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GDC 10: Grabbing a bomb in Star Wars: The Old Republic photo

How do you evaluate an MMO when you've only had an hour with it? I believe the simple answer is that you can't.

In San Francisco earlier this week I was shuttled to LucasArts HQ, a campus tucked away from the hustle and bustle of downtown in some of the city's fabled rolling hills. I was escorted beyond a line of cubicles, quaint little office homes where game creators are sculpting one of the studio's next big releases.

Eventually, I was sat at a location with several PCs set up for the press to explore a lone mission in Star Wars: The Old Republic, an MMO being co-developed with BioWare, creators of Mass Effect 2 and the Baldur's Gate series.

The two studios share more than a few epic tasks: (a) create an MMO that is both compelling and interesting, (b) make the "Star Wars" universe feel alive and steep the user in its tradition, (c) immerse users in its mechanics and keep them coming back for more and more, and (d) yank more than a few people away from Blizzard's World of Warcraft.

It turns out that I had an epic task myself: write about an MMO that will ostensibly offer hundreds of hours of play with just one mission under my belt.

I was given control of a low-level Republic Trooper, a ranged character that can do more than fire a few laser rounds. She, in this scenario, was able to toss a medium-range grenade to break up gaggles of assault-armed Separatists, and could fire out a focused assault weapon-side grenade that did much the same.

The reason I was annihilating Separatists on near-tropical Ord Mantell, I found, lies in the mission. I learned during the demo that my character was selected to be a member of Havoc Squad, "the finest military special operations group in the galaxy." My goal was to put down an uprising on Mantell, but more specifically, find a ZR-57 bomb the Separatists were hiding in their red-lit, heavily guarded base.

To begin the infiltration, I needed to speak with Wraith, a fellow member of Havoc squad and disable a forcefield generator. I also had the option to talk to Lamalla Rann, an NPC who gave out an optional quest that intersected with my mission.

I'll spoke with both, but I chose later to disregard Rann because of time allowance.

As with most MMOs the infiltration was little more than killing and retrieval. I blasted and bombed my way to the front door of the base, Manett Point, and into the elevator leading to its machine innards. From there I ran about its hallways, disabling computers. I eventually hit a room with a Separatist NPC who had knowledge of the bomb. Our conversation didn't go well and after he was killed, I hit a computer to learn the real location of the bomb.

In the monstrous hallways of Manett Point, I killed both human and machines. I also bumped into more than a couple of NPCs, most of which connected to Rann's sidequest. I became confused at points. Both stories seemed to fuse together into one much more complex mission.

After gathering the bomb intel I used a menu option to teleport back to Havoc Squad HQ where my commander was standing, awaiting my report. The mission ended.

What Can I Tell You?

I would be providing you with little if I chose to talk about the game as a whole with such a tiny piece of the MMO under my belt. To be sure I asked associate producer Tim Temmerman after the demo if this mission was indicative of the size of most in the game.

"No," he told me. "The missions will vary in size completely. You’ll have some that are real small sidequests that you would expect in a KOTOR game. Maybe it’s like part of a primary quest, but it’s someone who just needs a hand or needs help. Or you’ll have massive, massive quests -- you may have seen in E3 last year, the “Kill the Captain” quest inside that big starship, so some of those will be huge in scale. You saw just a medium, kind of general along your quest path size.”

But while I can't speak to the details of the full game, I can at least talk about the combat, which should be a familiar offering for anyone playing MMOs. You roll around, in 3rd person, pointing at enemies and killing. Standard attacks build AP that you can then use to put down a larger attack. With the ranged Trooper specifically I learned to use AP as a way to get the rushing villains out of my face.

"With the trooper there’s that definite feeling that they’re rushing on to you, so you’re going to have to keep them at bay somehow," associate producer Tim Temmerman told me after the brief demo.

"We’re not getting into it for today, but eventually when you start to build your character and spec out your skills, you can go into paths that might reflect more of a crowd control aspect. So it encourages that if you’re maybe going to be in solo play, you’ll want to do that. If you’re in a group aspect though, you’ll just want to be a 'nuker.' You’ll specialize more in abilities that deal damage.

"As a Trooper you did have a couple. You not only had the stock strike where you knock them back, but you may have started with a burning … basically a fire bomb. [The Trooper] does have that ability, it’s an opener attack, you open it up and it essentially cast a ring of fire around everyone."

And you'll need to knock down thugs: the Separatists and machines came at me hot and heavy during the demo, often rolling in bands and ready to eat me alive. The good news is that I was able to destroy them all with the combat options available to me: a rifle butt, a rapid fire here and there, a pulse grenade, and even a few normal shots. The Republic Trooper isn't a throwaway caster or your typical ranged adventurer who has to roll with a group. The Trooper can handle his or her own business without the aid of others.

Telling a Story

Another thing I did get out of the demo is a sense of the way Lucas and BioWare are trying to tell us stories. It's one of the broad goals the tandem have.

"We hope to tell a story," Temmerman told me. "That’s what 'Star Wars' is -- telling stories.  It’s telling stories and getting people to actually be engaged and want to come back and see new stories and to share with other people as well. We’ve done an MMO in the past and you kind of have two aspects.  You have a story-telling aspect, getting that cinematic quality. Then there’s the multiplayer aspect, hanging out with your friends and doing social features and PVP. To marry that, it’s a broad goal, but that’s what we’re shooting for."

And it did have a story to tell -- even if I was confused briefly by the sidequest. I infiltrated a base thick with Separatists, battled my way through droids and men, met more than a few NPCs willing to haggle or beg for their lives, and eventually discovered the location of a bomb important to the movement.

I'll chock my confusion up to inexperience and being thrust into the middle of a game that I didn't begin and with a character I didn't spec. I'll be happy to see more of TOR in the future and I remain confident that the MMO is headed in the right direction. After all, I sighted no Gungans during the demo.

LAUNCH GALLERY (4 IMAGES)
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47 comments | showing # 1 to 47
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PKAwesome's Avatar - Comment posted on 03/15/2010 22:38
PKAwesome
Looks great, but I would rather want Battlefront 3 instead.
Kuwanjahbee's Avatar - Comment posted on 03/15/2010 23:04
Kuwanjahbee
seems interesting

@PKAwesome: Battlefront three would be amazing.
runtheplacered's Avatar - Comment posted on 03/15/2010 23:05
runtheplacered
Can't wait to count how many people say "I want KOTOR 3".

Already some guy needed to let us know he'd rather have some other game made by some other developer and has nothing to do with this one, other then The words Star and Wars.

Something about this game forces people to say these things.
Jarmel's Avatar - Comment posted on 03/15/2010 23:10
Jarmel
Game of the next 5 years if done properly.
TYFIGHTER's Avatar - Comment posted on 03/15/2010 23:14
TYFIGHTER
I cannot wait for this game. I just recently started playing WoW, and I must say, if they can just make WoW with the Star Wars universe... it will be the greatest game ever.
hawtpokkitz's Avatar - Comment posted on 03/15/2010 23:26
hawtpokkitz
As long as you can do these quests/missions in parties, this will be a pre-order midnight pick-up for me.
GenStrike's Avatar - Comment posted on 03/15/2010 23:37
GenStrike
@hawtpokkitz Story quests for your class can be done with multiple people but other classes can't get those quests. They can get their own quests for the area though.
Selecta's Avatar - Comment posted on 03/15/2010 23:41
Selecta
Good to hear the story elements are continuing as key gameplay elements. This above anything else is the drawcard for me, I've been a PC gamer for about 10 years but never played an MMO. The combination of Bioware / Star Wars and what they're promising is enough to tempt me to dive in :)
Linkoman's Avatar - Comment posted on 03/15/2010 23:49
Linkoman
I hope the ground combat isn't like Star trek online. Bioware could do so much better then that.
Arclight's Avatar - Comment posted on 03/15/2010 23:54
Arclight
I just hate the graphics style so much I don't care if it looks beautiful in motion or I'm a cocksucker for picking on a trivial thing and not gameplay or something more important
RichardBlaine's Avatar - Comment posted on 03/16/2010 00:00
RichardBlaine
At this stage, as long as your impressions aren't overly negative, then that's a good sign. I already have a lot of frustration with the split Force classes since that last class slot could have gone to another unique experience (droids?). Anyway, MMO's aren't really my thing (or part of my budget), but as a big Star Wars/Bioware/KOTOR fan, I'm eager to see how this does and want it to do very well for all parties involved.
StingingVelvet's Avatar - Comment posted on 03/16/2010 00:17
StingingVelvet
The only two MMOs I have played I hated... the stories lack, the action is repetitive.

This one might change all that.

A DLC model instead of a monthly fee would go a long way to helping me decide to try it.
Unit 076's Avatar - Comment posted on 03/16/2010 03:12
Unit 076
Why the Soldier's armor are look so "clone-y"?!
This is supposed to be hundred years before Episode 4, right?!
Lugtor's Avatar - Comment posted on 03/16/2010 04:10
Lugtor
Even thousands of years IIRC. But Star Wars tech has no real development.
And well.. there have to be sacrifices for the huge crowd which only knows the movies.
bluemeep's Avatar - Comment posted on 03/16/2010 07:40
bluemeep
This fills me with excite.
Jamie McGinn's Avatar - Comment posted on 03/16/2010 08:48
Jamie McGinn
No Gungans? Yes.
Corak's Avatar - Comment posted on 03/16/2010 11:00
Corak
Definitely excited, as long as your experience was mostly positive then that's good. Its probably still in its early stages and as long as it wasn't complete garbage than I'd consider that a positive.
m4j0rtr4g3dy's Avatar - Comment posted on 03/17/2010 04:19
m4j0rtr4g3dy
This game is only a year away and I have yet to see any playable race other than humans. That's a big no-no bioware, I hope they fix this. (Not that I won't play it anyway.)
m4j0rtr4g3dy's Avatar - Comment posted on 03/17/2010 04:29
m4j0rtr4g3dy
This game is only a year away and I have yet to see any playable race other than humans. That's a big no-no bioware, I hope they fix this. (Not that I won't play it anyway.)
glossolalia's Avatar - Comment posted on 11/17/2010 18:03
glossolalia
The graphics look good, but doesn't it seem like it's the same picture 5 times, just flipped in different ways from different angles? Weird.

Brandon
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glossolalia's Avatar - Comment posted on 11/17/2010 18:05
glossolalia
On second look, they ARE the same picture!

Brandon
CEO, how to become a ticket broker
Jacob Martus's Avatar - Comment posted on 12/05/2010 10:04
Jacob Martus
Agreed on the graphics, but I think I may have finally found the game that is going to take me away from WoW. It's been a long time coming, but as long as this game can hold my interest and keep things moving forward, I'm going to make the switch.

Jacob,
Writer for Backpacking Europe
glossolalia's Avatar - Comment posted on 01/07/2011 12:24
glossolalia
Tons of interest in this game I see. Wonder if they can keep New York SEO it up for years to come.

B
franklee's Avatar - Comment posted on 02/18/2011 09:25
franklee
Agreed with the last comment, and this site would be helped by using some kind of SEO New York service, no?
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