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GDC 10: Civilization V's revamped combat hands-off photo

I'm a big "fan" of the Civilization series. I can't use the word "fan" without massive quotation marks because while I absolutely love playing it and can fall prey to that wonderful "just one more turn" addiction that plagues so many Civ vets, I am completely f*cking awful at Civilization games. If I win, it's either by pure luck (some guy who was about to finish his spaceship gets invaded by another dude, allowing me to finish mine first) or because I'm playing on the easiest difficulty level.

I'm not really sure whether that made me more or less excited to see Civilization V than a true die-hard player might be. On the one hand, Civ V's significant changes to the series' combat system have gotten me really excited, because combat was always my weakest area. On the other hand, I'm not sure if a die-hard Civvie would, or should, cry foul at the move from a tile-based map to a hex-based one, or the fact that you can no longer stack infinite troops on a single spot.

Either way, I couldn't help but leave 2K's eyes-on preview itching to get my hands on Civ V.

Hit the jump for a rundown of what I saw.

You can now only fit one unit on each tile (or hex, rather). This is the exact sort of thing that would probably mean nothing to you if you're not a Civ fan, but to anyone who has ever gone through the tedious process of fighting a single tile full of eight different combat units can tell you, this is a significant change. In previous Civ games, you almost never had any reason to move your combat units away from your cities; since you could garrison as many troops as you wanted on as many tiles as you wanted, almost all city-siege combat ended up feeling more or less the same.

In Civ V, it would seem, you now have more of a reason to spread your units out and strategically consider their placement. Since ranged combat troops can now attack units more than one tile away, you now actually have to think about not just how powerful your units are versus other units, or how many of them you have, but where they are in relationship to the sort of enemy you're facing. From what I could glean from the demo, it seemed like a much more elegant combat system along the lines of Advance Wars.

Speaking of elegance, Civ V seems to have combined all the functionality of Civ IV and wrapped it in Civilization Revolution's satisfyingly intuitive UI. No longer will you be forced to deal with events exactly as they occur; if you want to move your troops before picking a new technology to research, you're free to do that. On the whole, the screen looked a lot less cluttered.

The final big change I was shown concerned the inclusion of city-states. As independent towns that will never grow any bigger and belong to no other country, city-states are like little, AI-controlled mini-allies that can be taken over by any of the competing civs. By helping out one city-state with its barbarian problem, for instance, your civ might be rewarded with a certain amount of gold per turn. Should that city-state be invaded by an enemy, however, you have to decide: is it worth defending your ally, or should you simply write off the bonus and leave it alone? The dude running the demo relayed a story wherein one of the devs went to go help his city-state fend off an attack from a rival civ, only to anger that rival civ into getting his allies to help him retake the city-state, at which point everyone started attacking everyone and a legitimate World War broke out -- all over a tiny little city-state.

Brad covered the rest of the new features in his earlier post, but as a Civilization "fan," the revamped combat and city-state mechanics are what really have me excited for Civilization V. Even if I still end up sucking at it.








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25 comments | showing # 1 to 25
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Wedge's Avatar - Comment posted on 03/16/2010 12:45
Wedge
That sounds quite awesome actually, it hadn't occurred to me earlier, but I forgot how much I hated combat in Civ IV, and the AI always having stacks of 5 units in every city. If you actually have to use real strategy in combat placement instead of the old crap of stacking the right units and hoping for the best, this could end up being a scarily perfect game.
Spykron's Avatar - Comment posted on 03/16/2010 12:53
Spykron
Civ!!! I need more news on Civ Network. I think Im actually more excited for that than Civ 5.
Peteru's Avatar - Comment posted on 03/16/2010 12:57
Peteru
@Wedge
seconded

In mostly strategic game it was passable to ignore most of the tactics as they did before. Though that concept was nowhere near satisfactory. Getting rid of it was IMO great decision.
Ryan J Murphy's Avatar - Comment posted on 03/16/2010 13:13
Ryan J Murphy
1 unit per tile sounds like it might fix the awful combat, of course there needs to be less units now...
Occams electric toothbrush's Avatar - Comment posted on 03/16/2010 13:19
Occams electric toothbrush
That guy looks familiar......

Oh yeah:
Eaten by a Grue's Avatar - Comment posted on 03/16/2010 13:20
Eaten by a Grue
Sounds good. I better brush up on Civ IV so I can remember some stuff. I can't wait to see what's going on with the political system, since I always thought it was a bit too simple. I do wish you could at least stack two or three units on top of each other, or let them attack in a certain order, but we'll see how it turns out. Hex-based sounds good.
Miike's Avatar - Comment posted on 03/16/2010 13:23
Miike
I think civ fans will be happy with the change because the changes don't effect the core "one more turn" aspect of civ, but enhance the game over all.

I would also argue that if you are a true civ fan, you would adapt to these minor changes because civ is a strategy game at it's core, and adaptation is part of the game.

My concern with this change is how will armies deal with choke points? Let's say we have a tile blocked by my phalanx. I want to move my legion units past a choke, if i can't occupy the same space, how do i get through? If I have to juggle my units around, then that will be an issue.
CloneTrooper's Avatar - Comment posted on 03/16/2010 13:27
CloneTrooper
Just. Another. Turn.

3 little words that would mean nothing to most people, but they are a killer to Civ Fans.

I loved Civ IV and would easily call it my game of the decade for 2000-2009, with the addition of Beyond the Sword and Warlords it got as close as you can possibly get to Gaming Perfection.

Then I heard Civ V was coming, dearlord did my head nearly explode with joy...
puppy's Avatar - Comment posted on 03/16/2010 13:27
puppy
One unit per tile?

Wow.

After all my years in civ, that changes everything.
Airbr1dge's Avatar - Comment posted on 03/16/2010 13:36
Airbr1dge
Wow mabye I can finaly win a round. I am similer to you Anthony as I love the game but suck.
brownjohn's Avatar - Comment posted on 03/16/2010 13:50
brownjohn
I've never played a civ game, even though they've always seemed interesting. Do you think this seems like a good starting point for the series?
Insanity-Oo's Avatar - Comment posted on 03/16/2010 13:54
Insanity-Oo
@Miike: Seems like you could use a ranged unit to kill the enemy phalanx without being touched. Who knows though.
king kong five's Avatar - Comment posted on 03/16/2010 14:02
king kong five
I'm glad they got rid of the unit-stacking, because it did indeed have the tendency to remove a lot of the strategy from the game. I'm hoping the new combat system will be more akin to that of the Romance of the Three Kingdoms games.
Neth's Avatar - Comment posted on 03/16/2010 14:36
Neth
This makes me more excited for Civ V. Unit stacking made the combat drag on too long.
lazyhoboguy's Avatar - Comment posted on 03/16/2010 14:58
lazyhoboguy
I have played civilization 3 for so many hours its not even funny. I never picked up civilization 4 because the games take awhile to learn and civilization 3 has everything I will ever need in a strategy game. Plus, I am afraid if I get a newer version I will get even more addicted to that series and will die of starvation from sitting at the PC for a week straight.
Zarathustra's Avatar - Comment posted on 03/16/2010 15:09
Zarathustra
One unit per tile?? That changes everything indeed.
runtheplacered's Avatar - Comment posted on 03/16/2010 15:26
runtheplacered
"I've never played a civ game, even though they've always seemed interesting. Do you think this seems like a good starting point for the series?"

Start right now with Civ IV on Steam. It's cheap now.
Dynomice's Avatar - Comment posted on 03/16/2010 16:34
Dynomice
Playing Civ IV again recently made me realize how much I'd like a new battle system. I'm glad to see Civ V is changing things, rather than just adding more like the expansions (espionage, corporations). Not that more is bad, but change is good too.
Jon B's Avatar - Comment posted on 03/16/2010 17:12
Jon B
One unit per tile could be either the best or the worst thing to happen to the Civilization series.
pbrand's Avatar - Comment posted on 03/16/2010 17:42
pbrand
@Jon B

I can forsee it being the best thing, if they have one modification:
If you build a fort on a tile, it allows +1 units to occupy it.
A city should also have a cap of 2 or 3 units per tile (this makes logical sense, as defenders can pile up on the walls and stuff)

If you're capped at one defender per city, well... that's just going to be awful.
Johnnyreb2565's Avatar - Comment posted on 03/17/2010 00:25
Johnnyreb2565
This game is gonna rock for Civ fans. Me, I have the same prob's you do Burch. I'm not so good and don't want to invest the time, despite calling myself a PC gamer (and this being a PC only game, good luck any console)! That said, this the sims and maybe the simcity series are the only games that really get console gamers to realize they are missing something.

Games like Civ 5, are the type the young console gamers lose cause they never experienced it on a pc, even though its been out since 1991. That said, i'm sad flight sims have been long gone. Last real good "mainstream" action flight sim was X-wing/Tie fighter. A remade Tie fighter would sell millions.
Matthew Carey's Avatar - Comment posted on 03/17/2010 00:53
Matthew Carey
I REALLLLLLY wanted to get into Civ IV, because the majority of my PC Gaming friends also did, but I just couldn't. The logic of the combat far surpasses my common sense. My Tank was destroyed by a rock-chucking catapult; my Seal team raped by archers. Made no sense to me and I couldn't go back ever since.
afimenhac76's Avatar - Comment posted on 06/14/2011 17:51
afimenhac76
poured out not merely to content mebut to gratify himself. cheap glycomet
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