Perhaps it's just my ConSARS acting up again, but truth be told I probably wouldn't have noticed Metroid Prime Trilogy's lacking visual effects unless someone pointed them out to me in a miniaturized online motion picture clip show, which is exactly what has happened.
YouTube user Piccolocube has put together a comparison video which shows the difference between Metroid Prime on the good ol' GameCube and its new Wii-based compilation disc brother, Metroid Prime Trilogy. This is the part where you stop reading, watch the video, come back to this page, and nod your head while saying, "oohhh, now I see."
Or, you could take the "ignorance is bliss" route and skip the video. That's what I would've done.
[Via Kotaku]
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Oh well at least it's minor stuff but I wonder why they took them out :/
What gives?
ITS A FPS SO PC END OF STORY KTHXBAI
ANTI-SONY BIAS!!!! GO SUCK A M$ PENIS BECAUSE YOUR SO GAY THAT SUCKING MICRO$OFT PENIS IS SOMETHING YOU WOULD DO!!
Excuse me while I replay my gamecube copy for the millionth time.
STFU, PS3 AND PC IS GAY, 360 FTWLOL YOU GHEY!
LOL HAVE FUN WITH YOUR XBOX3FIX ME LOL I BET YOU BOUGHT 9 LIKE BRAD NICHOLSON AND UR POOR LOL
CALL ME WHEN THIS IS ABOUT RACISM OK?
YOU GHEY NIGGER GO SUCK 2PAC COCK LOL (are you happy yet?)
I'm really curious to hear what happened with this.
In the original Metroid Prime for the GameCube, the gun effects, including the heat effect coming out of the tip and the ice covering the gun when charging the Ice Beam, weren't built onto the gun itself, but the environment around the gun. Since you were always aiming in the same place, the effects were always in the right spots. Well, now in the Wii version, you can aim everywhere, so to compensate for that, they took it out. MP2, however, was built the right way, so no changes needed to be made.
I miss the detail the first MP had, but at the same time, there's more detail in the other games now, like the remote power indicator at the top of Samus's helmet in MP2, and the awesome universal title screen.
Here's my card.
Gentlemen.
<3
Just guessing, though.
Wow, that actually makes sense, you two. Thanks for explaining!
The only thing I'm sad about is the ice effect. I remember when that happened the first time back in...what was it, 2001? I was like "holy cow this game is THE FUTURE OF AWESOME." Now it's gone. :/ Ah well.
That said I would agree with Agnates, the changes are minimal or for the best and the textures look far sharper in 480p.
Also I've just noticed that HAxan already made my storage issue point, ah well.
WOMAN, GO MAKE ME A SANDWICH!
I honestly wouldn't have noticed if it hadn't been pointed out. But it's been a long time since I played Prime. Between the still solid graphics and the incredible framerate it might still be the best looking game on the platform, for whatever that's worth.
Dude, the Wii plays gamecube games as if it were a gamecube itself, what you talking about? D:
I would've thought it was a compression issue at first given the fact that the Wii isn't a hardware upgrade over the gamecube, something Nintendo clearly stated at one point. That bit about the free-aiming on the wii though totally makes sense.
Hooray for laziness.
Are there any videos that show it a little more clearly?
This is not a big deal. We'll all miss the little effects, sure, but I can think of no sane human being (much less gamer) who would choose the GC version over the Trilogy version simply to savor the ice and water effects. In this case, awards/convenience/motion control/blooming/480p: FTW.
While the pixel scientists scrutinize the graphical effects and put up comparison videos on YouTube, I'll be playing the games.
like I look for the problems and it's not gonna make me lose sleep.