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GDC 10: Limbo: You have to play this game photo

I was going to preface this article with a request asking you to excuse my lack of professionalism. I have absolutely no intention of writing something objective and balanced about upcoming platformer Limbo. In fact, my only goal here is to share with everyone possible how excited I am about this videogame.

Copenhagen-based group Playdead worked on Limbo for over three years. Actually, the game designer was previously a graphic illustrator, and he's been working on imagery for what would eventually become Limbo for about six years. I met Playdead here in San Francisco during GDC this week. You'd think that people that put over three years of their life into a game would be excited to talk about it. These guys were cool and quiet, though. They had me sit in a dark room, kept quiet, and just let me play Limbo. I'm here to tell you that you need to experience the same thing. You have to play this game.

Limbo isn't your typical platformer. First off, it's black and white. It's actually mostly black. Your character, a boy looking for his lost sister, is a totally black silhouette on a black landscape in front of mostly gray and black backgrounds. No color here. You'll never see any part of his face other than two bright white dots that are supposed to be his eyes. The backdrop is made of vague but strangely photo-realistic imagery. You'll never quite make out what you're seeing, but you'll also never fail to be impressed at how beautiful it is. The most striking aspect of the look is the lighting. With black being the primary color, the lighting seems impossibly realistic.  These elements combine to create an overall look that is both dark and spooky, but also hauntingly lovely. In the early stages of the game, one section had sunlight filtering through fog -- I still can't get that imagery out of my head. I want to say what you'll expect me to say at this point. Here it is anyway: You'll never fully appreciate how beautiful Limbo is until you witness it in person.

At this point I know what you're thinking. No, I really do. You think that I'm so impressed by the unique look of Limbo that I'm glossing over game play. You're wrong. It turns out that the game play is the most impressive aspect. This 2D left-to-right platformer has you walking in a forest, down hillsides and hopping over ponds and rocks. It all seems pretty normal until you come across your first clever platforming puzzle. At first you're doing simple things like moving crates -- nothing serious. As the game progresses you'll encounter increasingly difficult puzzles, working up towards ones that are deviously tricky. Forget sliding boxes. Even though I only saw about 40 minutes of the game, I came across mechanical puzzles, gravity based brain-busters and zombification/body control. I looked over to see the guys from Playdead grinning at my struggle to figure some them out. I had to ask for help a couple of times. They were laughing at me.

What I like most about Limbo is how the experience is so beautifully controlled. Though there's no dialogue or text, a story begins to unfold, sometimes dropping in very surprising twists. It's all told visually, with no reliance on anything but silhouettes and the rare sound effect. It's a slow reveal that will hold you through its 5 hours of continuous game play. There's no load screens to take you out of Limbo's world. No scores, no life bars, no menus. I was also told that there are also no Achievements connected to the primary story, which means you won't be interrupted or removed from the experience.

On sound, there's also an absence of music. Instead you'll hear startlingly natural environmental sound effects like wind blowing through treetops. This is all accented by really loud booms and clanks that accompany the puzzles. Or your death.

You die often in Limbo. Death is what happens when you work out a platforming puzzle incorrectly. Death is really what makes this game. Revealing exactly how you die would ruin much of the fun you'll have when you play it for yourself, but know that you die in varied and often hilarious ways. I found myself screaming in surprise at many of my deaths and the Playdead guys seemed to enjoy watching my reactions. Impalings, crushings, limb ripping are only a taste of what will happen to this poor boy on his quest for his lost sister. Luckily, you'll quickly respawn to a spot right before you died, with no penalty.

I'm fully aware that my impressions have done little to explain Limbo. Even the developers of the game say that they have a difficult time explaining the game to others. It really is one of those titles that you have to see and play for yourself to appreciate. At this point, all I can do is insist that you play it for yourself.

Limbo will be released this summer exclusively for the Xbox Live Arcade.








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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59 comments | showing # 1 to 50
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accidentprone88's Avatar - Comment posted on 03/13/2010 17:34
accidentprone88
As a gamer, this looks absolutely incredible. As a PS3 owner...shit.
Pseudo's Avatar - Comment posted on 03/13/2010 17:35
Pseudo
This sounds like it's going to be effin' amazing.
Seth Hensley's Avatar - Comment posted on 03/13/2010 17:39
Seth Hensley
This game appears to have a ton of 'atmosphere'. I don't purchase too many arcade titles, but this appeals to me.
Klarden's Avatar - Comment posted on 03/13/2010 17:40
Klarden
Steam it, please -_-
Yoshitatsu's Avatar - Comment posted on 03/13/2010 17:48
Yoshitatsu
DAMN! This write up really got me excited for the game... the last sentence really felt like a punch in the face :(
Cameron Schott's Avatar - Comment posted on 03/13/2010 17:49
Cameron Schott
Gosh, it looks ugly. That, to me, is not art. It's a hideously boring "style".
BlancoDiablo's Avatar - Comment posted on 03/13/2010 17:54
BlancoDiablo
I've been privy to this game since its initial announcement and have since just about lost any hope of its ever coming out. Seeing as most of those three years were filled with complete silence from the devs. But alas, here it is, approaching release, and I couldn't be happier.

Please tell me it's hitting the PC as well... or did the more lucrative appeal of the X-box marketplace steal it away from me?
Chris Carter's Avatar - Comment posted on 03/13/2010 17:55
Chris Carter
@Cameron
It looks, and sounds, like a sidescrolling Ico.

That's f'ing amazing.
BlancoDiablo's Avatar - Comment posted on 03/13/2010 17:55
BlancoDiablo
and what squawk said.
Lil Jorsche's Avatar - Comment posted on 03/13/2010 17:57
Lil Jorsche
How do the impalings, limb rippings and such look? Is the blood red or just colored in black?

"Luckily, you'll quickly respawn to a spot right before you died, with no penalty." Awesome, in games where you die a lot a system like this is necessary to keep me from becoming too frustrated and losing interest...
HEL105's Avatar - Comment posted on 03/13/2010 17:57
HEL105
Playdead, you just got yourselves a guaranteed purchase. You'd better cut Dale a check for writing such an epic preview.
Haizeus's Avatar - Comment posted on 03/13/2010 18:02
Haizeus
Cameron: You really don't understand the whole, "Games are art" discussion do you?
Saph's Avatar - Comment posted on 03/13/2010 18:03
Saph
I demand this be released on PC. Steam would be fine.
Popyman's Avatar - Comment posted on 03/13/2010 18:10
Popyman
Well I am buying a 360 at some point now.
Mr Andy Dixon's Avatar - Comment posted on 03/13/2010 18:10
Mr Andy Dixon
Looks awesome.
brownpig's Avatar - Comment posted on 03/13/2010 18:28
brownpig
There are a lot of LBP user levels with this same black and white style... The cool boat in the water thing too. Aside from the gore, there doesn't seem to be much difference. It's kind of unfortunate though, since they started this 3 years ago, when they probably didn't know that LBP would allow players to create levels that are almost exactly the same.
lokhe's Avatar - Comment posted on 03/13/2010 18:29
lokhe
Hey guys lay it off will you? Cameron merely expressed his opinion, one he is entitled to have, and share in this forum. That's why we have it.

Anyway! this is probably their hearts and souls poured into 6 years of hard work, and I'm going to enjoy every second of that when they give me the chance :)
Los255's Avatar - Comment posted on 03/13/2010 18:48
Los255
I was also told that there are also no Achievements connected to the primary story, which means you won't be interrupted or removed from the experience.

I give them a pat on the back for this one. And I can also assume there will be challenge modes of some sort since no Achievements are tied to the PRIMARY story.

Looks so good!
ProperlyParanoid's Avatar - Comment posted on 03/13/2010 18:48
ProperlyParanoid
That looks really good. Too bad I won't be able to play it. No PC version?
Poe's Avatar - Comment posted on 03/13/2010 18:52
Poe
@ lokhe: He is entitled to his opinion, and we are entitled to disagree.

I saw the trailer for Limbo about a week ago for the first time and it certainly struck me as a very beautiful game. I'm glad it will be worth a purchase.
Mecha Six VII's Avatar - Comment posted on 03/13/2010 18:57
Mecha Six VII
damn it, not xbla.
garison's Avatar - Comment posted on 03/13/2010 19:03
garison
I can't wait, the game looks fucking gorgeous.
bodybreak's Avatar - Comment posted on 03/13/2010 19:33
bodybreak
glad i sprung for that elite.
xbox live arcade is full of so many exclusive goodies.
Drakengard's Avatar - Comment posted on 03/13/2010 19:37
Drakengard
Damn. XBL? Excuse me while I go scream where no one has to listen to me...
Smo5000's Avatar - Comment posted on 03/13/2010 19:38
Smo5000
looks like fun. dont use XBL though
faultymoose's Avatar - Comment posted on 03/13/2010 19:46
faultymoose
This game looks fantastic! I remember seeing a flash teaser for this years ago. At the time, there was hardly any shadow-puppet style art in contemporary media. The style has become a bit more prolific over the last few years, but Limbo has a kind of subtlety and masterful craftsmanship in the atmosphere and aesthetic. I want this based on visuals alone. The fact that the gameplay apparently kicks ass is a bonus.
Warlem Rocha's Avatar - Comment posted on 03/13/2010 21:23
Warlem Rocha
awesome game. excelent graphics and atmosphere. sadly its for xbox arcade. looking forward for a pc, psp, ps3 versions :D
Daxelman's Avatar - Comment posted on 03/13/2010 21:24
Daxelman
Oh God, please PC.

Or hell, MS announce GFWL-Arcade sometime in the very near future.
runtheplacered's Avatar - Comment posted on 03/13/2010 22:27
runtheplacered
@ Cameron Schott,

Why did you type all that out? Why not just write "I have no taste". It's a lot shorter and gets the same concept down.

Seriously, of all things, how could you say that is ugly?
Gyrael's Avatar - Comment posted on 03/13/2010 23:21
Gyrael
Sounds pretty amazing.
GenericUsername's Avatar - Comment posted on 03/13/2010 23:27
GenericUsername
When I saw the trailer one of the things that struck me the most aside from the art was the boy's animation. Everything is so smooth and it all blends together perfectly. Also someone has to agree with me that the trailer had one of the best endings you've ever seen on a trailer. Super "Ohh snap!" moment.
agentarsenic's Avatar - Comment posted on 03/13/2010 23:29
agentarsenic
I am excite. Wish there was a video of the game in motion :(
GenericUsername's Avatar - Comment posted on 03/13/2010 23:34
GenericUsername
Hey agentarsenic, youtube is your friend.

http://www.youtube.com/watch?v=C-7dNw3v5c4

^^^ "video of the game in motion"
Corduroy Turtle's Avatar - Comment posted on 03/13/2010 23:41
Corduroy Turtle
Patriot Snake is to PlayStation as I am to this game.
ParticleSt0rm's Avatar - Comment posted on 03/14/2010 00:12
ParticleSt0rm
More than three screens please m8 ;)
Electrium's Avatar - Comment posted on 03/14/2010 00:17
Electrium
Just watched that video, hot damn. I'll be picking this up!
Crunshii's Avatar - Comment posted on 03/14/2010 01:29
Crunshii
damn congrats Xbox owners :D that is one sweet game. Wished it was coming to the PSN, I would have totally gotten it.
Zarathustra's Avatar - Comment posted on 03/14/2010 01:55
Zarathustra
Your article has absolutely convinced me to play this game. Really. HEL105 is right, you deserve a cut from Playdead.

I have one question: does the art style have ANYTHING to do with the story (i.e., the boy is traveling through some alternate dimension or something), or is it just like that for its own sake?
naia-the-gamer's Avatar - Comment posted on 03/14/2010 03:42
naia-the-gamer
I saw it on the show floor today. I can vouch that the animation looks incredible even in person. I'm going to be keeping an eye on this game now.
mizzougrad01's Avatar - Comment posted on 03/14/2010 06:30
mizzougrad01
Looks awesome. Has a grown up film noir quality to it. I'm glad nonconformist games like this are getting so much support. Thats why I'm starting to dig all the indie games coming out right now. Also, I cant believe so many of you still dont have a 360 yet. At gamestop used ones are 150, and ebay you can get one under $100. You'd figure after you've said "damn I hope this comes to the ps3" like for the 50th time, you'd just go pick one up by now. Take advantage of the console rivalry and get both systems. With so much competition and innovation coming from both sides right now, its a great time to be a gamer.
Sir playedallot's Avatar - Comment posted on 03/14/2010 07:12
Sir playedallot
Thx Dale,
im really looking forward for this game. I would pay a full price if it would hit the sores as a retail!
I love how this game just implys things through its simplicity.
Its not that IN YOUR FACE, like most of the games work today.
By implying things, there is a lot of things left for what has to be filled with the imagination of the player. And by doing so your connect automaticly with the game. Like back in the days when you played those 8 bit games. Everything looked like a clunky square mess. But not for the player, who knew the background of the game.
Necro BABS's Avatar - Comment posted on 03/14/2010 07:13
Necro BABS
Man some people on this site just confuse the hell out of me. Good game is good.
lokhe's Avatar - Comment posted on 03/14/2010 07:56
lokhe
@Poe

The difference being he commented on the GAME while the response was directed at his PERSONA. ""Hey everyone! I'm an immature little brat with no taste! WHAAA!"" is more like personal assault than saying "I disagree", don't you think?
Batthink's Avatar - Comment posted on 03/14/2010 08:20
Batthink
I looked over to see the guys from Playdead grinning at my struggle to figure some them out. I had to ask for help a couple of times. They were laughing at me.

Cruel bastards.
unknown user's Avatar - Comment posted on 03/14/2010 08:41
unknown user
limbo seems similar to "Heart Of Darkness". at least the instant death gameplay and the "very animated" main character...
lokhe's Avatar - Comment posted on 03/14/2010 09:08
lokhe
OOOuuu someone other than me who remembers Heart of Darkness :D I never actually though about it until you mentioned it though :o but it's true!
silvain's Avatar - Comment posted on 03/14/2010 11:42
silvain
This makes me want both this and night game to come out soon.
Phish's Avatar - Comment posted on 03/14/2010 12:05
Phish
This game is screaming unique. Can't wait.
BRKN Dynamo's Avatar - Comment posted on 03/14/2010 13:49
BRKN Dynamo
am i the only one that feels like this game would be played perfectly to a soundtrack created by french electro producer danger?
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