Also, Anderatti Racing (sp?) which was a decent F1 game. (it sucked)
NO ONE [u]WANTS[/u] TO PLAY GAMES ON THEIR PHONE!
Just because this market seems viable in Asian territories doesn't mean the America's (and possibly Europe, but really I have no idea what they want) want anything to do with it!
I have argued similar points before. Companies just need to make cell phones a really good phone. I would fucking love it if my cell phone had a really nice speaker and microphone. That would be amazing if i could actually talk to people on a cell phone. But they are focusing way too much time on cell phones games and other shit.
I think any developer that is putting effort into cell phone games is a fucking tool and should be slapped. Cell phones are not of any significance in the game market. they need to spend their time working on DS titles or something else.
The more processor-intensive mobile games can only run on a fraction of handsets anyway (ngage anyone?), and I think that's why Tetris, Bejeweled, and Pac-man always end up on top.
http://www.gamasutra.com/php-bin/news_index.php?story=12993
Apple's starting to do it too on their iPods and of course, the iPhone, but until there's some kind of real standard, we're just going to see more Tetris and Bejeweled.
super happy fun fun is the only company to really move outside of that realm, and i'm honestly dissapointed 3d tilt a world isn't available on verizon.
cell gaming will never replace the console experience, but with increased storage, higher resolution screens, and more effort put in to graphic processing in every generation of phones, there's no reason the cell phone can't replace your handheld.
When I'm on the train, subway, or in the airport waiting for my plane, I notice a significant amount of business gurus meddling their stodgy fingers all over their cellphone key pad, playing (guess what) Tetris, Bejeweled, or Pacman. I doubt the developers of mobile games are actually aiming for 'hardcore gamers'. I can only assume they're looking to attract the bored chumps who would much rather play a mindless game on their cellphone than, oh, i don't know, read a book. These are most likely the same folks that make 'classic hits' like Solitaire and Mindsweeper continually show up as default games on computers. These 7 million people, naturally, cannot be addressed as 'gamers' by any means.
Anyway...just a thought.
Also, its a booming market by shear numbers, as people have said. Mobile games industry isn't thinking about the hardcore gamer, and probably wont, since they have to realize they all have handhelds.
Plus, there are some good *ideas* on cell phone. Like the multiplayer Pirates game that came out and like 5 people played. Cool idea (pickup and play multiplayer shootout on boats), but not supported by the current technology (many networks just aren't fast enough to handle that much data?). Its a mater of getting them to work right.
And even, on top of that, mobile gaming media is a joke. When IGN is the best source for mobile gaming reviews, thats a sign that your industry is failing to garner a hardcore fanbase. not that its important or anything.
But also, no one's come in and really made the experience legit. Like Nintendo. If Nintendo dedicated time into a cell phone game, hyped it approrpiately, and made it work nice on any platform, then we'd have ourselves a viable "console" in mobile gaming.
And finally, Tetris works, Pacman and Bejeweled work on the crappiest phones, with the crappiest screensize, and the crappiest sound. From a design standpoint, they win. To make a confusing profound statement, Mobile Gaming doesn't have its Tetris yet.
Didn't they die with the N-Gage?
Geeez, mobile games suck just for the fact that cellphones have no dedicated joypads....
So yes, I still ask the question who plays these games, apparently only about 10-15% of the people out there do. But is growing darn fast.
I guarantee you that once the industry gets big, you'll see some new games up in the top 10. Even some console games gone mobile.

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