When Sucker Punch released inFamous in 2009, the open-world action title had fewer than 100 missions -- 99, to be exact. For a game of its ilk, that's nothing to sneeze at.
LittleBigPlanet in my inFamous 2? Pretty much. Sucker Punch is opening up the world of New Marais by providing a unique set of tools that will allow users to create their own in-game missions. The developer is promising a full set of props, in-game characters (both good and bad), and behaviors that enterprising mission designers can use to create their own scenarios.
For those concerned that user-generated content will litter the world, cluttering up the single-player experience, rest easy. While the "top tier" of created content (what will be called "Sucker Punch Featured Content") is on by default, filters can be used to tailor your mission experience to your needs. When designing missions, players will be able to use a tagging system to help identify mission types, making it easier to find what you want. And because missions can be rated by users after completion, finding the best of the best (a tier Sucker Punch is calling "Famous") should be a snap.
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