascinating rubberband mechanic that allows players to fire a sticky rope of mucus that fastens at two points.  Imagine leashing spastic wraiths to walls and then beating the tar out of them, while they wail and pull at their bonds!  Or draping a hallway in a jungle gym of boogery tethers, like an ectoplasmic gill net!  New York’s spook-infested ether will be well-plummed that day, let me assure you!  Me, I have a still more sadistic plan.  I intend to rope two ghosties together, and drape them over a telephone wire like a pair of old sneakers.  Then, I shall step back and belch out deep, hearty chuckles as they tear each other apart, like pain-crazed alleycats slung over a clothesline.

As usual, I encourage reader feedback: what will you do with ropes of sputum, a gun with which to fire it, and all the ghosts you can slime?

-----------------------------------------------------------------–
Eliza Gauger is a ham-handed muckraker with nothing to show for an ill-spent youth but joint ownership of Ectoplasmosis, an asteriskpunk art and culture blog (Nabokov, Cthulhu and lip pelts); a long list of illustration, design, and/or author credits in everything from Other Magazine, to the Unhallowed Metropolis RPG; and an online store in which to shamelessly shill paintings for pittance.


Eliza Gauger,
 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Quickposts
Status updates from C-bloggers

KingSigy avatarKingSigy
Why is it impossible to find a raid group in Destiny? Am I just cursed or something? All I want is to get a clan and do a raid.
ikiryou avatarikiryou
I don't even care how the rest of this day is.
Gamemaniac3434 avatarGamemaniac3434
*Starts up XCOM: UFO Defense* Alright, I'm ready to do this...hmmmm...not much going on. Space ship! Shot it down! Lets fight, I've played XCOM...wait...what the fuck do all these buttons do? Alright I got it now! Annnnnd 1/6 soldiers survived. Hmmm.
BaronVonSnakPak avatarBaronVonSnakPak
Going to Deadpool in 45 minutes. I can't wait to see Ryan Reynolds junk.
jak2364 avatarjak2364
http://www.game.co.uk/en/dying-light-the-following-the-spotlight-edition-only-at-game-298773 I'll need to ask for a credit line increase, but sure, why not?
Nathan D avatarNathan D
Hnnnggg. My End of Evangelion video I made like 2 years ago has almost 700,000 views. I never thought it'd get this far. It was the first video I ever made and just did it for fun. Guess I have an eye for editing and an ear for music placement.
gajknight avatargajknight
I want to listen to classical music. But I'm in a funky mood right now. The solution?
SeymourDuncan17 avatarSeymourDuncan17
Been watching Better Call Saul, being a pretty big fan of Breaking Bad, and it's been pretty decent. Like a b-side to BB. But, this scene with Trevor (GTAV)-famous Steven Ogg has been my highlight. There's more to it before this, but it's the best part.
Parismio avatarParismio
Whens the racist Wakka animation?:
SeymourDuncan17 avatarSeymourDuncan17
Well, wherever you are, Human...
jak2364 avatarjak2364
...Well, nice to know I could improve a game I didn't take a survey on!
SeymourDuncan17 avatarSeymourDuncan17
jak2364 avatarjak2364
...Does Ubisoft let their employees do drugs before they write surveys? It really seems like it. "The progression of the main character (skills) in the game should be adapted" Can anyone tell me what the hell that's supposed to mean?
FakePlasticTree avatarFakePlasticTree
I always thought the anime Baccano felt like something out of Guy Richie or Tarantino--then someone made the intro of Snatch with the opening theme from Baccano playing over it. Two of my favorite things together and it fits beautifully. I love it <3
Dr Mel avatarDr Mel
I just need something to do for 5 minutes before I got to leave. *checks Dtoid Quickposts* .... SHIT, 15 mintues!
Dreamweaver avatarDreamweaver
Weird nerdy confession: I actually wrote, and got HEAVILY invested in, Pokemon fan fiction. It was based on a RP Story I did on The Escapist forums, and featured a love story between a Squirtle and a Miltank. To this day, Miltank still gets me aroused. :P
SayWord avatarSayWord
Spending time with your significant other, or playing with Nep Nep? I choose you Neptune! =P
SpaghettiOReilly avatarSpaghettiOReilly
And when I said "as" I meant "this." The funk has ruined my mind.
SpaghettiOReilly avatarSpaghettiOReilly
It's been ages since I've been as addicted to a game. That changed yesterday. I can't stop playing Crypt of the Necrodancer. Send help. My hands hurt.
JPF720 avatarJPF720
As I'm back to studying, I can't help but recall that while it took me a week to read 10 pages of psychology theory I managed to read an analysis on Killer7's plot, that was 100 pages long, in a day. Good times.
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -