Quantcast


GDC 10: Tom Clancy's Splinter Cell: Conviction, iPhone'd photo

I got to take an early peek at Gameloft's Tom Clancy's Splinter Cell: Conviction on the iPhone here at GDC. It's still early, but I was able to see several locales and game play elements, and I feel like it's already shaping up to be worthy of the name, and a good portable companion to the full-blown console title.

Speaking of the console version, the cutscenes, music and voice work were pulled from it and plugged right into the iPhone game. You'll also find that some of the console game's concepts and artistic direction have also been brought to this portable version. The in-game directive that shows on surfaces like walls and floors is also present in the iPhone title. Most importantly, there's more of the stealth game play you'd expect from something called Splinter Cell.

I took a tour of Malta Market, sneaking around the pier area, quietly nabbing enemies from behind in the dark. It was here that I got to see how the Mark and Execute feature works: by quietly marking unsuspecting victims, you can take multiple targets out with a silenced weapon from a safe place. Later I saw Irak, a dusty battleground with lots of places to take cover. This stage was a bit more action-heavy, but gave more options to use missile launchers and grenades.  Too bad those up-top snipers were hindering some of that. One of the best looking sections involved an infiltration into a building, and a marked change of pace. This area is where I got to do some very Splinter Cell-ish things: popping lights, disabling communication antenna, snapping necks.

The control focuses on a virtual d-pad, which seemed to work well. Touching and dragging anywhere on the screen moves the camera. There's a couple of action buttons that change according to the situation, and two sliding menu spots in the upper right hand corner of the screen change weapons with a flick. You'll be able to pick from a pistol, suppress pistol, shotgun, submachine gun and rifle. You'll also play with toys like thermal goggles and radar, though I didn't see any of these in action. 

It's really early (not even in beta yet), but this game looks to be shaping up already. There's 10 levels in all, set in five different environments. We were told to expect about five hours of game play when it's all said and done. The game follows the same story line as the console game, giving you a miniature taste of stealth action. Being early, there's no set release date or price, but I'm sure we'll hear more on Tom Clancy's Splinter Cell: Conviction for iPhone very soon.

LAUNCH GALLERY (2 IMAGES)
Photo Photo









More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

10 comments | showing # 1 to 10
prev next

Z80's Avatar - Comment posted on 03/12/2010 13:54
Z80
You know, this could work pretty well. Splinter Cell tends to focus on context sensitive actions and planned movement; I reckon you could pull that off on an iPhone.
Slick Icarus II's Avatar - Comment posted on 03/12/2010 15:08
Slick Icarus II
Thing is, doesn't matter how well they pull it off. Question is, will it be easy to play in little chunks on a bus? If it's not portable friendly, that's a big flaw right there. I'll admit, it looks impressive.
Nolan South's Avatar - Comment posted on 03/12/2010 15:18
Nolan South
I'll buy this
Mr Andy Dixon's Avatar - Comment posted on 03/12/2010 15:19
Mr Andy Dixon
Looks impressive, but I agree with Icarus. I don't normally i-game for more than about 15-20 minutes at a pop, which is why I don't normally buy these types of games.
Infininja's Avatar - Comment posted on 03/12/2010 15:37
Infininja
Looks like screenshots for GRAW.
Nolan South's Avatar - Comment posted on 03/12/2010 19:00
Nolan South
Infininja, I was sure this was GRAW for iPhone before I read the header. That would probably be a better fit for the platform, all things considered.
dunkann's Avatar - Comment posted on 04/22/2010 00:53
dunkann
Any news on the release date? I'm soo tempted to spend my saved itunes cash.
maxamas2003's Avatar - Comment posted on 04/25/2010 22:35
maxamas2003
Coop would be pretty good
Marsel Kisaam's Avatar - Comment posted on 02/22/2011 01:52
Marsel Kisaam
this was GRAW for iPhone cialis online canadian
Rezaur Rahman's Avatar - Comment posted on 04/23/2011 08:11
Rezaur Rahman
Looking really hot to me. I am a complete mad of third person shooting game. Hell how will manage to play this for free.:D.
dentist in san antonio
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!