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GDC 10: Building a blockbuster franchise photo

It is the dream of every game designer. You know, not only creating a game, but to create a game franchise. Like Mario, Halo, Final Fantasy, these are games that not only stand as one amazing experience, but a plurality of games that revolutionize how we are entertained. For every ten or twenty garbage title, there is one amazing experience that will be coming back with sequels and more. It is a very difficult thing to create.

So one such lecture for up and coming developers at GDC is “Building a Blockbuster Franchise”, a round table between Geoff Keighley from Spike TV, Joseph Staten, the Design Director from Bungie, and Dr. Ray Muzyka, GM and Chief Executive of Bioware. With many major titles between these two men, Halo and Mass Effect, among other things, they were more than happy to share some of their wisdom with up and coming designers. Hit the jump for more.

What was clear, however, when it comes to a franchise, is that a game franchise must have an open world to be built upon. Looking at Halo, for example, the game has been successful over numerous titles, as well as a spin off, like Halo Wars, it is clear that they have plenty to work with. With a strong, capable IP bible, which both Halo and Mass Effect live off of, strong gameplay basics, a great team that have stayed with a franchise, and capable marketing, there is a lot to balance. A new team brought into an IP, for example, can be problematic, as they do not know all the problems that previous teams had dealt with. Bad marketing, or releasing a title at a bad time, or not keeping fans integrated and listening to their feedback, well, that can kill a franchise.

Muzyka was clear, there is an idea of “constraints provide creativity,” and when you know that you can't do in a universe, teams can be creative and expand upon ideas elsewhere. With specific rules comes specific responsibilities, and when you know where a game is going to go and not going to go, well, that's when the best is done.

One thing a good franchise has to be aware of is over-saturation. Keighley brought up 2009 and the “jumping the shark” of the music game genre, specifically with Guitar Hero, and the current internal problems of Activision and Infinity Ward. While neither man would not offer much commentary on either issue, one thing was clear that a lack of focus on what makes a franchise originally good is paramount.

Says Staten, “As long as we get the world right, get the boundaries right, we succeed,” while Muzyka was clear that “teams have to be humble”. Feedback is a super important area for a successful franchise, and not listening to fans can be problematic.

Finally, Keighly mentioned the lengthened console cycle, and how this can impact a franchise. This bought the oddest comments from the designers. Staten was adamant, a “stable hardware is really good for creative people”, as developing for a very established hardware brings the best and most creative elements to a franchise.

They also agreed that games look pretty good right now, and while a boost in graphics would be nice, there is some good still to come from the Xbox 360 and PS3. Muzyka also pointed out to new user interface controls and 3D technology like with Sony that is hyping will really take things in a new direction. “The longer this generation lasts,” he says “the more creative people will be”.

It really seems that the basis of a successful franchise really lies with the teams, and the people that make up those teams. By allowing good games to blossom under certain constraints, the best can come, and keep coming for a long time to come.








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39 comments | showing # 1 to 39
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kylamity's Avatar - Comment posted on 03/10/2010 20:39
kylamity
Too bad Halo is a turd sandwich.
Xzyliac's Avatar - Comment posted on 03/10/2010 20:43
Xzyliac
@kylamity
Personally I'd prefer a giant douche over a turd sandwich. It only makes sense.
Skribble's Avatar - Comment posted on 03/10/2010 20:45
Skribble
@kylamity: Just because you don't like something, doesn't make it bad. The sooner you learn this, the sooner you can stop being a douchebag.
WarZombie's Avatar - Comment posted on 03/10/2010 20:50
WarZombie
@ Xzyliac

I agree, giant douche all the way.

Also, if I was a designer, I'd pay close attention to what these two say, regardless of what I think of their games (Though they are both equally awesome). Their franchises didn't become successful over night.
WarZombie's Avatar - Comment posted on 03/10/2010 20:52
WarZombie
@ Skribble

Argue all you want, the halo hate bandwagon is never slowing down. Being a popular franchise means having a huge target on your back, and tons of people on Dtoid like to take advantage of that. We're in the minority here, you and I, and it's sad :(
Infamy's Avatar - Comment posted on 03/10/2010 21:01
Infamy
The funny thing is, once Reach comes out and bitchslaps naysayers with reviews and record-breaking sales you're going to see douchebags like kylamity and Partiot crawling back into their holes.
SuperMonk4Ever's Avatar - Comment posted on 03/10/2010 21:09
SuperMonk4Ever
What Infamy said.
WarZombie's Avatar - Comment posted on 03/10/2010 21:13
WarZombie
@ Infamy

I don't think so. Not even a GOTY award from Dtoid would convince naysayers that Halo is any good. Most have made up their mind and will take it out on the entire franchise, regardless of whether they have played Reach or not. I've tried time and time again to reason with these dudes, but no go. Nobody ever gives reasons why, they just come in here and make fun of the franchise, then leave. It sucks when you're just trying to share anticipation with other fans, but oh well, this is how Dtoid is.
cainball's Avatar - Comment posted on 03/10/2010 21:14
cainball
The Halo hate on Destructoid is ridiculous. It might not be the world's most innovative game, but it still is a superb FPS and the multiplayer is a lot of fun.
It sometimes feels like gamers have fallen into the trap of thinking that just becuase something is popular, it must be crap.
Arugala9's Avatar - Comment posted on 03/10/2010 21:18
Arugala9
It's all about the turd sandwich. You giant douche lovers are delusinonal.
Xzyliac's Avatar - Comment posted on 03/10/2010 21:19
Xzyliac
@cainball
I think it's because now people instantly associate Halo with fanboyism for some reason. Like if you go around saying you like Halo people just instantly assume you must think it's the holy grail of gaming and therefore you must also be a fanboy (or know shit about any other game). So I think that turns a lot of people off and they just tend to flock the opposite way.

Except Hamza. Hamza can like it and it's okay.
Neth's Avatar - Comment posted on 03/10/2010 21:22
Neth
@WarZombie it's not just Dtoid it's the gaming community as well so don't just hate on Dtoid. Plus why care what other people say just enjoy the damn game if you like it.
cainball's Avatar - Comment posted on 03/10/2010 21:25
cainball
@xyliac

Yes, I agree with the whole fanboy idea. Halo is the sterotypical game of choice for drunk fratboys who feel the need to vociferously defend the merits of the 360, and as such, is generally associated with stupidity. It's a shame when the fans of a particular thing tarnish the reputation of the subject they so admire. Like Patriot Snake
Daxelman's Avatar - Comment posted on 03/10/2010 21:26
Daxelman
I don't see Modern Suckfare 2 having Griffball, so all yall HATERZ can STFU.

Seriously though, Griffball is amazing. I would buy another 360 for it.
WarZombie's Avatar - Comment posted on 03/10/2010 21:28
WarZombie
@ Xzyliac

It also has to do with the fact that a lot of the hate is also associated with players not liking Halo the first time through. Like, if they don't feel that Halo is the end-all FPS, then it's instantly a shit game. It can't be anything else, not even good or okay, it's straight to the shitter. middle-ground is non-existent.

I actually agree that Halo 3 was overrated, that ODST was good but not amazing, and that Halo 2 was a huge disappointment. However, I still think they were all pretty good games with very addicting multi player, and I'll still pop in the disks every now and then. I love the universe, so that helps it out as well. I'm super excited for Reach, because it looks like the Halo game that the other three should have been. However, I will still withhold all judgements until I have the game in my hands, like the rest of the bandwagon should do.
Xzyliac's Avatar - Comment posted on 03/10/2010 21:28
Xzyliac
@Arugala9
At least giant douche is taking the douche concept and improving on it by being giant. All turd sandwich is is a blatant rip-off of every other sandwich.
coachhandbagoutlet's Avatar - Comment posted on 03/10/2010 21:32
coachhandbagoutlet
The variety of coach handbags are so many that it almost becomes difficult to choose the right one. Well the coach handbag outlet is one that is certainly unique and different. discount christian louboutin. MBT shoes sale
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Jesse Cortez's Avatar - Comment posted on 03/10/2010 21:35
Jesse Cortez
@coachhandbagoutlet

I couldnt have said it better myself...great point!
Xzyliac's Avatar - Comment posted on 03/10/2010 21:39
Xzyliac
I'm pretty sure we can all agree coachhandbagoutlet has won this and all arguments ever therefore refuting the need to argue and creating peace within the videogame community.
AfroWalrus's Avatar - Comment posted on 03/10/2010 21:43
AfroWalrus
coachhandbagoutlet wins the Nobel Prize.
Daxelman's Avatar - Comment posted on 03/10/2010 21:46
Daxelman
Fuck that.

Fuck yo shoes, coach.
WarZombie's Avatar - Comment posted on 03/10/2010 21:52
WarZombie
Woah.

Coach makes handbags now? Where does he find the time? Doesn't he have zombies to kill?
lastdual's Avatar - Comment posted on 03/10/2010 21:58
lastdual
And here we have the mark of a truly successful franchise: When your game cannot be mentioned without frothing-at-the-mouth fanboys like Patriot Snake erupting into a whiny tantrum. That, noble game developers, is the great goal to which we all aspire!

In any case, it's an interesting topic, but in reality, there is no "success strategy" for building a big franchise, be it in video games, film, literature, etc.

If there was a proven method, everyone out there would be filthy rich. Reality doesn't work like that, because TALENT and VISION can't be mass-produced. Some people have it, and some people don't.
cainball's Avatar - Comment posted on 03/10/2010 22:15
cainball
What is a coach handbag? Is this some American thing that I don't get?
Xzyliac's Avatar - Comment posted on 03/10/2010 22:30
Xzyliac
@cainball
Do you have a penis? If so don't worry about it.
pedrovay2003's Avatar - Comment posted on 03/10/2010 22:47
pedrovay2003
I've said it before and I'll say it again: Halo isn't bad. The people who make it sound like it's a series that's been touched by the hand of God are the ones giving it a bad name.
RenegadePanda's Avatar - Comment posted on 03/10/2010 22:55
RenegadePanda
@pedrovay2003

Thank you for that. Someone had to say it.

As someone who really enjoys Halo, I hate to see it bashed every second of the day by people who most likely know nothing about it. Like Patriot Snake.
WarZombie's Avatar - Comment posted on 03/10/2010 23:24
WarZombie
Well, yeah.

Halo isn't the end-all FPS. Never was. The first one, however, was great, and it's no wonder the others were hyped like crazy. Living up to the first one is no small task, and in my opinion, none have lived up to it yet. Reach looks great, but Halo never was and never will be the ultimate FPS. Nothing ever will be.

I agree that Halo doesn't deserve the shit it gets because of the fanboys. Glad I'm not the only one that thinks so.
WarZombie's Avatar - Comment posted on 03/11/2010 00:08
WarZombie
I'd like to know how much you've played, or if your just going off your little fanboy assumptions. Just asking :)
TrickEdge's Avatar - Comment posted on 03/11/2010 00:13
TrickEdge
Nothing but future kickass games you mean :D
Shadowiii's Avatar - Comment posted on 03/11/2010 00:24
Shadowiii
What never fails to amaze me is how fast God of War went from just a studio's first game to Sony's mammoth blockbuster in VERY few years.
Like, seriously, Kratos is to the PS3 like Mario is to Nintendo and Master Chief is to Xbox...and Kratos hasn't been around nearly as long.
Just a thought (that's what happens when I replay God of War Collection after not having touched the games in several years...wow, those games were REALLY GOOD).
cainball's Avatar - Comment posted on 03/11/2010 00:42
cainball
@xzyliac
I do, but it's small.
Press Space to Smack a Ho's Avatar - Comment posted on 03/12/2010 02:04
Press Space to Smack a Ho
I'm not sure "building a blockbuster franchise" is every game designer's wish. Sure, they may want money and fame (or just money) but creatively, developers often feel stifled if required to work on a series for too long (which is a variable amount of time). id outsourced Quake IV, Hironobu wanted to take a break from Final Fantasy, "God of War potty-mouth guy" wanted to work on Calling All Cars, and Infinity Ward wanted to move on from CoD.

Sure, if there are royalties involved (ie. you make the franchise, then leave, but still get money), or the franchise isn't required to be stapled to a genre (eg. Mario: SMB, Mario Party, Mario Kart), then perhaps a franchise is worth creating. But building? Nah, stick to pouring the foundation.
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Kevin01
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