6:45 PM on 03.07.2007
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Dyson
The previous game in this series really didn't impress me too much, it was a little too much of an RPG for my tastes. The new Super Paper Mario changes that by making the game play more like the original Mario -- with a few new tricks thrown in for good measure. The game control hasn't been too Wii-afied, either. There were some Wiimote tricks put in the game, but you still use the d-pad and buttons like the original Mario. Hooray!
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maybe i just need to see more but being able to change my view doesn't sound cool at all.
I am absolutely not wowed at all. Especially since this is yet another game that was originally for the Gamecube and was delayed to get released on the Wii. not cool.
My lazy self is ecstatic!
Relaxing after work > Moving my arms more than 5 degrees
the fucking PIXLS are fucking retarded.
No one gives a shit what you think is cool
"I probably would've loved playing this two years ago on my gamecube, but now it's just too little too late."
What has changed in the last two years that would make a good game concept a bad one? I can't think of a reason why I would want to play a game if it came out for Gamecube but would balk at it if it came out for Wii. Would you play this if it came out on PS2/3? Or perhaps more directly, what is it about the Wii that drags this game down?
My feelings exactly.
Show a 20 second clip of Mario jumping on enemies, and you've got a swarm of people saying, "this looks like a lot of fun!" How hypocrytical of people to call the release of late Gamecube games on Wii "revolutionary".
But then, Twilight Princess still got perfect 10 ratings everywhere. Why not try a few more ports, since people will obviously buy it.
I think this game looks beautiful.
I too enjoyed the rpg elements of Paper Mario, that's what initially drew me to the game. I am not that huge of a Mario fan, and I think that his 2d platforming is getting a little stale. (SM Sunshine is a different story)