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Gearbox: Feelings more important than Length ... or so I told my girlfriend photo

Randy Pitchford, president of Gearbox Software, believes that the length of a videogame is irrelevant without the "feelings and experience." He shared his notion that we shouldn't put so much weight into how long a game lasts, and focus more on how good the experience is while it's lasting.

Notice how I'm talking in terms of feelings instead of in terms of number of hours? That's important - it permeates everything we do. The stats aren't important. The feelings and experiences we have are.

A game I'm not interested in can be 100,000 hours long and I don't care. Maybe if it was one hour and all the attention was put on that one hour, the game might be something I could get interested in ... Meanwhile, if something is awesome, but too short, I don't feel value for my investment. The goal is to find the sweet spot.

Game length is an interesting issue, especially since Portal, which is now rather famous as an example of game experience being more important than duration, or perhaps even aided by its respectively brief length. I am willing to agree with Pitchford that an emotionally evocative game is definitely better than an incredibly long one, but am glad he points out that at the same time, we're expected to pay $60 for these things -- we want something substantial for our cash. We'll have to see how well Gearbox strikes that balance with Brothers in Arms: Hell's Highway.








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21 comments | showing # 1 to 21
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dephect's Avatar - Comment posted on 08/12/2008 11:18
dephect
"we shouldn't put so much weight into how long a game lasts, and focus more on how good the experience is while it's lasting"

.....THATS WHAT SHE SAID!
HarassmentPanda's Avatar - Comment posted on 08/12/2008 11:20
HarassmentPanda
"[T]alking in terms of feelings" is for hippies and "experience" only comes with time. This game better be long.

In all seriousness, I would much rather have a brief, well-made game than a decent, long game. I really don't have as much time to play games as I used to, so I can appreciate games that are short enough I can actually finish them. However, for $60 I expect to get some life out of a game.
galagabug 's Avatar - Comment posted on 08/12/2008 11:20
galagabug
quality always trumps quantity. but if the single player is brief, and multiplayer isn't the end all be all of customization, they should price their title accordingly.
mix's Avatar - Comment posted on 08/12/2008 11:29
mix
I agree!

I would rather play a short game that delivers an amazing experience over a gave that takes a life time to beat that's boring as hell.

Some games start pretty sweet but they drag on and on and on. FF 12 did this to me as I really enjoyed it at the beginning but after hour 120 I gave up as I wanted it to be over.

Tis' a teeter totter and you need 2 fat kids of equal weight to deliver the perfect combination of game play and length
HarassmentPanda's Avatar - Comment posted on 08/12/2008 11:31
HarassmentPanda
I hate to bring up Shadowrun again, but it's a perfect example of a title that wasn't "priced accordingly." Shadowrun is a really great multiplayer experience, but, because it has so few maps and no single player, there is no way it justified the $60 pricetag at release. The game can be picked up cheap now (and I would recommend it), but Microsoft really missed their chance to sell the crap out of that game.
's Avatar - Comment posted on 08/12/2008 11:34
Clint
I may be alone in this, but I don't like long games. Because, usually, it's not 60 hours of solid A game, it's 30 or so hours of that, and the rest fluff. And even in the rare cases that it's not, 60 hours of the same sort of thing gets old, no matter how good the game is.
TurboSpaz's Avatar - Comment posted on 08/12/2008 11:35
TurboSpaz
The Matrix was two hours long and did more in two hours than most games do in 50 hours with long drawn out stories and constant filler combat.

I want to see a game that can do what Star Wars did in just two hours. Shit, Star Wars managed to go right from a level 1 farmer to blowing up a Death Star before most games had even finished the tutorial!
D-Nez's Avatar - Comment posted on 08/12/2008 11:35
D-Nez
If I pay $60 I don't want a short experience. If developers choose to make great experiences that only last 6-10 hours perhaps the MSRP at launch should reflect that.

yeah portal was a great experience but at a couple hours length I personally wouldn't want to pay more than $20 for it.

To me it seems that the trend is shortened campaign modes. Of course this maybe perception since this generation of gamers have been playing games for a while so its easier to play through a game's campaign in a shortened time frame.
dephect's Avatar - Comment posted on 08/12/2008 11:39
dephect
@Mix

"I would rather play a short game that delivers an amazing experience over a gave that takes a life time to beat that's boring as hell."

Of course, anyone would... but that doesnt excuse them from making a long game that is still amazing to pay. 60$ is a lot for me these days, I may be being greedy... but I like to get my moneys worth.
Drakonikarma's Avatar - Comment posted on 08/12/2008 11:39
Drakonikarma
Notice how I'm awesomely talking all awesome like about terms of awesome feelings instead of in awesome terms of number of awesome things we do? That's awesomely important - it permeates everything awesome that we do. The stats aren't very awesome. The awesome feelings and experiences of awesome we have are awesome.
dephect's Avatar - Comment posted on 08/12/2008 11:41
dephect
Pay//Play*
mix's Avatar - Comment posted on 08/12/2008 11:48
mix
@dephect

Totally we need games that are both awesome and long as I too like getting my monies worth, if I didn't I would be playing some pretty shitty games...lol
rabidkeebler's Avatar - Comment posted on 08/12/2008 11:50
rabidkeebler
I disagree, to a certain extent, with this guy. I mean, I'm not big on multiplayer, but if a developer thinks that they have a decent multiplayer they will shank the single player ala CoD4. Fun, but about 5 hours to short at least. I would have gladly taken 2 or 3 single player filler levels that brought nothing to the game. I personally don't like Portal as an example for this scenario since it was packaged with several other games (HL2 Ep2 and Team Fortress).

The whole point to video games is the replayability and the ability to make it your own. The shorter the game, the less this can occur. Soon we will be paying $60 for a 5 hour experience. Thus being no different from the movies.
artraider's Avatar - Comment posted on 08/12/2008 12:06
artraider
To me hours are important as far as getting the most for your money, I love RPGS alot and they give me the most bang for buck and I love traditional combat systems. If a game is short I usually feel that is it? I got that feeling with portal a puzzle game that was severely lacking in terms of story and actual challange but that is my personal feeling.

With RPGs and all I have played I prefer ones that get a core gameplay system down without alot of extra fluff my example for that being Etrian Odyssey had a solid system and was fast paced where as something like lost odyssey was too lost in trying to impress you with looks and throwing alot of combat ideas at you and hoping one sticks,it just didn't feel as solid as something like Etrian.
Irvine_frost's Avatar - Comment posted on 08/12/2008 12:29
Irvine_frost
if it's good it doesn´t matter if long or short. however in the money departament 60 bucks for game that's last one weekend is just crazy.
D-Nez's Avatar - Comment posted on 08/12/2008 12:52
D-Nez
I was looking forward to buying BIA - not it looks like the devs prefer I rent it and complete it over the weekend.

Don't the publishers make more money from folks buying game instead of renting? You'd think they want to give gamers incentives (game length wort the invenstment) to purchase instead of renting it
king3vbo's Avatar - Comment posted on 08/12/2008 13:09
king3vbo
I think there needs to be a happy medium between the 2
mikeyed's Avatar - Comment posted on 08/12/2008 13:41
mikeyed
I think a game a shorter game should necessarily mean that there at least be extras or things to play for. Like MGS, not the longest game in the world, but you had rankings and rewards, so -bam- more game play for a game with already so much to offer.
Maurice Tan's Avatar - Comment posted on 08/12/2008 14:34
Maurice Tan
Translation: Brothers in Arms will be short and just as lame as the previous one.
mistic's Avatar - Comment posted on 08/12/2008 14:41
mistic
short SP FTL...

GoW was just about right...
Eschatos's Avatar - Comment posted on 08/12/2008 18:12
Eschatos
Good man. If the game is awesome I don't give a shit how long it is.
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