Is there going to be some kind of destructoid party in Austin during GDC?
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GDC Austin 09: Gaijin Games: Holistic Indie Game Design
Many eyes have been upon Bit.Trip developers Gaijin Games recently. They are just barely a year old, but within the span of six months, they've already made three fantastic games. Not only that, but more is still to come mere months down the road. They are already a huge inspiration to game developers everywhere, and loved by those who love to play awesome games. How have they managed to accomplish so much in such a short amount of time? It seems they do have a different approach than most other developers. In the first talk of GDC Austin's Independent Games Summit, Mike Roush, one third of the Gaijin team, unveiled the secrets behind their success. Indie developers, take note of what this man has to say. Hit the jump to read a summary of his talk. After a little bit of a general introduction to the Indie Games Summit itself, Mike Roush introduced himself to the crowd. After alluding to a lonely trip to a Hooters restaurant the night before (he was the only member of Gaijin at GDC Austin), he began his talk with a simple question: how can holistic philosophies be applied to game design? What are the benefits of developing games holistically? "It allows deeper products to be made, more input from each individual team member, and a more meaningful experience," he explained. He went on to recognize the fact that this way may not be the best for everyone. These benefits could be detractors, especially if a developer does not want to water down their vision with a lot of additional input or make a deep gameplay experience. Mike summed up his talk with a quote from The Wrath of Khan: "Logic clearly dictates that the needs of the many outweigh the needs of the few." A member of the crowd called him out on quoting Spock, but the phrase applies perfectly to the holistic game design vision. Every member of the team will have his or her own ideas as to what the game they're working on should end up being, but they need to be cohesive in order to work. Team members do not necessarily have to get along with one another, but their ideas do. Tags:#GDC Austin Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)Thanks for sharing this, Ashley. I freaking love Gaijin games, but I had no idea that there would be 6 games to be in the series! That's great news. Thanks for the write-up. I wish I could have seen the talk.
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Despite having a hard time with employment and keeping membership afloat this year, GDC Online's judges sent Bioware Austin home with four awards for its Star Wars MMO The Old Republic. The developer won four awards in its si...more
The organizers of Game Developers Conference have just announced their newest event, GDC Next. This event is the successor to GDC Online, which has always taken place in Austin. After it's final show this October, GDC Next wi...more
Here are the Game Developers Choice Online Awards nominees for this year, chosen by the organizers of the Game Developers Conference Online, set to go down this October in Austin, Texas. These nominees are among the best of t...more View all GDC Austin |


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