At this morning's GDC Microtalks, Jesse Schell elaborated on the basic premise behind his DICE talk concerning the impending "Gamepocalypse," as Schell calls it. Schell finished his DICE talk in March by trying to put a positive spin on the inevitable flood of metagames and the treatment of every aspect of our daily lives as some sort of point-based competition.
That optimism was almost entirely absent from Schell's microtalk this morning. After his DICE talk, Schell mentioned that many people worried that the world was heading toward a 1984 police state. Schell clarified that what we're actually heading toward is much more terrifying: a Brave New World scenario where we all volunteer to be controlled and manipulated by these games and point systems.
"The 21st century will be a war of attention," Schell said. "We have to choose sides." The world can either be controlled by the designers who only want to make money -- the "persuaders," as Schell labeled them -- or these games can be controlled by the humanitarians, and the artists, and the fulfillers. The persuaders can be beaten, Schell said, but only "if we wake the hell up."
"The war is already here," Schell pleaded. "You're fighting in it right now."
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Seriously, elaborate.
Schell is nuts, not normal nuts...saggy nuts.
a police-state happening through videogames is hilarious though, i see a Farrelly Brothers movie in the works!
Seriously?
WTF?
And still Anthony will not elaborate on why this was posted.
- the "persuaders" sounds like an analogy to media, advertising and PR firms. Even Government its self has become a Corporate PR firm. Since few people have money enough to be elected when corporations can give unlimited money to fund disinformation campaigns for their opponents.
So this just sounds like he is commenting on current US Fascism. Which is defined as a corporate oligarchy synergisticly working with government to thwart a functioning 'in name only' democracy. ie. Corporations are the 'secret' government.
It's not Anthony thats being pretentious. There are actually people out there that are overdramatizing certain videogame related issues like Microsofts Achievement points for instance.
"controlled and manipulated by these games and point systems."
This is already happening, and has been for a long time. Why Schell has felt the need to bring it up now is beyond me. Doesn't seem like an issue to me. Not everyone falls under the category of being easily swayed and controlled. I don't think too many people that read Destuctoid will agree with Schell.
It makes it easier to see the dangers if you exaggerate them, even if you do so beyond the point of what we could reasonably expect to happen.
So even if we'll never reasonably end up in such a hellish brave new world type dystopia, we can still see the bad things that are happening and what to do about them more clearly thanks to examples like the one above
Every single genre of art has good and bad commercial art as well as good and bad non-commercial art; that's never going to change. If anything, we'll see even more non-commercial games as the barriers to entering game design continue to decrease.
Is Schell suggesting that we try to silence these money-hungry designers because he doesn't find their work to be of value? If so, that sounds a bit hypocritical.
And I'm just wondering what the fuck is going on.
One could say the producer has the power to sway this war: the guy that shapes the final product via the will of his artists and the restriction of his payrollers.
Considering this conceit in terms of work flow, wouldn't the onus be on swaying producers to passionately rally their position as the holders of balance in the working games development world?
... right?
Thanks for the link. Will now go check it out.
Have you ever seen somebody get into a relationship with somebody, and you were pretty sure it wasn't going to work out? Well, some people feel like they're on the outside looking in, and it doesn't seem all that bad to the people living it because it's gradual and contextual.
But, be fair. Status through achievement mongering, blog hits, Twitter followers and everything else is becoming a very big deal in ways that didn't matter at all five years ago.
No, I understand. I literally just forgot to put the link in there.
Also, care to weigh in on the situation? Most of us seem absolutely baffled by what is going on in this guy's head, but you seemed to think it was worth reporting. What is your opinion on the matter?
After watching the DICE speech, this post actually makes some sense. However, I can't say this concerns me terribly. I'm the sort that has no problem embracing new technology, but I'm always in search of the "opt out" button.
Ford be praised.
This goes for Schell's speech too.
The business about toothpaste is silly, and having our grandchildren know what we read doesn't disturb me, but new "life meta-games" would be a huge way for marketers to influence our behavior. I played WOW post-Wrath--I've seen how intensely driven people can be, to complete pointless achievement tasks with no real reward.
This is the kind of crap attitude that yields grandiose bumper stickers that narcissistically yammer on about random acts of kindness and visualizing whirled peas as though that is all it takes to improve human lives or change the world in a positive way.
Hey game developers: Try making game that your customers actually want and giving them good value while doing so. Then shut up. Don't try to convince your customers that YOU get to unilaterally define good value. Don't try to sell them on some controversial ideological message that only appeals to one sad corner of the population. This industry really is NOT just about you. You are not here to save us from ourselves or bring us primitives the secrets of metallurgy and crop cultivation down from on high. You don't even glow. Make games that we want to buy, tell us about them, and then maybe we'll buy them.
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