Typically, the only rewards that a player reaps when creating unique game content is the enjoyment that others have with it. According to comments given to PS3Fanboy by SCEE president David Reeves, this is about to change with the coming of LittleBigPlanet. Reeves envisions that users will be able to charge for their content created in LBP.
What we're trying to do with LittleBigPlanet is almost iTunes meets eBay in the sense that once an individual or a developer has qualified by producing certain levels or certain add-ons, they will then be able in the future to exchange these and make money out of them Eventually, it's feasible that you might well see the first LittleBigPlanet millionaire!
Reeves then goes on to stipulate that content creators may be able to set their own price for content. This sounds great in theory, but I wonder how far the rabbit hole will go. Will any of you be willing to pay for user-created
LittleBigPlanet content?
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So yes, if the quality is there I could see myself paying for user created content.
Bwuahahahahaha...
I predict that if someone out there does create a super awesome level and decides to charge for it, you're going to see a carbon copy of it produced by someone else and released for free.
And it would have to be well-reviewed by the community.
By David Reeves.
Seriously, would you make stuff for free when you could get a couple of quid/dollars for it? I know I wouldn't.
Assumptions are assumptions.
Why would I pay for something that I could create myself? And further, why would I pay for something that I could customize to my own taste?
Only creators will be able to charge for their content once they reach a certain level of popularity, and its not even like they will charge just like that. Its a option in the game, i think its brilliant and if you dont want to pay for it then dont.
D sane: "Why would I pay for something that I could create myself?"
Because you're probably retarded and wont be able to create it anyway?
So it really depends on how well they pick who's allowed to charge $$ for their stuff.
Unlimited number of levels to play (if you have unlimited amounts of money...)
Reading is fun, you should try it sometime.
Play, Create Share.*
*The term share only applies to those titles not deemed popularly successful by the community's rating systems and have not signed additional contracts with Media Molecule and Sony to collect revenue upon digital distribution - at which point, the slogan is renamed "Play. Create. Sell."
Being a community based game, I didn't expect this and find it tasteless and disappointing.
Ploying this off as a guise to encourage better building is a dirty tactic. There could be contests with incentives to compete and win, easily inspiring talented and creative people... but there would be no monetary incentive to the publishers for that.
I'm glad the best C-blogs don't require us being charged to be seen...
:(
Guess people aren't pumped that Sony is trying to find a way for individuals to flex their talents and get some money back for their time and skills. They are trying to encourage the next great game designer here folks!! It's like Sony sending out golden tickets for people to visit their video game creation shop. I bet if they see someone with extreme talent and creativity out there, they snatch them up and hire them.
I love how people jump to conclusions before seeing how it plays out in the real world.
Sony is being an innovator, a pioneer....I'm not sure why this is a bad thing. I bet a lot of aspiring game designers are chomping at the bit for the chance to get paid for some of the levels they build.
I for one, love additional content in my games. If that means I have to spend five or ten bucks to extend the life of a favorite game, so be it. Not a big deal.