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GDC: Sid Meier's gamer archetypes - Destructoid




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GDC: Sid Meier's gamer archetypes


5:45 PM on 03.07.2012
GDC: Sid Meier's gamer archetypes photo



During his GDC talk "Interesting Decisions," Firaxis Games' Sid Meier spoke about how boiling games down into a series of decisions can be a useful approach for developers to improve their work. One of the highlights of this session was Meier's gamer archetypes from a designer's perspective:

  • Mr. Kick-Butt: winning matters more than anything else
  • Ms. Genre: feels that any deviations from genre conventions are bad
  • Mr. MinMax: seeks to understand all algorithms
  • Ms. Paranoid: is absolutely convinced that the computer is cheating
  • Mr. History: cares deeply about inaccuracies, no matter how seemingly insignificant
  • Mr. Bubble-Boy: remembers the one bad moment in an otherwise good game
  • Mr. Designer: has another game in mind that they wish the developers were making instead

A great PowerPoint slide with Will Wright was used for that last one. Which type are you, if any? Considering how frequently I put blame on the game itself rather than my own inability, I've got to go with "Paranoid."






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