Check out the BBFC's classification on the upcoming game Assassin's Creed II. They're saying that there's 3 hours of cutscenes included.
When submitted to the BBFC the linear elements within the work had a running time (eg cut scenes) of 181m 30s.
Oh, and there's a 1 minute and 30 second trailer for the Avatar game in there as well.
I'm not out to say that 3 hours of cutscenes is a bad thing. And knowing Ubisoft and the brand, I'd bet they're going to be 3 hours of pretty damned good cutscenes. I just hope that the game play time will compare favorably. In other words, I don't mind watching, but I want more playing than watching.
The BBFC would normally list a run time, but they don't do that for videogames.
Speaking of cutscenes, come back in a few minutes.
[via hotbloodedgaming]
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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Hopefully, they've improved.
@Cacophony
True that; I'd keep popping my hand blade out and back in because the "shnnk" noise was mildly entertaining for some retarded reason. Stupid game...so dull.
*shrug*
That coupled with my own commentary is about the only time my wife has been entertained whilst watching me play a game.
Please make it so.
There's no pleasing anyone.
Maybe because those people would like to play through the story of a game, instead of playing a bit of game to unlock a little movie, then playing a bit more and getting another. Cutscenes are frequently used to as an effort saving device and given the technology available to developers there's not really any excuse for it.
I have a lifelong interest in the Crusades and happen to know a fair bit about the time-period in the region. I enjoyed wandering around the architectural reconstructions and, of course, carefully planning and executing missions. I did not enjoy the flimsy plot or the cut-scenes.
Now, maybe Assassin's Creed II will be a completely different game and I will be far more drawn to the core storyline. Either way, I hope they at least have enough sense to make the cut-scenes skippable.
On a side note, I am someone who very much enjoys strong storytelling and a well-written script. This is why I find myself skipping through almost all rendered cut-scenes ever created, since they have neither. In-game cut-scenes, on the other hand, tend to have a higher chance of remaining relevant and interesting (just my opinion).
Sometimes you just have to let those hard to reach achievement points go my friend.