Quantcast



erere

In my Army of Two review, I promised to talk in greater detail about the game's moral and political implications.

That's what I'm fixin' to do right now, with some mild spoilerage.

Army of Two may be one of the most contemporary games I've ever played: rather than shying away from contemporary politics as Call of Duty 4 did, Ao2 unflinchingly references 9/11, Blackwater, and the Iraq War through its rather underwhelming storyline. Call of Duty 4 had a wonderful storyline which said nothing about the modern world; Army of Two does exactly the opposite.

Army of Two has some truly effective, terrifying things to say about the privatization of the military, and the current situation we find ourselves in with PMCs like Blackwater roaming around Iraq unchecked.

The thing is — the game isn't supposed to be terrifying. It's supposed to be a fun, violent romp where players can spend a few hours as Blackwater mercenaries, killing Bad Guys for cash without considering the grotesque nature of their actions. The discerning, socially aware player will find unlimited horror in Army of Two, despite the fact that the designers obviously intended no such reaction: Army of Two is the most accidentally effective, relevant and meaningful take on modern warfare we have ever seen in a videogame.

Hit the jump to see why.

Choke someone to death, then play air guitar. Shoot a turban-wearing suicide bomber, then fist pound. This is the life of a private mercenary as presented by Army of Two, and it is supposed to be fun.

Army of Two never asks its players to give two shits about the enemies they are killing. The terrorists, depending on the level, all look the same: the Iraqis look like Iraqis, the Chinese look like Chinese, and the Americans look like Americans. They are, essentially, faceless bad guys; even in the last levels of the game where players break into their own private military firm on a mission to kill their boss, the players are never onced ask to consider the fact that they are literally blowing their way past dozens and dozens of completely ignorant security guards and soldiers who are totally unaware as to their boss's corruption. The bad guys exist to be killed, not to be thought about or sympathized with.

erer

In any other war game, where the objective is to talk about the general inhumanity of war, this would be a serious thematic problem. But not in Army of Two. The game's protagonists, Salem and Rios, simply do not give a rat's ass about human life. They signed up as private soldiers so they could make money, not improve the world. When the player doesn't care about the hundreds of nameless baddies he kills, it's permissible simply because the characters don't care, either. The goals of player and character are one and the same, and so this potentially disturbing moral oversight actually works in terms of developing the game's main, unintentional theme concerning the greed and inhumanity of soldiers-for-hire.

I'll be referring to this theme as "unintentional" quite a bit, so I might as well explain myself now. Army of Two's tone went through several iterations through its development. First it was goofy and lighthearted ("Who do you think you are, fucking MacGyver?"), gradually becoming more and more serious until arriving at the finished product. As a result, the characters don't engage in childish "banter" anymore, but they'll still fist pound and rock out after blowing up half of Al-Qaeda. In Tycho's words, "You'll see life and death situations juxtaposed with slapstick...the final product hacks a drunken, winding path through this complex terrain." From the start, Army of Two was supposed to be mindless, silly fun, full of Jokes and Laffs. It's been toned down, but one still gets the impression that Army of Two's priorities lie with entertainment first, message a distant second. 

This is what makes it so goddamned scary. The game is trying not to be offensive, stretching and reaching with every effort to not be as juvenile and silly as its earlier builds, but moments of misanthropic absurdity still bleed through: even ignoring the numerous, too-lighthearted ways players can interact with each other (beyond complimentary stuff like high fives and fist pounds, you can also slap each other on the back of the head and punch one another in the stomach), the protagonists will still occasionally digress from their mission to discuss the Wu-Tang Clan.

the

Were the game as outright silly as it was a year ago, these momentary lapses into goofiness territory wouldn't be as effective as they are; hours upon hours of what N'Gai Croal called "bro-ish" speech would be so distancing to players that the whole game would feel a sham, too pointless for its own good.

As it stands, however, players can easily spend hours killing bad guys without a second thought, until the protagonists suddenly start making devil horns and playing air guitar after a particularly violent gunfight. For more socially-conscious gamers, moments like this make the wheels come to a screeching halt: this is not funny or cool. This is callous, and more than a little sick. The player is forced to reevaluate all the fun he was having before, given this new and disturbing attitude toward mass genocide. 

And given what little we know about Blackwater operations, it would seem that Army of Two's characterization of Rios and Salem is more or less on the money. The protagonists spend a lot of money buying and "pimping out" illegal arms (seriously, you can buy a gold-plated machine gun), and they roam more or less free in their world, unhindered by congressional oversight. Salem and Rios are greedy, murderous, violence-loving jerks who really shouldn't be allowed the degree of freedom they are given — not unlike real Blackwater mercs. 

Near the final levels, the game half-assedly tries to insert a "private military corps might not be so great" message, but the damage is already done. The fact that one of the mercs grows a conscience out of nowhere is irrelevant, considering that conscience manifests itself in the duo's decision to blow away the dozens of aforementioned ignorant security guards. The fact that the private military corporation that hired Salem and Rios turns out to be the real bad guy is equally pointless.

there

The very end of the game promises us that, with Salem and Rios self-employed, corruption and evil are somehow no longer problems within the private military sector. Salem and Rios are "good" mercenaries, while the guys they kill at the very end of the game are "bad" mercenaries. This hypocritical narrative backpedaling, while extremely irritating, does nothing to diminish the game's thematic impact since the player has (hopefully) already realized that every ounce of relevance and profundity the game has to offer is totally unintentional.

I don't know how to work in the fact that the game is kind of sub-average, but I'm sure that means something, somehow. Maybe the game is just barely un-fun enough to distance us from the story and get players to analyze it. Or something. I dunno. 

Either way, Blackwater mercenaries seem to be dicks, as are the Army of Two guys, and the game accidentally does a really great job convincing players of this fact. If someone could mix the storytelling of Call of Duty 4 with the relevance of Army of Two, but make it intentional, then that might very well be the greatest war videogame ever made. 

Or something. 








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

80 comments | showing # 1 to 50
prev
next 50 comments

exanimo's Avatar - Comment posted on 03/17/2008 15:35
exanimo
Great way to look at this game, interesting analysis.
MaxVest's Avatar - Comment posted on 03/17/2008 15:39
MaxVest
This seems to be the vanguard in a coming flood of games that appears to be aggressively stupid, as though written to piss off everyone who has ever experienced a moment of quiet reflection in their lives.
Darren Nakamura's Avatar - Comment posted on 03/17/2008 15:40
Darren Nakamura
I can't believe you gave this an "unintentionally relevant" out of ten. I would have given it AT LEAST a two devil horns higher than that. You're so wrong about everything.
aborto thefetus's Avatar - Comment posted on 03/17/2008 15:40
aborto thefetus
They took out the wisecracks and jokes? Shit, that's what made the game remotely interesting when I first heard about it.
vitus's Avatar - Comment posted on 03/17/2008 15:43
vitus
Wicked breakdown.
MaxVest's Avatar - Comment posted on 03/17/2008 15:43
MaxVest
@Dexter345: I hear ya, brah!! /fist pound
GrayFox's Avatar - Comment posted on 03/17/2008 15:44
GrayFox
Awesome read, but is the "intentionally" in paragraph 3 supposed to be "unintentionally"? It kind of threw me off at first.
scottus's Avatar - Comment posted on 03/17/2008 15:48
scottus
We'll look forward to your righteous indignation when GTA IV rolls around, Rev. Or are you cool with rampant violence, provide it doesn't look like a buddy cop movie? Where was this for Kane and Lynch? At least you had the decency to cite the penny arcade discussion you're no doubt "expanding upon"

Also, http://en.wikipedia.org/wiki/Genocide
Pyramid Head's Avatar - Comment posted on 03/17/2008 15:48
Pyramid Head
Killjoy.
Horatio Caine's Avatar - Comment posted on 03/17/2008 15:51
Horatio Caine
Fist pound to that PMCs & ish.
frozenbabylon's Avatar - Comment posted on 03/17/2008 15:52
frozenbabylon
I dunno. Whatever. I still enjoy the game and have a good time with it.

Some people just read too much into this stuff I think.
SuitcoatAvenger's Avatar - Comment posted on 03/17/2008 15:55
SuitcoatAvenger
I just finished Army of Two last night, and I think that the game could have benefited heavily from going to one extreme or the other. By mixing themes and trying to make everyone happy, it almost unanimously fails across the board in trying to succeed at what its original mission goals were. Were the game treated as a dark comedy, a sort of Lord of War with fratguys as the main characters, I think it could have been much more effective in discussing the world we live in. The reason the game is so jarring is because Rios goes from deep, insightful comments to throwing up the horns (Salem remains one-note for much of the game). Had both character's been beer-swilling jocks, it could have provided an interesting angle to explain how America looks at war. Look at us; we play videogames. We go to eat at McDonald's. We spend our weekends drinking and partying. People are dying every day overseas, and your average American spends zero time during the week contemplating this. Had EA manned-up and made the two heroes callous a-holes who are more interested a "pimping" their guns than the misery that is flowing around them, it could have been a very subsersive look at the current state of American culture. Guess we'll never know.
the vinny club's Avatar - Comment posted on 03/17/2008 15:58
the vinny club
It was pretty crap anyway.
HarassmentPanda's Avatar - Comment posted on 03/17/2008 16:03
HarassmentPanda
"[E]ven in the last levels of the game where players break into their own private military firm on a mission to kill their boss..." In other news, Atlas is Fontaine and Snape kills Dumbledore.

I feel like the game would have been even more effective if the absurdity continued throughout the conclusion. The backpedaling in later levels just goes to show the game was unintentionally relevant when they could have truly had a great black satire on their hands. That said, I haven't actually played the game, but if the characters really do talk about the Wu-Tang Clan I may have to at least rent it.
Eschatos's Avatar - Comment posted on 03/17/2008 16:04
Eschatos
They should have stuck with the silliness. And scottus, who put the stick in your asshole?
EternalDeathSlayer's Avatar - Comment posted on 03/17/2008 16:06
EternalDeathSlayer
Well, I've got nothing wrong with playing as a ruthless bastarard of a protagonist, but he/she had better have a good reason for being such a dick.

Also, great write up, but it doesn't make the game suck any less. Thank God I didn't bother buying this.
Anus Mcphanus's Avatar - Comment posted on 03/17/2008 16:06
Anus Mcphanus
That was a good read if a little spoilerific for us who haven't played it although I thinking about picking it up now after this piece.....
Anthony Burch's Avatar - Comment posted on 03/17/2008 16:11
Anthony Burch
Sorry about the spoilers, guys. There's a warning up, now. I guess I just found the "twist" so underwhelming that I must not have considered it so.
Darren Nakamura's Avatar - Comment posted on 03/17/2008 16:20
Darren Nakamura
Dammit Panda, I'm just playing through Bioshock now, and that's a story I actually care not to have spoiled for me. Army of Two, not so much.
Klytus's Avatar - Comment posted on 03/17/2008 16:23
Klytus
So....
killing terrorist and high 5'ing = bad.
killing terroist and reflecting on mans inhumanity to man = good. got it.
thebigghurt's Avatar - Comment posted on 03/17/2008 16:24
thebigghurt
when did all the reporters and journalists become vagina growing versions of jack thompson. Its ok to kill for no reason in 99% of all games, its ok to kill terrorists in vegas, and its ok to fuck prostitutes and kill innocent bystanders in GTA games and make a general fuckery of things in GTA. But this is the game that all the journos are gonna bitch about. WOW im sorry but have you ever played a game, Reverend, most games are based on killing for enjoyment and to be honest any reflection on the "war on terror" is gonna make peoples feelings arise its a current event for crying out loud.
king3vbo's Avatar - Comment posted on 03/17/2008 16:31
king3vbo
Hmm, I havent played it so I cant say much, but I could understand where you're coming from. If anything, I think this game is going to be a rental for me, just to see what it is all about
MaxVest's Avatar - Comment posted on 03/17/2008 16:31
MaxVest
@thebigghurt:

Let me break it down. Slapstick violence = OK. Serious violence = OK. Trying to be serious but failing due to immaturity = awkward.
Usedtabe's Avatar - Comment posted on 03/17/2008 16:40
Usedtabe
I'm sorry, did you say illegal guns? How ignorant do you have to be to think that the guns in the game are illegal where you are using them? Last I checked, China nor Africa cared if mercs had assault rifles. And if they were, where does this even come into play? Who's going to arrest a couple of mercs that no one knows are there?
P.S. Being ex-military(as the characters are) gives you access to buy many guns that are considered "illegal" for common citizens.
Dynamic Sheep's Avatar - Comment posted on 03/17/2008 16:45
Dynamic Sheep
"WOW im sorry but have you ever played a game, Reverend" ~ thebigghurt

He's played The Legend of Zelda: Twilight Princess. I remember that very clearly.
Novakaine's Avatar - Comment posted on 03/17/2008 16:48
Novakaine
I played through this over the weekend at my cousin's pad. I definitely think if they'd made it a black comedy and actually realized what they'd presented with the icy mercenary angle, it could have been a pretty effective/good sign in the maturation of video games' story design.
ceark's Avatar - Comment posted on 03/17/2008 16:49
ceark
man, that's deep.
the vinny club's Avatar - Comment posted on 03/17/2008 16:51
the vinny club
Klytus ftw.
ajay42's Avatar - Comment posted on 03/17/2008 17:17
ajay42
"We'll look forward to your righteous indignation when GTA IV rolls around, Rev. "

God, I hope so. I know you were probably being sarcastic but I think the weirdest unintentional (to keep with the word of the day) fallout from all the Hot Coffee and other controversies surrounding GTA is that otherwise moral individuals find themselves defending and even liking something that their better natures know is crap and promotes crap values (misogyny comes quickly to mind.)

As for the essay, I agree with the major points but I doubt that the vast majority of people who play the game will be so 'meta' about it. Unfortunately most will think nothing wrong or incongruous about high-fiving and air guitar after the deaths of dozens of faceless brown/yellow/even eventually white people. 'Gamerz' are past all that 'gay', 'PC' personal reflection shit. Caring about other people is LAME. Didn't you get the memo?
fyre's Avatar - Comment posted on 03/17/2008 17:19
fyre
I haven't played the game, so....do I make a political comment or not? Mmm...I guess I won't.
Fiat Mediocrity's Avatar - Comment posted on 03/17/2008 17:33
Fiat Mediocrity
The game was supposed to be thought provoking like this. There's a conspiracy in the game development world to produce seemingly superficial shitty games when they're actually extreme thought provoking plains of prognostications for pending problems.

And what are you doing as a video game journalist anyway, Anthony? You've got too much analytical talent to talk about pixels.
Novakaine's Avatar - Comment posted on 03/17/2008 17:44
Novakaine
Fiat Mediocrity: For fuckin' real. Forget indie games--Anthony needs to somehow worm his way into a big studio so he can make a difference in the industry.
eXaX's Avatar - Comment posted on 03/17/2008 17:59
eXaX
Well, regardless of whether or not you liked the game, it obviously influenced you somewhat. And that's good.

The truth of the matter is, there are people like this in this world (mercs, soldiers, normal people) who don't give a shit about human lives. And that was one of the things that I personally felt the developers managed to get through. Like you said, the main characters don't give a damn about human lives and as such it influenced you and maybe even others but in full honesty .. do you?

Seriously, each and everyone of us isn't doing anything for those people who are trying to avoid the massacres and genocides in Sudan, Burma or Iraq. In fact, hearing news how 60 - 130+ people getting killed everyday in Iraq has no impact on most of us.

The truth is simple : We_do_not_care! We get angry, maybe even disgusted when we see something of it (like you did with this game) but yet ultimately you'll continue your life and move on while thousands of people are getting killed.
Well, that's atleast how I see it.
EternalDeathSlayer's Avatar - Comment posted on 03/17/2008 18:15
EternalDeathSlayer
@ Christiangamer: The GTA series takes place in Urban areas, in the United States, pretty much. It's about crime, of course people aren't going to be nice.

Army of Two is about mercenaries in a WAR. They are killing people for the simple purpose of getting payed. It's kind of, you know, immoral and fucked up. Not that GTA is any better, but at least Vice City and San Andread gave us decent characters that weren't completely evil bastards. They were just doing what they had to do.
LarkOhiya's Avatar - Comment posted on 03/17/2008 18:24
LarkOhiya
Rev. have my man babies.

Also add my brawl friend code!
PEzra's Avatar - Comment posted on 03/17/2008 18:39
PEzra
So, you want developers who spent millions of dollars and thousands of hours working to make the game fun to then make cutscenes chastising you, the player, for buying, playing, and enjoying the game?
SteamyV's Avatar - Comment posted on 03/17/2008 18:40
SteamyV
Usedtabe - "Being ex-military(as the characters are) gives you access to buy many guns that are considered "illegal" for common citizens."

Being ex-military makes you a common citizen.

If you are suggesting that being a former Army Ranger gives you the right to own a gold-plated minigun purchased from an African named "Mr. Obayana", please GTFO.
Maurice Tan's Avatar - Comment posted on 03/17/2008 18:52
Maurice Tan
J&R is coming to hunt you down Rev, you'd better get out of Jericho fast!
PrinceofCannedPeaches's Avatar - Comment posted on 03/17/2008 19:18
PrinceofCannedPeaches
No, fuck that, it's not relevant. It's a parody, a farce - there is no war like Army's war. And Call of Duty is disturbing if you put it in context: against the justification, the moral absolute of the first and second games - set against a good war, a good cause - the chaos of the fourth title is downright disturbing. All about context, Rev. Oh, and you remember the AC130 gunship mission?
Blarg the Destroyer's Avatar - Comment posted on 03/17/2008 19:21
Blarg the Destroyer
You might want to learn a little bit about what Blackwater does before commenting on it.

Blackwater and other security firms provide just that, security. They provide security for diplomats. They don't run around "unchecked", nor do they conduct offensive operations.
marbleCmoney's Avatar - Comment posted on 03/17/2008 19:24
marbleCmoney
I've always seen Army of Two as a game that would be dumb fun; it's not very realistic (you're two guys fighting off hordes of enemies with gold plated assault rifles) and I never saw a political message there. Yes, it referenced real places and conflicts, but it does so with a dose of ridiculousness which distanced me from any kind of relevance it has to real life.

I played the game for dumb fun and that's exactly what I got.
Anduryl's Avatar - Comment posted on 03/17/2008 19:41
Anduryl
Hmm.. Intentional story telling at least as well made as CoD4 with the social relevance of Army of Two to become the greatest game pertaining to the wrongs of war....

MGS4?

No need to thank me, just remember that I called it.
Boolean's Avatar - Comment posted on 03/17/2008 20:18
Boolean
I like how Dtoid is filling up with these cock guzzling wankers who think it's fun to spoil the ending to Bioshock. They finished it and know the ending, nobody else deserves to play it themselves. Once they finish the game that’s all that matters, screw anyone else.

Elitist fucking assholes.
Y0j1mb0's Avatar - Comment posted on 03/17/2008 20:32
Y0j1mb0
Fascinating read.
ajay42's Avatar - Comment posted on 03/17/2008 20:33
ajay42
"So, you want developers who spent millions of dollars and thousands of hours working to make the game fun to then make cutscenes chastising you, the player, for buying, playing, and enjoying the game?"

Well, actually, kind of, yes. Making your audience uncomfortable? Challenging their assumptions? Being self-critical and self-reflexive? Yes, those would be good things. Movies do it all the time. Books do it all the time too. Gaming needs to grow out of its hedonistic ("all that matters is my pleasure goddamn it!")phase pretty soon if it wants to be taken seriously.
rpbowlinggod's Avatar - Comment posted on 03/17/2008 20:42
rpbowlinggod
bump @marbleCmoney
"Salem and Rios are greedy, murderous, violence-loving jerks who really shouldn't be allowed the degree of freedom they are given — not unlike real Blackwater mercs."
I could give two shits about Blackwater and what they do. The way this is written, it sounds like another "war for oil" rant. So what. This is a game that uses real(somewhat) scenarios so anyone can play out that specific scenario to their whim. You think that its a little too close to home in regards to what is going on in Iraq. I say its a fun two player game and I don't give the plot and locations that much regard. This isn't worth a column. Its better reserved for coffee house discussions, nothing more.
rpbowlinggod's Avatar - Comment posted on 03/17/2008 20:44
rpbowlinggod
doesn't anyone think this is just too heavy of a topic for video game nerds to be tackling?
scottus's Avatar - Comment posted on 03/17/2008 20:57
scottus
@Eschatos They should have stuck with the silliness

If by "they" you mean Destructoid...

The stick up my ass comes from the tripe they're calling content around here lately. Be it this pseudo-intellectual, hypocritical garbage (where Rev will correct for a spoiler warning but not to change the title. This game contains NO GENOCIDE WHATSOEVER).
Or the "let's fuck with metacritic cuz it be funny" 3 they gave to Bloodshot.
Or the "purely investigative and speculative" non-article from Ron justaskmeimnotajournalist Workman.

I really do think this is a great community. It deserves better on its 2nd birthday than this crap.
JohnTheCrow's Avatar - Comment posted on 03/17/2008 20:58
JohnTheCrow
rpbowlinggod: Absolutely not. Why shouldn't "video game nerds" be socially conscious?
rpbowlinggod's Avatar - Comment posted on 03/17/2008 20:59
rpbowlinggod
too right, scottus. The way things are written lately sounds like baiting to get one article more comments than the other.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!