"I don't want to play it," he said. "You just did," Brathwaite replied.
Other than that, this sounds very interesting.
What the fuck, dude? How about a post saying, "Hey, there's this really cool board game you should check out. By the way, if you've played it, here's a spoiler-filled article you'd enjoy!"
It's literally impossible to "check out" Train. Only one board exists, and Brathwaite carts it from place to place. It's also impossible to talk about the game without talking about its subject matter.
Only about a hundred rounds of Train have been played *in the world*, so the spoiler idea really doesn't apply here.
I see. Could be why my quick Amazon search turned up nothing, but I figured I could still find it on the internet somewhere (and planned to do so).
Sorry about that, then - but it's a shame that such an apparently compelling game cannot really be played.
I think I understand why you don't like that, but I don't believe she meant by that sentence what you think she meant.
The purpose of the game, the reason you play, is to have that revelation the rabbi had. He is, in a sense 'done' playing. Anything that happens after the revelation is choice. Stop, sabotage, whatever.
Very, VERY neat, but again, probably only a few thousand people will ever hear about this, which is a shame.
Games are games, so they should be fun. Other media are not games.
Just the first few definitions:
ame
1   /geɪm/ Show Spelled [geym] Show IPA noun, adjective,gam·er, gam·est, verb,gamed, gam·ing.
–noun
1.
an amusement or pastime: children's games.
2.
the material or equipment used in playing certain games: a store selling toys and games.
3.
a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators.
Great summary.
Would you say Chess is fun? Chess is an enjoyable and amusing game but it's hard for me to call chess fun in the classic context. I don't have a huge smile on my face sitting at the edge of my seat for the next move. Games don't have to be fun to be good, and the sure as heck don't need to be fun to be interesting or thought provoking.
The meaning of words changes over time based on their usage...why're we clinging to the old definition of "game" that makes "fun" an essential component?
I think it's brilliant, as it forces the "player" to examine their motivations for playing the game. Do you keep playing to "win"? Do you defy the rules? Keep playing and sacrifice a "win" for a personal moral victory? Do you say "It's just a game" and walk away unaffected?
Like any analogy, there are weaknesses, and I don't think that's lost on the designer. And just like any good art, there are strengths in the subtleties of the medium and especially audience reactions that can tell us something about ourselves and our views of the world.
Thanks for the article, Anthony.
The person states they carried on as the conductor because they 'probably had kids to feed', and that is basically what actually happened in the death trains, the engineers/conductors manned the trains because they had to, less they wanted to risk the lives of their family by refusing. The majority of people in that situation would not risk their own families lives to try and make a stand only the very brave did.
The person understood the meaning behind the game but also understood that in the real life, as it happened, someone drove it and had to carry on doing so for the safety of their family, they chose to express that in their action to carry on playing the game.
It made me think.
"a sequence of consecutive pictures of objects photographed in motion by a specially designed camera (motion-picture camera) and thrown on a screen by a projector (motion-picture projector) in such rapid succession as to give the illusion of natural movement. "
Is that all they are? It says everything about the technicality of movies, but nothing of the soul of the thing. The fact of the matter is, definitions should be constantly challenged and made to evolve. It is honestly refreshing and inspiring to see someone who takes that very concept to heart. I'd love to "play" it with somebody who doesn't know anything about it, and see what happens.
Thanks for the food for thought, Rev. It is greatly appreciated.
Hey I have a great idea, let's became a board game where you shuffle Jews on a train to a concentration camp? Like seriously how the hell does this shit pop into someone's mind.
The part with the Rabbi pissed me off though and I'm not even Jewish. It's designed more for the designer's enjoyment in than anybody elses.
Also, be prepared to become mighty unpopular when you start hosting Train parties when the home version comes out.
Games don't have to be fun, they have to provide an experience. I think the more people that come to this sort of understanding, the better off we'll be as a medium.
Personally, I love board games, I have a large collection of them (Bruno Faidutti is one of my favorite developers), and it's because I find the tactile interaction so important. It's something a controller or Natal or a waggle can't duplicate (not yet, anyway). This, however, is completely unexpected. So often touch is just a part of playing a boardgame. You don't think about it too much. Moving you piece, drawing cards, spinning dials. To actually make it a major emotional focus, predicated upon how much you know, or how heavily you are willing to weigh it . . . I am stunned. The implications contained herein have the depth and breadth of ages, and a large measure of humanity.
And a game did it.
even though I believe this would be a cool little indie pc game
this would totally sell on the indie space on xbl

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