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GDC 10: Windows 7 Mobile is game-focused, ready photo

I know that we finally got to see a bit of what Microsoft had up their sleeves for mobile gaming at the recent Mobile Congress. I'd guess that anyone even remotely interested sat up and took notice of the changes Windows 7 Mobile would bring to your pocket. Today I got a better look at how gaming is going to work on the platform.

Everything from the slick W7M interface to the Xbox Live integration impressed in this meeting with Charlie Kindel, program manager for the Windows Phone Application Platform & Developer Experience, and Michael Klucher, lead program manager at XNA Game Studio. What's most exciting is how Microsoft has enabled game developers to easily bring quality connected experiences to W7M. It's apparent that Microsoft cares about having quality games on Windows 7 Mobile, and they're going out of their way to make this happen.

On a Windows 7 Mobile phone there's an Xbox Live tile. By touching that, you'll be able to see all the games you've purchased on the service on your phone. I'm glad that Microsoft is going with what they're calling a managed collection of games. They're working with several game developers to create a managed portfolio of high quality games that will be featured within the Windows 7 Mobile interface.

There's a games hub that does quite a bit more than simply launching your games collection. A section has news about games, including editorial content on offered and owned games. There's Xbox Live integration that gives you access to everything form to your avatar to Gamerscore and Achievements. All the social networking aspects are also built in. Notices and game invites seem to be easily manageable.  I saw an example based on a checkers game. There were multiple sessions in varying states. By clicking on any of them, the player could continue the next move and then send their status back to their opponent. The player would receive notifications on new turns and challenges within the interface.

The games I saw were prototypes, but they did a pretty good job of showing where Microsoft is headed with mobile gaming. XNA Game Studio 4.0's power was shown off a bit in a couple of these games. The goal with these examples was to demonstrate what is possible with the platform. A game named Harvest, created by Luma Arcade, was developed in only three weeks. This was a full 3D fighting adventure with impressive visuals and destructible terrain, all controlled by touch. Within the game, I saw an example of an Achievement notification. A horizontal bar dropped over the game from the top, coming with the same Achievement sound effect you'd expect to hear on your Xbox 360. Of course, your Achievements on your phone will add to your overall Gamerscore that you've already started on your Xbox 360. 

Gravity Bear and Mythos Labs put together a game called Battle Punks. This example showed off some of the casual gaming options for the platform, including Facebook integration. Simple character customization came complete with Achievements. This game had two 3D characters battling by screen tapping.

Portability was demonstrated in a very simple platformer. I was able to see the same game experience running on the Xbox 360, PC and a Windows 7 Mobile phone. The Xbox 360 and PC version were identical. On the phone, the look was similar, but the game was presented upright, in a portrait mode. This changed the landscape a bit, though you could easily see that it is a related experience. The control also changed, using the phone input options.

It's nice to see how much of a focus Microsoft has placed on gaming for Windows 7. Later this year we'll get our first taste of finished W7M games from publishers like EA, PopCap, Konami and others. We'll be looking forward to seeing some of these titles in the near future.

LAUNCH GALLERY (1 IMAGES)
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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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13 comments | showing # 1 to 13
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Jarmel's Avatar - Comment posted on 03/11/2010 14:16
Jarmel
Great news. Competition is always great and this seems to be a very good rival for the Iphone.
NoMore's Avatar - Comment posted on 03/11/2010 14:18
NoMore
Do want.
Mr Andy Dixon's Avatar - Comment posted on 03/11/2010 14:18
Mr Andy Dixon
That looks pretty slick, particularly the saved game state, a la the Go. Granted, I can't see myself getting a Windows phone unless my iPhone breaks and a genie grants me three wishes and for some reason I choose a smart phone as one of those wishes... but I like what they're doing here.
Lelis Abruzzi's Avatar - Comment posted on 03/11/2010 14:26
Lelis Abruzzi
Finally some competition for the Iphone. And besides, it's gonna be great to use XNA Game Studio 4.0 to make cell phone games
Kif 's Avatar - Comment posted on 03/11/2010 15:42
Kif
I think I'll wait until the second generation of the phone to decide if I should ditch my iPhone, but it looks hot as fuck.
Tuxy79's Avatar - Comment posted on 03/11/2010 15:49
Tuxy79
I wish I held off purchasing an iphone. Have to see if it's possible to switch to WM7.
smackifilia's Avatar - Comment posted on 03/11/2010 15:49
smackifilia
whats with the black bars taking up that screen real-estate?
armless-phelan's Avatar - Comment posted on 03/11/2010 16:01
armless-phelan
This is great, but sadly Microsoft has decided to leave the Zune HD with only XNA 3.1 for whatever reason...
Maurice Tan's Avatar - Comment posted on 03/11/2010 16:06
Maurice Tan
Achievements on a phone!!
pedrovay2003's Avatar - Comment posted on 03/11/2010 18:46
pedrovay2003
I'm one of the only people left on the planet that still thinks Windows Mobile kicks the shit out of the iPhone OS, Android, and everything else you can get on a phone. I'm very excited about this.
resistancia's Avatar - Comment posted on 03/12/2010 14:14
resistancia
no pedro u r not the only person who thinks that way im a windows mobile user im currently using wm 6.5.3 on my samsung omnia there r some great windows mobile phones i think it a good os but wm 7 its going to be a revolution, it has nothing to do with any os aviable. im really looking fordward for wm 7 to be release, and i dont think the iphone its a smartphone its nit multitask and thats basic and also comes with shitty hardware my omnia has a 5.0 mega pixel camera, tv out, div x , gps, 8 gb built in memory and sdhc support so you can add another 16 gb, and its an "old" phone wich of course ill change only for a wm7 phone ;)
Brandon Himmelreich's Avatar - Comment posted on 03/15/2010 21:12
Brandon Himmelreich
Why doesn't a phone company or game company just make a cloud based game for a phone that way it can look even better than the phone should be able to handle? I think it will go this way eventually if they want games to look as good as console games otherwise they need to make a powerful GPU and CPU that takes next to nothing to power and thats not any time soon.
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