Gearbox seems to have catapulted into the spotlight ever since it wowed the gaming world with its radical redesign to the previously obscure Borderlands. This RPG-styled shooter is coming along really well, but the studio's Mikey Neumann explains how the developer almost missed the most important aspect.
"The art style, again, is the glue to everything. It allows us to embrace what our game actually is," he states, "and man, when we had that epiphany, when it all came together, we were like, 'sh*t man, that's what this game is, this game is about having fun.'
"Really, as developers, when you have an epiphany that the game's supposed to be fun, you simultaneously feel like the biggest genius in the world and biggest idiot that has ever existed. Like, how did we forget this? How did we forget games are supposed to be fun? And we do! Walk the show floor! We forget!"
I'm glad they remembered it in time. A fair few studios seem to have been getting amnesia when it comes to fun in games. Borderlands is looking amazing in any case, and it looks like it'll certainly be fun. Hopefully we get our hands on the game soon!
Meh , prety half-assed (pun intended) ass , kinda thin ...
But fun is good.
But fun is good.
Or something like Fallout 3 or Oblivion?
Anyway, it's looking pretty good(and fun).
@Moto
Apparently all the weapons are generated in game and there are more than 100,000 different combinations.
And it's about time that some developers are admitting the fact that they've really lost the fun-factor, at least these guys are willing to wake up and do something about it. I hope this game is as great as I imagine it to be.
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