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GDCE 10: Guerrilla talks Killzone 3, new IP for Sony photo

In a special GDC Europe keynote today, Guerilla's Managing Director Hermen Hulst talked about how the studio was founded as a startup, how it worked with Sony, and the development process of the Killzone franchise. (He also used the above header -- a Destructoid original -- in a slide!)

He showed a video of a tech demo, featuring space marines, that it showed Sony in 1999; it didn't look bad for a 1999 tech demo. It impressed Sony and the rest, as they say, is history. He told the audience about how it was inspired by Nazi and Russian World War II military outfits and machines for Killzone's Helghast soldiers, and that adding glowing eyes was great for bad guys because they always look evil.

It then found out about Jin-Roh -- the Japanese anime featuring soldiers with glowing eyes -- one year before the original Killzone launched. That little thing didn't please Guerilla very much, but it stuck to its concept in what Hulst spun as the design being based on universal values. He seemed pretty honest, so he probably meant it... although as a Dutch guy I can, of course, never trust a Dutch guy.

Seriously though, he came across more as an old indie guy. He stressed how Guerilla's transition, from indie studio to Sony-published and then to Sony-owned allowed it to keep its culture. Interestingly enough, ex-Westwood hero Louis Castle had a talk earlier today about how you will always have to adapt after acquisition. But Hulst did create some confidence by talking about how it first looked at Gran Turismo developer Polyphony and Uncharted dev Naughty Dog and how they dealt with being owned by Sony.

On the Killzone side, he had some more interesting things to discuss. Guerilla apparently created a method which he dubbed "top-down and bottom-up." (He is so Dutch.) This consisted of analyzing all reviews of Killzone 1 and "all forum posts", which resulted in average scores, what was wrong about the first game, and what was good about it. It then took the top five best and worst elements and made it the objective to turn the worst five into highlights for Killzone 2. In a second analysis after Killzone 2's release, it turned out that three awful aspects of Killzone 1 (AI, death animations and cover) were now seen as being great in Killzone 2

The studio did the same thing with Killzone 2, compiling a list of some of the game's most negative aspects as perceived by gamers and critics. Although I couldn't make out the entire sheet at a distance, one aspect that was badly received in Killzone 2 sprung out: Vehicular Combat. Suffice to say, it's highly likely that this will be a main focus for Killzone 3. It would also easily fit into their more open terrain level design that is hinted at in the trailers. Another aspect was the lack of variety. This led Guerilla to conclude that there was a lack of focus on unique experiences. "Call of Killzone" anyone?

Finally, Hulst announced that Guerilla is starting up a new studio (in Amsterdam's downtown area) which will develop an as-of-yet-unannounced new IP. They are hiring, so get on it.

How Killzone 3 will shape up is something we'll be able to find out in the not too distant future, as Hulst says the studio is "going to put their creativity in the pressure cooker" and finish it really fast. The game is apparently already stable, except for "the occasional crash here and there."








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Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes Deus Ex, Colonization, Mass Effect, TIE Fighter, and his iPod Touch. Meet the rest of the team



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35 comments | showing # 1 to 35
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Jim Sterling's Avatar - Comment posted on 08/17/2010 11:14
Jim Sterling
They used my header. That is amazing.
acetated's Avatar - Comment posted on 08/17/2010 11:16
acetated
COD controls confirmed. lol
brownpig's Avatar - Comment posted on 08/17/2010 11:23
brownpig
I don't like their focus in KZ3 at all...Everything I've heard so far is about making it more accessible to casuals... I haven't heard anything about improvements to the clan system or to the class system. But I'm still playing KZ2 multiplayer to this day, so even if it is just a minor step up, I am still pumped for it.
Dan Hoyt's Avatar - Comment posted on 08/17/2010 11:24
Dan Hoyt
"Call of Killzone" anyone?

What do you mean by that? As in, completely ridiculous, off-the-wall scenarios like MW2's outer-space shit?
hornetjockey's Avatar - Comment posted on 08/17/2010 11:26
hornetjockey
"Hulst talked about the was founded as a startup"

"that it showed Sony"

"He told the audience about how it were inspired..."


Great article. You hurt my brain.
Nick Chester's Avatar - Comment posted on 08/17/2010 11:31
Nick Chester
@hornetjockey:

Your points are valid (these errors are my fault in quick editing between the huge flood of gamescom news coming out today) except for this:

"that it showed Sony"

What's the issue? Guerilla ("it") showed Sony something.
Dan Hoyt's Avatar - Comment posted on 08/17/2010 11:31
Dan Hoyt
Who's Maurice Tan, and how did he get a job writing for Destructoid? This article is riddled with grammatical mistakes--even more of them than hornetjockey pointed out.
pokota's Avatar - Comment posted on 08/17/2010 11:32
pokota
Interesting speech, and thanks for the article. It really sounds like a studio that intends to confront the flaws in their products, rather than just deny them. I hope it works out well. I guess we'll find out if the "top-down and bottom-up" method is effective. Whether or not you like Sony, you have to admit that they've acquired some amazing development studios.
amtalx's Avatar - Comment posted on 08/17/2010 11:36
amtalx
I don't really support the homogenization of the FPS genre, but I do support fixing the bad mechanics from KZ2. This article makes sense though. KZ1 was awful, and KZ2 was competent. If this trend continues, KZ3 should be pretty damn good.
Budogenkai's Avatar - Comment posted on 08/17/2010 11:36
Budogenkai
Never played Killzone before, will play Killzone 3.
Monkey News's Avatar - Comment posted on 08/17/2010 11:41
Monkey News
Be proud jim. Relish in the love of Guerilla
BigPopaGamer's Avatar - Comment posted on 08/17/2010 11:43
BigPopaGamer
Who the fuck is Maurice Tan???

Also, yawn another FPS that looks like every other FPS. But good job on the write up Professor!
Malik's Avatar - Comment posted on 08/17/2010 11:44
Malik
Anal retentive anime/manga footnote to come up

Even though Jin-Roh: The Wolf Brigade came out in 1999, Mamoru Oshii's Kerberos saga universe has existed since 1986. There has been manga, books, radio shows, animated and live action adaptations of the franchise thus far. It's awesome by the way. Like buy Jin-Roh right now.


Fan of Killzone too.
TriplZer0's Avatar - Comment posted on 08/17/2010 11:44
TriplZer0
I'm excited for Killzone 3. I never played 1 but played a lot of 2. When I was playing it regularly, the controls didn't bother me. However I went back to it the other day after over half a year of not playing and I found it next to impossible to shoot anybody. After 3 matches I was lucky if I got 4 kills. All my other points were from playing medic.

Hopefully Killzone 3 won't be like that.
RenegadePanda's Avatar - Comment posted on 08/17/2010 11:46
RenegadePanda
I need to watch Jin Roh again, that movie is amazing.

Too bad I can't find it on Blu Ray to save my life. I'm stuck watching it on DVD.

Oh yeah, Killzone. Yay.
pokota's Avatar - Comment posted on 08/17/2010 11:57
pokota
Hey, grammar Nazis. I don't know about you, but as soon as I read that the writer wasn't from Great Britain or the USA, I decided to cut him a little slack. That, and the grammar mistakes didn't obscure the meaning of the article at all.
Malik's Avatar - Comment posted on 08/17/2010 11:58
Malik
@RenegadePanda

YesAsia has the Taiwan Blu-Ray version for 40ish dollars, but it's only dubbed in traditional Chinese. There's the Japanese Blu-Ray/DVD combo but that's over 100. Has both the English dub and sub though.
mix's Avatar - Comment posted on 08/17/2010 12:11
mix
Killzone yay indeed!

Totally getting stoked on it *Bump chest*
Kryptinite's Avatar - Comment posted on 08/17/2010 12:13
Kryptinite
I bought Killzone 2 first day and still haven't beaten it. Why? Because it was garbage when it was first released. I expect the same for this game.
Cortes121's Avatar - Comment posted on 08/17/2010 12:15
Cortes121
Killzone 2 is a beautiful game. I know it sounds bad, but if the controls were more like COD, I would be enjoying it a lot more. That and varied environments..
acetated's Avatar - Comment posted on 08/17/2010 12:18
acetated
@kryptinite
man, killzone 2 was not garbage. the very fact that you think that must mean that you have impossible taste. seriously. either that or you define "garbage" in your own personal way. i can understand if you didn't like the game, but there are too many things one can observe that have nothing to do with gameplay or controls or whatever to merit a description more favorable than "garbage".
fetusmilk's Avatar - Comment posted on 08/17/2010 12:23
fetusmilk
im curious to see how the multiplayer will turn out. 2 didnt have nearly enough weapons/classes. but it was one of my favorite online FPS's. and i rarely play online at all and loved playing FNF with the dtoid crew.
Maurice Tan's Avatar - Comment posted on 08/17/2010 12:34
Maurice Tan
Nick is fired!
Neroisonfire's Avatar - Comment posted on 08/17/2010 12:36
Neroisonfire
There's CoD-like controls in KZ2, they're just not the default.

Also, that "top-down" and "bottom-up" terminology isn't new to projects of any kind. There's also a "middle-out" and "all-around" set of approaches.
acetated's Avatar - Comment posted on 08/17/2010 12:52
acetated
@bigmoose85
honestly the only way i could classify the controls of a game as being garbage is if they prevented the player from gaining a competent grasp over the play mechanics and actually worked against him or prevented him from completing the game. I don't think this was the case with the controls of KZ2. They were heavy and slow, but the game didn't expect you to be able to 360, no-scope headshot.

Different doesn't equal garbage. I'm still at a loss as to why every FPS should feel the same. Its not the case with racing games or fighting games. Its a slippery slope when the fanbase of a the dominant genre demands that all controls start feeling the same. I can see both sides of the argument, but we need to tread carefully.
Maurice Tan's Avatar - Comment posted on 08/17/2010 13:03
Maurice Tan
@Dan Hoyt: more as in how CoD has a formula for 'unique' moments (i.e., scripted stuff that looks great to teenagers)

@Neroisonfire: he meant both top-down and bottom-up, but yeah. Hulst also said that their method didn't have any name and that he thought it up on the fly, but he didn't really pause for it in a way someone would when thinking stuff up on the fly.
letrange's Avatar - Comment posted on 08/17/2010 14:00
letrange
I think people whining about "heavy controls" on kz2 are just call of duty fans that could not adapt to this game. I´m not saying KZ2 is perfect or better than COD. It has its flaws as any other game and I also think that controls feel "heavier" when you compare them with other fps. But maybe that was what i liked the most of kz2.In my opinion, killzone offers a more realistic experience than CoD.I only hope these control adjustments do not change in a drastical way this game.

I
amtalx's Avatar - Comment posted on 08/17/2010 14:09
amtalx
@acetated:

Simply, put the controls were a hindrance in KZ2. While I don't agree that every game should just plop CoD/Halo controls in and be done with it, those control schemes are used as a measuring stick for a reason. They feel polished and responsive.

Guerrilla used the KZ2 controls to slow down the game. The problem is that the game itself isn't as slow as the controls. The combat pacing still moves along at a fairly speedy rate. That disconnect between control speed and game speed is what killed KZ2. I have to give Guerrilla credit for trying to do something different, but it turned out to be a bad move this time.

If you look at some of the Ghost Recon games, they have slow combat speeds due to their tactical nature, yet the controls still have the snappy response of a CoD/Halo game. If a game with slower combat pacing can have more responsive controls, there's no reason for the cumbersome movement in KZ2.
acetated's Avatar - Comment posted on 08/17/2010 17:12
acetated
@amtaix

I disagree. The controls were not a hindrance for me and I was able to complete the game with a reasonable level of difficulty. The only thing I had a real problem with was that last part while storming the presidential palace. The enemies kept spawning until you gained ground. I play methodically so I try to take out everyone... took me forever to figure out I had to rush the front door.

Anyway, haven't played much Ghost Recon so I can't comment about that one but I get what you're saying.

Guess we just disagree about KZ. I'm sure controls won't be an issue for KZ3 tho.

@Bigmoose85
I agree with that statement, but I still enjoyed the game.
NeoRabidFanboi's Avatar - Comment posted on 08/17/2010 17:39
NeoRabidFanboi
"as Hulst says the studio is "going to put their creativity in the pressure cooker" and finish it really fast."

I hope that doesn't mean the game will be rushed.
Adonai's Avatar - Comment posted on 08/17/2010 21:54
Adonai
Well, so far this is my top buy for 2011. Can't wait.
Jamie McGinn's Avatar - Comment posted on 08/19/2010 09:13
Jamie McGinn
Pewbert! <3
butisilec14's Avatar - Comment posted on 06/14/2011 17:54
butisilec14
night, though moonless. That I should dare to remain thus alone in buy stavudine online
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