GDC 11: Physics-based racing on the Wii with MotoHeroz - destructoid
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GDC 11: Physics-based racing on the Wii with MotoHeroz

7:45 PM on 03.03.2011


The makers of Trials HD are bringing their brand of physics-based racing over to WiiWare later this year with MotoHeroz. While you are racing around in different cars through the 75-plus levels, MotoHeroz feels more like a platforming experience. Whichever way you cut it, the goal of the game is to get to the end of the level as fast as possible, using physics and items all along the way.

The levels are typically multi-layered courses all with some sort of obstacle that you'll need to get through and you can see exactly what I'm talking about in the trailer above. It seems simple enough, but races get insane when there are four people playing.

Multiplayer is broken up into two ways. There's online mode, which will have 50 levels. But only three to five levels will be available within a 12-to-24-hour window every day. Once that time is over, the previous levels close up and new levels are released.

Then there's Party Rally mode, where up to four players can race around through 25 levels locally. This is the mode I got to play through and it was an absolute blast. There's a learning curve when it comes to the physics at first, but I got used to it pretty quickly. I think the best part is the fact that even if you're in first place, something can happen to easily set you back all the way into last place.

Simply put, MotoHeroz is a fun racer that Wii owners will be able to enjoy later this year.


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