7:00 PM on 03.08.2012 |
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The Internet has a newly found obsession with the possibility of a Steam-centric console, and while the company has talked down the rumors this week at GDC, it's only a matter of time until something restarts the discussion.
"We're prepping the Steam Big Picture Mode UI and getting ready to ship that, so we're building boxes to test that on," said marketing director Doug Lombardi to Kotaku. "We're also doing a bunch of different experiments with biometric feedback and stuff like that, which we've talked about a fair amount."
"All of that is stuff that we're working on, but it's a long way from Valve shipping any sort of hardware."
Shooting Down Rumors, Valve Says They’re Not Making a Game Console Any Time Soon [Kotaku]
In case you aren't aware, PixelJunk Inc. looks to be the raddest game ever. Imagine Castlevania, Metal Slug, Pikmin, and a tower defense all rolled into one. Also, soup everywhere. Naturally, when I got the opportunity to ta...
It's possible that our earlier coverage of Divekick was a little to fast-paced for you to handle, so we sent Spencer Hayes to get further into the mind of its creator, Adam "Keits" Heart. In this interview, we learn the orig...
Injustice: Gods Among Us is launching on April 16th, its new launch trailer will give you a general feel of the game's setup. Featuring some of the biggest names in the DC universe, Injustice will pit good against evil in fi...
In yet another stellar interview, Spencer Hayes speaks with Justin Elliot of Cardboard Computer about their game, Kentucky Route Zero, which took the IGF award for "Excellence in Visual Arts." But it's the way player choice is managed that has captured Spencer's interest in this unique, narrative-driven title.
Spencer Hayes caught up with NVIDIA project manager Justin Walker at GDC 2013, where he was showing off Project Shield, a handheld gaming device capable of playing Android games and streaming PC titles direct from the user's...
Injustice: Gods Among Us' fighter roster was fully revealed not too long ago, and some of the last characters we have yet to see in action were Killer Frost and Ares. Well not anymore as you can see them duke it out in this ...
In this interview recorded at GDC 2013, Spencer Hayes talks with game designer Henry Smith while simultaneously playing his game, Spaceteam. Seeing as Spaceteam primarily consists of yelling at other people and tel...
The folks at MekTek Studios are pulling out all the stops for their new mecha game, Heavy Gear Assault. A new title in the fan-favorite giant robot action game, MekTek and Stompy Bot Productions are looking to satisfy fans o...
Telltale’s 2012 release of The Walking Dead surprised many. With interesting, tough choices to make while surviving through the zombie apocalypse, this adventure title invoked many positive reactions with its inven...
Although Wildman went unfunded on Kickstarter, I was still interested to see if Gas Powered Games could (and would want to) continue working on the project following the studio's acquisition by free-to-play powerhouse Wargami...