Not to mention the Housers' excellent dialogue across all the games. More so with Max Payne 3.
God bless Rockstar Games.
Not to mention the Housers' excellent dialogue across all the games. More so with Max Payne 3.
God bless Rockstar Games.
When I think of video games as a storytelling medium I think of Broken Sword, Planescape Torment, Outcast, No One Lives Forever, Star Control 2, Anachronox, Lands of Lore, Psychonauts, Brutal Legend, and all the Lucasarts adventure games. You know, games that have interesting art direction and attention paid to characters and personality (and they don't let film language get in the way of the interactivity).
This sounds like a really interesting read, thanks for writing about it.
What the fuck.
Gears of War is a flight simulator. Amidoinitright?
Nothing really, it's just a coined label that expresses how the current gaming climate has more or less achieved what was envisioned by game companies nearly three decades ago.
i think hollywood's parasitic relationship with video games cradles too many of it's static conventions to the way modern AAA video games have become: interactivity & nonlinearity is replaced by orchestrated setpieces.
i am not advocating about how "games were much better back in the day" but antiquated video games were an experiment on human interactivity and the relevance of it's context takes a backseat to the experience that tests the user's skill to adapt to the given conditions. twists and remarkable revelations can be amplified by the fact that the actions of a player created such consequence.
hollywood's own storytelling model has great similarity with pricing models: games end up feeling like there's always a sequel waiting in the distance, and writing primarily focuses on concepts that are reinforce subjective zeitgeist (war is hell, suffering is inherent, good people get the stick) while characters are merely vessels to acknowledge and absorb that regurgitation.
the whole focus on realism, while a nice benchmarking reference to our current technology, shouldn't be the ideal when it comes to creating games.
it doesnt matter how much i rant in the end of the day, it's audiences who choose to support the conventions they condition themselves to enjoy. until then, we sit idly until the next marginally imaginative game and proclaim "i wish we had more games like this"

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