And yet they went right back to what people disliked for RE6?
Sounds more to me like Capcom didn't want to put a large budget on something that wasn't for the "Call of Duty audience".
What horror elements? Is Capcom subtly insulting the 3DS here?
The first third of the game had some very scary moments, but the rest really let me down. Capcom came SO close to getting it right this time. :( Game is still excellent, though. Loved it.
This honestly seems like a good theory on the origins of this game.
@Dale North
@Foggle
Since when does getting scared make or break a game? Tight controls, decent graphics and good design apparently don't matter anymore, eh?
Anyway, I didn't find the game scary. However some areas were creepy enough to make me feel uneasy and there were some decent jump scares. Aside from that, it was an excellent action-horror game.
Anyways, I enjoyed the hell out of this game. Here's hoping RE6 takes some cues from Revelations.
If by unique, you meant useless, then yes. It took me almost a year for my first streetpass hit, and I've never had one from a game. Just Find Mii
Also, I agree with him. I like that it's on 3DS. It was the best portable game I had ever played, for one week till Uncharted: Golden Abyss came out

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