Quantcast
GDC: Nintendo laying groundwork for strong indie support - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


GDC: Nintendo laying groundwork for strong indie support


2:15 PM on 03.28.2013
NintendoGDC: Nintendo laying groundwork for strong indie support photo



Nintendo has gone to great lengths at GDC this year to show indie game developers that it'll be on their side going forward. There are a a number of gestures that indicate a more indie-friendly attitude from Nintendo, and while some will want to dismiss them as mere gestures, I honestly believe that we're seeing a big change.

At a panel titled Nintendo Wii U Application Development with HTML and JavaScript, Takeshi Shimada from Nintendo's Software Development Environment Department challenged a large audience including many indie game developers to see how easy it is to port current web-based apps and games to the Wii U with Nintendo's Web Framework (NWF), which gives developers full access to the Wii U GamePad and Miiverse integration, among other things.

A few of the highlights of the panel included the unveiling of a streamlined partnering process whereby developers complete an agreement with Nintendo, get a development unit at no charge, and even set their own release date and price (giving Nintendo a cut). Interesting also is the fact that there is no concept approval process and only a final quality assurance approval required.

Additionally during the panel, the company introduced its NWF developer liaison, Dylan Rhodes, who was immediately rushed after the panel by all the developers in the room. By putting his name out there in public, it looks like Nintendo means business when it comes to getting more content running on the Wii U.



The last thing I'll mention is Nintendo's show floor presence here at GDC. Traditionally, Nintendo has brought its recently-released and upcoming games in a format geared towards consumers. This year, however, it's all about development (this is the Game Developers Conference, after all), with staff on hand to talk to developers about the NWF tool kit and Miiverse functionality for developers. They're so serious that when I approached them to follow-up on some questions from their panels, I was told they couldn't speak to me and that I'd have to take my questions up with a press relations person who's not even on site!

On one hand I was disappointed that I couldn't get my questions answered, but on the other somewhat happy that Nintendo was reorganizing its priorities in a way that will eventually mean more indie games that other platform owners are already enjoying on the Wii U with GamePad functionality. I can't wait to see what innovative developers are able to accomplish using the GamePad's gyroscope, accelerometer, microphone, speakers, and touch screen that will all be available to them.

Do you believe this marks a true change in attitude from Nintendo? I guess we can all believe it when we see it, but it looks like they're laying the groundwork for something big.






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Indie

12:30 PM on 09.19.2014
Thomas Was Alone hopping on over to PlayStation 4

Thomas Was Alone is making the leap to PS4 later this year, Curve Studios announced this week. The PS4 version will feature cross-buy compatibility with the PS3 and Vita iterations, so veterans will be able to upgrade at...more



9:30 AM on 09.19.2014
Explaining 4th dimension mechanics in translation is probably hard

Tokyo Game Show held its annual Sense of Wonder Night, an awards show for unique sorts of games, typically indie. Ten games were up for the prestige of being the most wonderful (in the less casual sense of the word).  W...more



5:30 PM on 09.18.2014
Legend of Grimrock 2 gets a pre-order trailer and an October release date

The highly anticipated sequel to 2012's first-person dungeon crawler Legend of Grimrock is nearly upon us. Finnish indie development studio Almost Human has released a stunning new trailer for it that demonstrates some of th...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more