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GDC 2007: Hope for the RPG photo

As many of you know, I have been less and less hopeful about the future of the story driven RPG as next gen gaming blasts into the limelight, fearful that story and characters will be left behind for cutting edge graphics. Yesterday I attended a press event with Peter Molyneaux, Ray Muzyka and Sakaguchi that made me hopeful again. Summatoid live blogged it at the event, so if you would like to read the word for word version it is up, but I'd like to hit on a few key points that I feel will be a breath of fresh air to the RPG gamer still seeking an affecting game experience.

Of the three panelists present, Peter Molyneaux was the most vocal about pushing forward to break new barriers in the genre and redefine the RPG. Fable 2 sounds highly promising through Molyneaux's words, and although the reaction to the first game was mixed, he seems unphased and positive. It's exciting to me to see a major face in the industry strongly supporting daring concepts such as customization of the character through evolving gameplay. More Fable 2 news will be hitting Dtoid later in the week, so keep an eye open for further details.

Ray Muzyka, the CEO and Co-Executive producer of Bioware, also had some interesting input. He mentioned the idea of combat that causes actual emotion in the player, which is a feeling I haven't had since playing Final Fantasy 7. He also stressed that conveying emotion to the player is key, causing the player to care about the characters he/she controls and feel a drive to complete their storylines. With the upcoming Mass Effect, he says Bioware is aiming to create a non linear experience that allows the player more freedom to choose the way they engage. Also, he mentioned Bioware is working on an MMO that is aiming to combine the online universe with an emotionally engaging storyline (more like that of a classic RPG).

Sakaguchi was the least eloquent of the three, which was a surprise to me considering his wide range of experience within the Final Fantasy universe. I wonder if the language barrier (he spoke through a translator) may have affected this in some way. Regardless, he stressed his dedication to the story told in RPGs over everything else. He envisions a lot of possible growth via online connectivity and seems very motivated to move forward on that idea. Sakaguchi also referred to the idea of creating a "real life" RPG experience versus one in a fantasy setting, which caused some interesting debate. He says it woul dbe difficult to execute correctly, but has been something he has wanted to explore for many years.

Bottom line, readers? It seems to this journalist there is hope in the RPG world for adventures we can actually care about again. With people like this out there willing to push the envelope and explore the aspects of this genre that haven't been explored, we can still hope to see (and play) in worlds we haven't imagined yet. It excites me to think that 20 years after I started playing these games, there's still an endless amount of possibility as to where they can go. What do you want to see happen to the RPGs of the future?








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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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10 comments | showing # 1 to 10
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bleep's Avatar - Comment posted on 03/07/2007 18:57
bleep
the RPG "real life" experience might be just going to the grocery store to spent $$ to get more "life" so you can gain +XP
Buster's Avatar - Comment posted on 03/07/2007 18:59
Buster
i want to see less of this first person bullshit, more turned based with a party :P
MYL0R's Avatar - Comment posted on 03/07/2007 19:01
MYL0R
I want more Fable 2 details now, why tease me and tell me you have them and not share?
scrap's Avatar - Comment posted on 03/07/2007 19:29
scrap
I'm becoming more interested in action RPG style games than turn based. I'm still playing Oblivion and can't wait for the expansion. However, I freakin' love playing FF3 on my DS. I'm so torn!
BahamutZero's Avatar - Comment posted on 03/07/2007 19:30
BahamutZero
it's all about DQ IX
Philonious's Avatar - Comment posted on 03/07/2007 19:32
Philonious
I think Fable 2 holds promise, I liked the first one, but at the end of the day it was a dumbed down Zelda, but Molyneux is often long on talk and short on delivery. He has limited experience doing RPGs and his last offering didn't bring anything new to the table... Hopefully he'll better realize his vision this time.

And while Sakaguchi couldn't have been helped having to work though a translator, Japanese RPGs (which I love) have tended toward being interactive movies. The uniqueness of each being in the battle system... American RPGs give you less varied combat, but give you more control of the story. The interview seemed to be geared more toward Mass Effect and Fable 2.
BFeld13's Avatar - Comment posted on 03/07/2007 19:45
BFeld13
While story isn't everything, it's good to hear that Sakaguchi is focusing on story over everything else. Blue Dragon looks like it has an actual story, unlike Oblivion's stereotypical world-in-peril stuff (though I still love the game).
Ignignokt01's Avatar - Comment posted on 03/07/2007 20:00
Ignignokt01
Mass Effect sounds like its got potential to be game of the year material. And why has the Dtoid editors been nearly silent on Mass Effect. Correct me if I'm wrong, wasn't there a playable demo at this GDC event? IGN had a big post about their experience playing the first hour of the game.

:(
Soul00's Avatar - Comment posted on 03/07/2007 22:24
Soul00
ahhh.... nobody blows smoke up my ass like Peter Molyneaux.
TheRob91's Avatar - Comment posted on 03/08/2007 19:26
TheRob91
I simply cannot get excited for a Peter Molyneaux game until one delivers at least 60% of the hype it gets before its released. Mass Effect, on the other hand, sounds like the RPG I want to play, much along the lines of Fallout and Star Wars KOTOR in that it gives dialog options. I love these RPGs and it seems like each time an RPG where you can answer NPCs, like these games, its amazing, yet only a few are made.
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