I'm just now recovering from the 2012 Game Developers Conference. While I had a great time, met a lot of great people, and learned a bit more about our industry, and saw some Gabe stickerbombs, it was the after-hours events that killed me. I'm glad this thing only goes down once a year.
This year GDC broke records with 22,500 attendees storming San Francisco's Moscone convention center, a 17 percent increase over last year. The secret is out! Two days of summits, three days of conferencing, 300 exhibitors on the floor and both the IGF and GDCA awards made for a busy week, but I don't think there's anyone that attended this year that would miss next year.
Speaking of next year, GDC 2013 has been dated, set to run from March 25 through March 29.
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