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GDC 10: Transformers: War for Cybertron meets my eye photo

What if you were to build a full-on third-person shooter from the ground up, with the controls and action that you're used to, and then work the world of Transformers on top of it? That's exactly what they did with Transformers: War for Cybertron. This way, the design focus was on control, and the end result of this is a game with third-person shooter controls and concepts that you're already familiar with. Exploration of the Transformers world is like icing on the cake, especially for fans that would like to fully explore the lore.

So, think third-person, like Gears of War, but you're controlling Autobots and Decepticons. Yeah, it's like that, and it looks pretty sharp so far.

This game takes place totally on Cybertron, set in the last stages of the civil war there. This all goes down well before planet Earth is ever involved, so you need not worry about any of that Michael Bay nonsense. The opening sequence was set in Cybertron's capitol, in a vast, skyscraper-filled, all metal world where doors and gateways sort of...transformed open. Imagine the peak of Transformers civilization, and you'll have a good idea of how this city looked. Being set during the war, gunfire lit up the sky and ships came crashing down into set pieces. The stage looked to be perfectly set for an immersive third-person shooter.

T:RotC supports anytime jump-in-or-out 3 player cooperative play, and we were teased with the multiplayer aspect, though no details were revealed yet. With the co-op, you can play with anyone on your friends list, or let AI take over at any time. There's two separate campaigns, with the stories of the Decepticons and Autobots being the obvious focus. Each feature completely different stories with completely different levels, characters, and content.

The first segment I saw was played as Optimus in his pre-Prime stage. The Autobots story side follows his rise as a leader. In this time of war, all hopes were on him for arising as a new leader for the Autobots, but he is still a humble up-and-comer at this point.

Gameplay wise, you're looking at a game that is set up just like many other shooters that you've played. A similar HUD, damage and weapons status reflected in the mid-screen reticule, equippable weapons, grenades (on a dedicated button), and the like. R3? That's a melee attack. The bots all have character-specific abilities. Optimus has a fast-moving dash ability and a resource-based AOE damage buff called Warcry.

I watched on as Decepticon troops were blasted and smashed in a cinematic style. Gateways opened up in a fantastic, multi-staged way (very Transformer-ish), and explosions lit up the sky. Later, I saw some turret game play. Optimus and his two mates were able to walk up to a turret and then unify with it, making a sort of fused weapon. Later I saw that you were able to break the turret off and use it as a limited-time weapon. And here's a really nice touch: each weapon picked up sort of becomes a part of the bot using it. Even the colors change to match the user. For example, if Bumblebee were to pick up a gun, it would turn yellow.

The difference, of course, is the ability to transform. All the bots can transform anywhere and at any time between vehicle and bot forms. Driving and flying (as a jet) game play features the same controls as the walking/running play, encouraging players to switch as they please. In each form, each character will see different advantages, such as weapons that are set to specific modes. For example, while driving, you may not have access to your abilities, but you could have something like a ramming ability. Driving, you can both hover and boost. Hovering has players strafing while floating over the ground, making for fast movement. Changing does not change the pace of play. Boosting (holding down a trigger) is more traditional, like a nitro boost on wheels. Finally, I saw some jet game play. Each jet has two weapons, dodging and evades, like barrel rolls. The idea is to combo from one form to another to best fit the situation.

You might have plenty of shooter notches in your belt, but Transformers: War for Cybertron is unique in that you can change forms on the fly, making for a game that opens itself to a new kind of flexibility. And while we didn't get to see much of it yet, I feel like these forms will work with the game's three-player cooperative play in some pretty interesting ways, promoting teamwork play. Aside from speaking to the dedicated Transformers fan, I feel like Transformers: War for Cybertron is equally inviting to those want to try a new twist on the third-person shooter.








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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27 comments | showing # 1 to 27
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Occams electric toothbrush's Avatar - Comment posted on 03/10/2010 11:12
Occams electric toothbrush
I have never been a huge Transformers fan (I went the He-Man/G.I Joe route and there was no room left in my tiny, malformed heart) but I gotta say, this game doesn't look awful.
Tubatic's Avatar - Comment posted on 03/10/2010 11:12
Tubatic
Sounding good. Nice Preview!
Junta Baill's Avatar - Comment posted on 03/10/2010 11:17
Junta Baill
So excited!!
SP420's Avatar - Comment posted on 03/10/2010 11:20
SP420
Meh. Another movie inspired game that will probably fall flat. Then again I also have no love for the series/movies.
The6thSamurai's Avatar - Comment posted on 03/10/2010 11:29
The6thSamurai
Wooo I hope this game is awesome, so I say a transformers game is one my favorite games of the year.

Optimus Prime for President
kylamity's Avatar - Comment posted on 03/10/2010 11:32
kylamity
"Gears of Cybertron" starring Optimus Fenix and the autocogs.
MeGrimlockKing's Avatar - Comment posted on 03/10/2010 11:46
MeGrimlockKing
oh sweet energon! i'm so psyched, i'm a huge fan and i reeeeeally hope this turns out well, i hope they can get Welker to do megs and soundwave, did you hear any of the voices Dale?
Corak's Avatar - Comment posted on 03/10/2010 11:53
Corak
Good news, I hope this game turns out awesome.
Maurice Tan's Avatar - Comment posted on 03/10/2010 11:57
Maurice Tan
WANT!
Zarathustra's Avatar - Comment posted on 03/10/2010 12:00
Zarathustra
@SP420: This game is specifically NOT a movie inspired game. Have you actually read anything about it?

I am definitely very interested in this. It's kinda sad that Activision is publishing though.

@Dale: What is T:RotC? :)
EdgyDude's Avatar - Comment posted on 03/10/2010 12:06
EdgyDude
Can't believe that a licensed game that came out of nowhere is looking so damn promising, here's to hoping it delivers.
Ninja In Distress's Avatar - Comment posted on 03/10/2010 12:35
Ninja In Distress
Any of you guys played the TF game that came out back on the PS2? Its actually REALLY good.
DinnertimeNinja's Avatar - Comment posted on 03/10/2010 12:43
DinnertimeNinja
"GDC 10: Transformers: War for Cybertron meets my eye"

But does it do MORE than that?
SpidaMahn's Avatar - Comment posted on 03/10/2010 12:47
SpidaMahn
The Transformers films destroyed ALL credibility the series had. This game will suck.
Beyamor's Avatar - Comment posted on 03/10/2010 13:15
Beyamor
Optimus's arms look so strong and safe. Which is, ahem, important for, uh, fighting those decipticons.

And holding me tight.
Tubatic's Avatar - Comment posted on 03/10/2010 13:16
Tubatic
@Ninja in Distress

I did, and that game was, in fact, REALLY good! Very underated, as history goes.

I mean, that spaceship that you infiltrated, crashed, and had to shoot your way out of? That was SLICK level design!
Chad Almasy's Avatar - Comment posted on 03/10/2010 13:23
Chad Almasy
@SpidaMahn

But it's not based on the films -at all-. From what's been said of it, the games more of a take on the G1 line than the shitty Bay movies (Thankfully x_X;;)
JiR INC's Avatar - Comment posted on 03/10/2010 14:26
JiR INC
Vector Sigma.....this game is gonna be awesome :D
JFF's Avatar - Comment posted on 03/10/2010 15:23
JFF
Is this from the same guys than made MDK?
Renend's Avatar - Comment posted on 03/10/2010 15:38
Renend
WOOO!!! its that thing nobody cares about! ^^

argh! im that guy who post next saying i hate renend for saying what he said.

ARGGHH!! im a pirate and i hate the guy who said argh! and wasn't a pirate ARRGGH!!!
Jarmel's Avatar - Comment posted on 03/10/2010 16:48
Jarmel
Looks pretty good. I know a couple of people who would freak but I'm not that hardcore of a Transformers person.
Retrofraction's Avatar - Comment posted on 03/10/2010 17:56
Retrofraction
I like the idea of this game, but the art really does not fit with the original cartoon that had most of the vehicles as hover crafts and space ships and not as cars until they get reborn on earth.

so yeah its really hard for me to understand why would they have rubber on a planet of metal. ( since rubber comes from plants )

they need to fix some of these continuity errors before they continue or they might end up with a very mediocre product that neither the old fans or the new fans would want.
rpgfan511's Avatar - Comment posted on 03/10/2010 21:43
rpgfan511
I really hope u dont have to hold down a button transform into vehicle mode and hold it down like in revenge of the fallen that really ruined the game for me.
Optimaximal's Avatar - Comment posted on 03/12/2010 02:57
Optimaximal
@Retrofraction - They don't have rubber tyres and all vehicles can switch between wheels/jets & hovering for maneuverability.
Micorku's Avatar - Comment posted on 03/12/2010 10:28
Micorku
Primus... I need this game! I'm enough of a Transformers fanboy to have mildly enjoyed the Bay films, and enough of a Soundwave fanboy to have enjoyed RotF just for the Soundwave and Ravage scenes.

The only thing they need now is to announce that Peter Cullen and Frank Welker will be voicing Optimus and Megatron, respectively. While I do love a good David Kaye Megatron, this Megatron needs to be Welker.
CloneTrooper's Avatar - Comment posted on 03/15/2010 07:10
CloneTrooper
@Micorku

I'm positivie I read an article awhile back that one of the devs said it was impossible to make a Transformers Game without having Cullen do the voice of Prime....which I took to mean that he in fact will do the voice in this game.

As for all the people bitching that this is will be another movie licensed piece of trace....think Batman: Arkham Asylum.

This has the chance to be that game for the Transfomers Universe, one thats not developed for a movie....but to be a wicked fun Transformers game.

I may just have to break my Activision boycott for this *Sigh*
Getitskit02's Avatar - Comment posted on 01/27/2011 10:48
Getitskit02
Still there is room for greater development and I would recommend more emphasis on research and of course it will bring a better situation. Thanks for sharing a nice read. Cheers
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