5:37 PM on 03.07.2007
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Nex
Abbreviations are fun, huh?
Here's some sexy video captured via the magic of shaky-cam from the floor of GDC 2007. As you can tell, the physics seem to be pretty close to what they were in the 2004 iteration, and the controls are on par with Halo's for responsive, console FPS action. Pretty, isn't she?
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Although It must be good .. Is the Xbox 360 version still being released 1st or are they both coming out same time now ?
secondly, you can totally tell they are using a dual analog controller. They don't turn around fast enough, which is a huge part of the game. You need to be able to whip the mouse around directly behind you at moments notice. If it takes time to turn around the core of the sporatic balls to the wall gameplay is destroyed.
No, he's running in a circle, and you can't TURN FAST ENOUGH TO KEEP UP WITH HIM.
Makes no sense...
First of all, as far as I know, UT games feature 9-10 weapons.
How are you EVER going to switch weapons that quickly on a controller? So that eliminates any special tricks like rocket bouncing from the PC UT games being used.
Second of all, by the looks of it there's no autoaim. The weapons are just not consoley. Halo 2 had massive autoaim, and burst/full auto weapons. These weapons are hard as hell to use even on the PC version.
So IMO, UT + controller = failure