By the way - it only makes sense that a man as powerful as yourself is a lefty, anything else would be too predictable.
Now if they just integrated the camera and recognized hand gestures, I'd nerd the hell out over that. I'd have to learn military gestures first. But still, I like that kind of thing.
And make my teammates jump out of the way every time I yell 'fire in the hole.' This would amuse me.
Not being sarcastic. RE 4 on Wii was great and I like that we get to have more control options in games.
Christ X, do you ever shut that mouth of yours? I didn't even mention Natal. God forbid I suggest another way to implement shit. Fuck off already, will you? I don't need some dipshit telling me how to write my fucking comments. Where the hell did you get Natal out of my comment? I said a camera...as in, you know, the EyeToy. You're just determined to be the biggest fucking prick on this website and you'll make shit up to get there. Good for you. Did I judge the game? No. Did I judge Zipper? No. Did I judge a motherfucking thing? NO.
Get the stick out of your ass and shut up.
I know the Move is mostly meant to entice casual players to consider the PS3, but if developers really can create core games that make good use of motion controls, then it can only be a positive. Sony has some fantastic development teams working with the PS3, so I don't think it's a stretch to believe the Move will be simply a complimenting factor at worst.
<Post about Sony/Motion Control>
:Comment Section:
Miscellaneous Fan-nerd:
A. It's Sony
B. It's Motion Control
C. It's Sony + Motion Control
therefore...
D. It automatically sucks, and is inherently evil because it's Sony.
I can see this logic being applied to every post regarding the Move henceforth, by every blithering idiot who has never even held the device.
Alas, this behavior will continue perpetually by every asshole with an opinion and an internet connection.
I digress.
Motion controls (be it Natal or Move) could be fantastic if implemented correctly and not treated as the new norm. As long as it they remain optional it opens up a whole new way to experience a game. I swear, gamers, by the fucking day, become more and more cynical just for the sake of it.
your not very goodat trolling are ya?
looks ok but i dont think itll make me change my mind about motin controllers
If Sony uses a bit of MS tactics, not innovating but making "better", then we might actually have what we thought the Wii control scheme would actually be.
Great write up!
Move or no move, socom will be mine.
And multiplayer light gun type action for the motherfucking win! Hell yes. I cannot wait.
Waaaaaaaay better than a gamepad for SOCOM. Way more accurate and easier to do.
Dude was pulling headshots like no-one's business.
Aside from the fugly visuals, this should be interesting. Since it will allow for both control schemes, we'll get to see right off the bat whether the Move is worth it for people like us.
In any competitive game, the hardcore will flock to the control scheme that is not the most *fun*, but the most *effective*. If players wielding Sony's wand are cleaning up online, then it will gain a following. If the opposite is true, then the Move will remain an embarrassing imitation of the Wii, and just sit around collecting dust.
So disappointed by MAG......Im hoping that ZIPPER doesn't screw their prize series of SOCOM.
wii uses accelerometers to simulate movement. and the LED for tracking.
with the Move you ARE doing the movements.
---example---
to swing simon belmonts whip with the Move you swing it like a "real" whip.
with the wii you would maybe active the accelerometers switches by jerking the controller up and down. or maybe left right to swing.
---boxing---
with the Move. you do an uppercut or a jab. the eye tracks the globe on the controller to match your movements in the game.
with the wii. move the wii-mote in certain directions(up than down, or left than right) to activate certain moves.
there is a HUGE difference. people need to realize this.
Accelerometer Motion Control = Bad
Pointer Control = Good
WM+ = Good
Move = Good
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The true zipper was the product of a series of incremental improvements over more than twenty years, by inventors and engineers associated with a sequence of companies that were the progenitors of Talon, Inc. This process began with a version called the "clasp locker", invented by American born inventor Whitcomb L. Judson of Chicago (previously of Minneapolis and New York City) in Akron, Ohio, and for which a patent (No. 504,038) was first applied on Nov. 7, 1891. It culminated in 1914 with Gideon Sundbäck's invention of the "Hookless Fastener No. 2", the first version of the zipper without any major design flaws and essentially indistinguishable from modern zippers.
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That version, however, had a tendency to wear out quickly, and again was not a commercial success. Finally, in 1914 Sundbäck developed a version based on interlocking teeth, the "Hookless No. 2", which was the modern metal zipper in all its essentials. In this fastener each tooth is punched to have a dimple on its bottom and a nib or conical projection on its top. The nib atop one tooth engages in the matching dimple in the bottom of the tooth that follows it on the other side as the two strips of teeth are brought together through the two Y channels of the slider. The teeth are crimped tightly to a strong fabric cord that is the selvage edge of the cloth tape that attaches the zipper to the garment, with the teeth on one side offset by half a tooth's height from those on the other side's tape. They are held so tightly to the cord and tape that once meshed there is not enough play to let them pull apart - - a tooth cannot rise up off the nib below it enough to break free, and its nib on top cannot drop out of the dimple in the tooth above it. The classic zipper was made of a brass alloy, a metal that has low friction and is long-wearing.
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The airtight zipper is built like a standard toothed zipper, but with the zipper teeth wrapped in a fabric-reinforced polyethylene sheeting. The sheeting is then crimped around each zipper tooth using a C-shaped metal clip. As the zipper is closed, the facing edges of the plastic sheeting are pressed together between the C-shaped clips, both above and below the zipper teeth.
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