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When we reviewed Gears of War 2 back in November, I quite confidently gave it a 9.0. I did this because I loved the game and couldn't get enough of it. Fast forward a month later, and I cannot bring myself to pick the game up. Thanks to a matchmaking system that was ruined after the supposed "fix" launched and a bevy of exploits, Gears 2 has become unplayable for me.
 
At the time, I had no clue it would be so bad. How can you? Most of these real game breaking exploits only surface after weeks of bug hunting (on the part of players it seems, not on the part of Epic's so-called testers). Had I experienced then what I experience now when I try and play Gears 2, a 9.0 would not have been the score. 
 
The above video is savage in its attack on Epic, listing some of the most prevalent glitches to be found in Gears 2. While I wouldn't go as far as to label Rod Fergusson a "ginger liar," I will say that this has become a disappointing norm for what people still insist on calling the "next generation." While technology progresses, game development seems to decline, as corners become cut with ever-lengthening scissors and projects get rushed out of the door with barely any testing. Gaming is evolving beyond the means and budget of developers, and that's not a good place.
 
Is this what the game industry is trying to tell people that Hi-Def gaming is all about? Patches and rush jobs? I dread to think what the new generation of hardware will bring. If studios can't cope with the pressure and scale of today's HD console demands, the future looks rather bleak.

Continue: More Glitches stories





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72 comments | showing # 1 to 50

dollrapist's Avatar
dollrapist at 12/30/2008 22:08
WHAAAAAAAA!!!!! I need to cry to the world!!!!!!

WHAAAAAAAAAAA!!!!!!!!!!! you stupid Gears! you ruined my life!!!!!!!!!!!!!
dollrapist's Avatar
dollrapist at 12/30/2008 22:11
wait...wait a second. Glitches? GLITCHES in a videogame??!??!?!

You, Jim Sterling are a pioneer! a revolutionary that is shining a bright light on the darkest of corners! Thank you SO MUCH for pointing out the most obvious fucking shit ever. AWESOME!

*hi five!*
TheRemedy's Avatar
TheRemedy at 12/30/2008 22:12
You realize that Epic probably has a handful a testers compared to millions of people playing?
nukka jdav's Avatar
nukka jdav at 12/30/2008 22:13
WHERES SHONUFF???
pascuz46's Avatar
pascuz46 at 12/30/2008 22:14
I agree with you Jim, These rush job games are getting on my nerves. Now that consoles have hard drives and are hooked up to the net developers think its ok to released an almost finished game and then patch it. WELL NO, ITS NOT OK! When you pay 60 bucks you expect the best experience you can get out of the box, not a week or a month later. Unfortunately I have not played Gears 2 because of a lack of an xbox360, however PS3 games are also guilty such as...ohh i dunno? SOCOM. Finish a game, play test the hell out of it, then release it. I hope to god this isn't what I have to look forward too when I buy Rez5 or God Of War 3.
Pyroph's Avatar
Pyroph at 12/30/2008 22:18
I haven't had much of a problem with matchmaking or the glitches, but they seem to be more so ones that douchebags abuse to win. That being said, it's still unacceptable.
Brad Nicholson's Avatar
Brad Nicholson at 12/30/2008 22:18
You know, when we first reviewed it I never had a problem. I think a lot of it has to do with people trying to break the game as opposed to playing it. Weird matchmaking errors aside, you have to blame the community, not Epic, for this stuff.
Qraze's Avatar
Qraze at 12/30/2008 22:20
i figured epic didn't have testers after ut3 on the ps3 had severe problems. the one i encountered were mainly taken care of but they only patched it once and a good friend can't play it all after that patch but his problem has more to due with gamespy. AND after requesting gamespy to reset his profile they wouldn't. bs!
Brad Nicholson's Avatar
Brad Nicholson at 12/30/2008 22:20
That is, an opinion of course. I should add that Epic certainly should have caught something like the roll glitch. That one seems a bit easy to do.
The-Excel's Avatar
The-Excel at 12/30/2008 22:20
I think the future of gaming is going to see developers mailing do-it-yourself repair kits to customers whose consoles break down after two hours of play.
flamesofchaos's Avatar
flamesofchaos at 12/30/2008 22:22
Stories and stuff like this just shows you how shitty Microsoft is in the Quality Assurance department they are the worst this generation in the quality department bar none. Consoles breaking down left and right, games with horrid glitches that are game breaking, and having the worst dpad of all time that makes some game genres almost unplayable without a special controller(although I think you can chalk that up more as a shitty design choice more than anything).
Clockwork's Avatar
Clockwork at 12/30/2008 22:22
I'm glad you brought this up, Jim. I've been seriously disappointed with a countless number of games this past year, while some have been passable, others have been down right shameful. Whether it maybe the case with a large number of glitches, poor story, bad camera/gameplay, or an attempt to change up the gameplay that falls flat on its face.

While this game spawned some of the greatest games I've ever played, it's also created some of the worst, and most downright biggest disappointments in my gaming history. Were lucky to have such incredible games to have come out this past year to overshadow the much poorer games that most people can ignore while they're playing the better ones.

On a side note, it's strange. To this day, I have no desire to play Gears of War 2. I loved the first, but the more and more videos I watch of the sequel in an attempt to get me pumped to play it, it just makes me noticed how little it has changed.
Clockwork's Avatar
Clockwork at 12/30/2008 22:24
Damn, third word in second paragraph should be "year" not "game"
Tubatic's Avatar
Tubatic at 12/30/2008 22:25
@nukka

file shows no record of a citizen by that name

@Jim's article

I'm concerned about this over all issue. Pretty much every game I've played this year has a nasty bug in it that ruins the experience. I could list them . . . heh, maybe I I should blog it!

But I think its pretty unfortunate that with ever balooning production budgets on games, we're still managing to get really nasty bugs at release. I've experienced so many freezes on my 360. Its one of the reasons I've taken a break from Fallout 3, and why I haven't steam rolled through Saints Row 2.

Certainly not all bugs are gamebreakers. I think Fable II and Castle Crashers were amazing despite their bugs. And of course, movies release all the time with "glitches" in set flubs and continuity breaks.

But. as a QA man, I'd like to think that either QA can do much better in the industry as a whole, or that QA can play a larger role than it appears to in some cases.
icarus's Avatar
icarus at 12/30/2008 22:28
@TheRemedy

So do companies like Bungie and Infinity Ward, yet they could still manage have a functioning matchmaking systems. The glitches are sort of forgivable for the reason you stated, but the matchmaking isn't.
ajaxender's Avatar
ajaxender at 12/30/2008 22:30
Having taken software engineering courses as part of my computer science degree, i can say that its not all cutting corners and lack of testing. As software projects get larger and more ambitious, with more and more people working on them, and hardware gets more advanced, the difficulty in not creating and/or finding bugs becomes exponentially harder.

Youd be surprised at the fail rate of high budget software; its ridiculous. Meanwhile, assuming a project even comes to fruition, testing is whole new challenge. MS brought some well known tester guy in to look at their tests for XP, i think; he found that they were only looking at 1% of the code. Yeah, make jokes as you please :P.

Its come now to the point where the only way you could possibly find all the bugs, is to have several hundred thousand or even millions of testers, going over every minuscule aspect of the game. Yeah, thats right, you put it out there for everyone to play.

And thats were the bullshit comes in, that you are quite right to point out. We pay plenty of money for these games; we expect a good product. We should not be paying for a beta.

Devs like Bungie and Valve both made a good example last year, with Halo 3 and Tf2, and i hope more devs make an effort like this. If not for our sakes, for theirs, so they dont have crap like this ruining their good name.
Tubatic's Avatar
Tubatic at 12/30/2008 22:32
@The Remedy

Load testing can still be performed without live play testing. I am concerned that there isn't like a universal matchmaking API, where it all works like the ones that . . . work. Like Icarus points out.
Technophile's Avatar
Technophile at 12/30/2008 22:32
@Tubatic

"But. as a QA man, I'd like to think that either QA can do much better in the industry as a whole, or that QA can play a larger role than it appears to in some cases."

Seconded. These kind of bugs were either not found or found and reported but decided to be not worth fixing. Either way, it's sloppy sloppy work and reeks of "gotta get it out on time". Makes me wonder if it's their QA that sucks, or if they just outsource their QA and thus have to compete for resources with every other project the outsource qa has.
TheRemedy's Avatar
TheRemedy at 12/30/2008 22:35
@icarus

I wasn't excusing the matchmaking. I was saying that millions of players will find glitches that the testers wouldn't.
DonHonk's Avatar
DonHonk at 12/30/2008 22:35
Hahhahaha, that video was BRUTAL.
TheBigFeel's Avatar
TheBigFeel at 12/30/2008 22:40
I was impressed by Valve's turnaround to the xbox exploits of left 4 dead. Maybe I shouldn't have been if they were actually responding to TF2 bugs.

But they bring outside people in to play-test. That's a huge win for realizations like "huh.. I didn't think about breaking the game like that!" And then they fix it. I guess that's the cost of a free pass, eh?

Some games these days (geez, I sound like an old man) just make me stare at the screen and go... "really? you never thought that would be a problem?"
Tubatic's Avatar
Tubatic at 12/30/2008 22:44
@Technophile

Don't even get me staaahted on my opinions on QA outsourcing. :)
icarus's Avatar
icarus at 12/30/2008 22:49
@TheRemedy

Fair enough. I do think that a few glitches in games are forgivable, but some of these really look like things testers should have caught. Like Technophile said, this seems a lot like a "gotta get it out on time" issue.
B-Radicate's Avatar
B-Radicate at 12/30/2008 22:53
@Ajaxander: As icarus pointed out, Infinity Ward and Bungie were able to release products with far fewer glitches/exploits because they did, in fact, release a beta of their respective games. Betas are exactly what you say they are, thousands or millions of testers essentially getting a chance to test your software.

There is no need to open up the entire game to an entire community in order to perform some major load testing and QA testing, which they flat out didn't do.

In order to keep the game a secret they went ahead and released the multiplayer in beta form and now we're buying an unfinished product with glitches. Something tells me a month long beta would have done this game wonders.
dollrapist's Avatar
dollrapist at 12/30/2008 22:53
Again. Glitches. In videogames.

This is not suprising. This is not news.
TheRemedy's Avatar
TheRemedy at 12/30/2008 22:59
It's still no reason to post things (not you) like "so-called testers." Calling into question the professionalism of the people making the game, specifically the guys who can't do anything about the bugs, is low-class.
TheRemedy's Avatar
TheRemedy at 12/30/2008 23:00
It's still no reason to post things like "so-called testers." Calling into question the professionalism of the people making the game, specifically the guys who can't do anything about the bugs, is low-class.
GoS-CPT-Stewart's Avatar
GoS-CPT-Stewart at 12/30/2008 23:02
Okay, I doubt the invisible glitch would have ever been found by epic. I imagine that Epic tests their games the way a normal user would do, not flip a lag switch in the middle of a match.
faultymoose's Avatar
faultymoose at 12/30/2008 23:16
Dollrapist: Your forward thinking amazes me. When you're done swallowing, maybe you can give us all a treatise on how hard-done-by big business is, and how we consumers should just STFU and accept half-finished, partially-broken, commercial products.
Iron Dragon's Avatar
Iron Dragon at 12/30/2008 23:21
While most of this shit is Epic's fault the lag isn't 100% them...

Really what the fuck do people expect? Live is a shit service. You're paying to host your own games via listen servers. Of course it's going to lag like crazy.

I don't know why retards still put up with paying for that shit.
Uzzy's Avatar
Uzzy at 12/30/2008 23:28
I found the Matchmaking much improved after the recent patch. Still not perfect, and the lack of host migration makes for some very annoying incidents where the host DC's just as the opposing team is about to win.

That said, I find this video rather over the top, and says more about the GoW2 community then it does about the testing of GoW2. Sure, a proper beta would have caught some of these bugs, and I'm sure that's something the Epic guys will be looking at for future games. But calling many of the designers 'liars' is quite pathetic really.

I've found GoW2 a great game. Sure, there are annoying glitches, but I'm sure they'll get fixed.
faultymoose's Avatar
faultymoose at 12/30/2008 23:32
Iron Dragon: For sure, Live is ridiculous. Paying for my internet twice? Awesome. Microtransactions for EVERYTHING? Awesome. But what's the alternative? I own both a 360 and a PS3, and when possible I buy a game for the PS3 to avoid the M$ wallet raid. But PSN is hardly the pinnacle of excellence, and I'd rather suffer the stupid fleesing than miss out on a great game. /sigh
Redzie's Avatar
Redzie at 12/30/2008 23:37
Still nothing beats my spinning floating car glitch I found in the first game: http://www.youtube.com/watch?v=xYr00LN5nck
Iron Dragon's Avatar
Iron Dragon at 12/30/2008 23:56
"But what's the alternative?"

PC gaming... So yeah I expect better from MS.

Live would be acceptable if it was free. It's not free however. Steam, Xfire, Gamespy, etc are all free. Why the fuck does it cost MS $50 a year per user? What are they doing that's so special? Aside from screwing over their customers with a "Because we can" tax.
Usedtabe's Avatar
Usedtabe at 12/31/2008 00:44
I love this video to death. What's extremely pathetic is that some of these glitches are from the first game. So, Epic gave us the same glitches plus more, a shitty matchmaking system that takes out all user choice, and a ranking system that is extremely easy to exploit. Gears 1 was my favorite MP shooter, but it seems the sequel will not follow in its footsteps. Also, bring back player matches.
CodeFire's Avatar
CodeFire at 12/31/2008 00:44
"Live would be acceptable if it was free. It's not free however. Steam, Xfire, Gamespy, etc are all free. Why the fuck does it cost MS $50 a year per user? What are they doing that's so special? Aside from screwing over their customers with a "Because we can" tax."

For some reason Xbox players love handing MS money for a service that should be free. Ok yeah yeah, the Netflix service has be pay-to-use, but the multiplayer? Hell no.

Someone is going to post a reply stating all kinds of features for the reason why. Sorry, they should be free. Just like the PC, PSN, and Wii.
miketava's Avatar
miketava at 12/31/2008 00:53
Well having gotten GoW2 for Christmas I am sure enjoying the single player, haven't had a chance to check the multiplayer. However I did come across this little animation bug. Just goes to show that even the makers of the Unreal engine have yet to master it.
Usedtabe's Avatar
Usedtabe at 12/31/2008 01:01
@Miketava: Beware of the achievement eating glitch. Make sure you always quit from the main menu, or you run the risk of all achievement progress and story progress being wiped. When you loose 20,000/100,000 kills for the seriously 2.0 achievement, it will piss you off.
MajorCOW's Avatar
MajorCOW at 12/31/2008 01:45
I can't believe you people are defending the developers for these horrendous bugs. It's people like you who are facilitating the decline in gaming over the past few years.
iconsam's Avatar
iconsam at 12/31/2008 02:07
Single campaign playthrough was good times, for it's Michael Bay-ness fun. But I never got around really enjoying multi because of the slow match making system. Some bugs if/when happens occasionally is OK. But these are obviously bugs that are somewhat easy to recreate. And that would piss the shit out of me if it was used against me in multi.

Also, I can't believe they didn't use the following line in the video "LOOK AT ALL THAT JUICE!"
brainderailment's Avatar
brainderailment at 12/31/2008 02:21
Why are there commenters attacking Jim here? Jesus, what a bunch of foreskins. I haven't played Gears2 online, but from what the video shows I can definitely say that I've never seen an online game so broken.
JiR INC's Avatar
JiR INC at 12/31/2008 02:38
online gaming sucks most times these days.....
VaeVictus's Avatar
VaeVictus at 12/31/2008 02:46
Sh*tty matchmaking speeds killed this game for me as well. I have since abandoned Gears 2 (played Gears 1 forever) for other, better online gaming experiences (R2).
KanadianKain's Avatar
KanadianKain at 12/31/2008 05:02
Do us all a favour, when GoW3 comes out, only buy used copies of it or better yet, rent it. just like i did for fable 2. no way in hell these lying bastards are ending up with my cash (directly).
Game like fallout and CoD FOUR, do way more than there share to earn my cash.
Jim Sterling's Avatar
Jim Sterling at 12/31/2008 06:15
I am shocked that so many of you find such a sheer volume of glitches in a high profile game not only acceptable, but something that nobody should have a problem with.

Either you're deliberately being cunts simply because I wrote this, and anything I write has to be attacked by certain simple minded pricks, or you have no taste or concept of quality whatsoever.

Your call.
JiR INC's Avatar
JiR INC at 12/31/2008 06:26
fair play if the matchmaking was fine then i would possibly have forgiven it but waiting 20 mins to connect to a match which might be ram out with gliching ass holes. no that not good one bit
mistic's Avatar
mistic at 12/31/2008 06:48
holy shit this is ridiculous!

these glitches only for the MP or also for the SP?
Quest's Avatar
Quest at 12/31/2008 08:03
Reaprar at 12/31/2008 07:14

Someone is going to post a reply stating all kinds of features for the reason why. Sorry, they should be free. Just like the PC, PSN, and Wii.

If PSN and the Wii's online 'service' is what free netplay is, I will happily continue to give Microsoft my money.



for the Wii i agree it sucks ... but the PSN is more then ok for a free service ... i suggest you get a better internet provider instead of giving your $$$ to M$ ... cause i see no difference between PSN and XBL when i play online
TewDee's Avatar
TewDee at 12/31/2008 08:21
"I am shocked that so many of you find such a sheer volume of glitches in a high profile game not only acceptable, but something that nobody should have a problem with."

This is the exact fucking think I think all the time when something like this happens. WHY? Why do you let this kind of shit slide? Bugs in game happen, yes, but if they break the game like they are breaking GoW2, then THIS IS NOT GOOD. Don't fucking bend over for this shit. Back in the day, if a console game had a glitch you had to live with it. There was no online patching. There was no hope it would be fixed. Now, we have stuff like this with people just turning their heads and saying "Meh, don't worry about it." I'm SORRY? I like my game to work, thanks.
Timmeh's Avatar
Timmeh at 12/31/2008 08:58
It is absolutely inexcusable that a company raking in millions of dollars from the sale of games can get away with releasing such a shoddy product.

Games like Gears of War 2, Fallout 3 and even Valve's Source-based games (Left 4 Dead PC) have all featured either bugs present in previous versions or piled even more on top. If it wasn't for dribbling morons apologising for these fuck ups and the culture of getting reviews out as soon as possible, publishers might think twice about putting a half-finished, buggy, exploit-ridden game on store shelves.
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