Last year, developer Grasshopper Manufacture showed off a very simple demo of Lollipop Chainsaw at several major gaming conventions. It was a very basic demo in my eyes, one that was more to show the potential of things to come.
I got to go hands-on again last night with the latest version of Lollipop Chainsaw and the difference is like night and day. I was looking forward to the game regardless, but last night easily clinched the deal as there's just so much more content than I was expecting. It also helps that I was laughing and literally saying "What the fuck?!" out loud almost every other minute throughout my hands-on time.
Lollipop Chainsaw (Xbox 360 [Previewed], PlayStation 3) Developer: Grasshopper Manufacture Publisher: Warner Bros (US, EU) / Kadokawa Games (JP) Release: June 12 (US) / June 14 (JP) June 15 (EU)
The demo Warner Bros showed off last night began with main protagonist Juliet Starling and her body-less boyfriend, Nick, riding along in Gideon Starling's -- Juliet's father -- motorcycle to save her sister, Rosalind. Gideon doesn't take too kindly to Juliet's boyfriend, and after some hilarious exchanges the trio arrive at their destination -- an arcade packed with zombies. Gideon splits off to sneak into the arcade from the back while Juliet and Nick charge in straight through the front entrance.
Once inside I immediately see how much more evolved the combat has gotten. Juliet can perform strong chainsaw attacks with Y, low chainsaw attacks with A, X unleashes her cheerleader melee attacks and B sees the sassy heroine perform a jump dodge move. Stringing all four buttons in various combinations will allow players to perform a variety of fluid and different attacks. Additionally, the right bumper lets you perform a chainsaw thrusting charge attack, right trigger gives you a temporary strength increase and the left trigger pulls out the shotgun-like Chainsaw Blaster.
Killing zombies and saving humans will earn you coins which you can use to upgrade Juliet at the ChoptoShop.zom store located throughout each stage. Here you can purchase health, new attack skills, clothing, MP3s, art and more. Juliet's main source of health are lollipops, which you can use to recharge your health by pressing on any of the D-pad buttons. It's important to always pay attention to your health meter too, as you don't get any sort of warning when you're running low.
After killing a ton of zombies, I had to go up to an arcade cabinet and basically got sucked into the game, Tron style. Suda 51 loves retro games and you'll be getting sucked into at least a few different types of arcade titles. The first one is a Pac-Man-like game where you have to collect keys while avoiding giant dog heads wearing fez hats. Once completed, you're thrown back into the real world and have to make your way to the next arcade cabinet. Other arcade games will see you going into the world of Elevator Action, Pong and more.
There were a couple of points where you'll have to use Nick to advance in a level. During these moments, a headless blue glowing body will jump out from nowhere and you have to pop Nick's head on the body. From here, Nick starts to do a weird dance as Juliet does a cheerleading routine. While this is going on, Quick Time Event button prompts are popping up on the screen and you have to press a series of buttons to make sure the dance goes off perfectly.
QTE instances happened a lot during my hands on, but each time it was in a unique way and usually made me laugh. The only annoying QTE instance I experienced was when Juliet would get knocked down by enemies. You have to rapidly press the B button to get Juliet back up. The annoyance here is that it seems to take longer than needed for her to get up. I did at least notice in the upgrade store that you can make her recovery time faster though.
The end of the level sees you taking on Josey, a keytar-wielding zombie Rock Lord. Josey is flying around in a flying saucer-like ship that has a couple of hot-ish dead ladies hanging out on it. I think it's easier if you just look at the above picture to see for yourself. Anyway, the boss fight sees you using your Chainsaw Blaster for the most part to take Josey out and the battle ends with Juliet and her dad double teaming the boss and saving Rosalind.
The last thing I need to mention is that the music is absolutely wonderful. The original score by Akira Yamaoka was amazing and the way the licensed music is being used fits perfectly. Oh yes, Chordettes's "Lollipop" is in the game.
Everything I saw in Lollipop Chainsaw was simply great and very refreshing as a game hasn't made me laugh like this in a long time. It should go without saying, but Lollipop Chainsaw is one you shouldn't miss out on this year.
I don't get a great read from the preview -- maybe the game'll be awesome, maybe it'll suck.
That notwithstanding, can someone pleas explain to me why so many in the gaming community are so ready to give a game a free pass based on weirdness alone?
People are ready to call this the best game of all time just because it's bat-shit crazy in concept.
I do not understand this at all. Since when does general weirdness a good game make, people? I get valuing creativity, but there are loads and loads and loads of creative ideas that fall flat on their face because, you know... general weirdness does not a good game make.
I can't speak for anyone else, but I can tell you why I'm personally excited for this game: because I enjoyed Grasshopper Manufacture's games in the past and this one looks no different. The fact that it looks weird just adds to the game.
@TXYeti: For myself, I grew up playing weird ass games that usually made no sense, but were fun and awesome. Late 80s and early 90s were filled with them. I feel a lot that weird, creative fun is missing these days. Doesn't hurt that I've enjoyed every game I've played from these guys. I'm sure combat will be fun and controls will be tight. That's where my pass comes from. Plus I love his humor.
FFFFFUUUUUUUUUUUUUUU those screenshots just give exactly the hints of that awesomeness that the game is. Dang. I don't need anymore spoiling, I'm sold.
i could not get into no more heroes, but this one looks interesting. I'll have to try the demo. As long as combat is engaging, solid, and fun, i'll give it a try. I'm just glad games are moving out of grayville and bloom town, and for being this being the most colorful 3d zombie game I've seen. And it seems to be doing something new with the stagnant zombie genre, i like the talking boyfriend head.
Last week, we asked you to be our Dtoid cheerleaders in order to win a box full of Lollipop Chainsaw goodies. The results were a mix of hilarious, disturbing, and ... well, more disturbing.
Sadly, only ten of you could walk a...
[Update: Contest closed! Winners are jessalynzo, Keyrlis, ladyzaner, linzbot, Shadowstew, solidturtleman, Sparklykiss, The Silent Protagonist, TheFrozenOne, and trueb7ue!]
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Last week, we asked you to be our Dtoid cheerleaders in order to win a box full of Lollipop Chainsaw goodies. The results were a mix of hilarious, disturbing, and ... well, more disturbing.
Sadly, only ten of you could walk a...more
It is said that Suda 51 always has something to say with his games, even when it looks like he's saying nothing at all. From abstract and disturbed curiosities such as Killer7 to silly and vulgar adventures like No More Heroe...more
[Update: Contest closed! Winners are jessalynzo, Keyrlis, ladyzaner, linzbot, Shadowstew, solidturtleman, Sparklykiss, The Silent Protagonist, TheFrozenOne, and trueb7ue!]
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