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GDC 10: B.U.T.T.O.N., by Copenhagen Game Collective photo

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games.

"Think of a color," the game says. "Tell it to no one."

We do.

"Take five steps back."

We do.

After a brief countdown, we run toward the buttons.

"Everyone loses except the fourth person to press their button," the game says. Confused, excited, and having just jogged a short distance, I panic and press my button immediately, as do two of the other players. As promised, only the fourth player wins.

This is B.U.T.T.O.N. (Brutally Unfair Tactics Totally Okay Now), the Copenhagen Game Collective's entry in to Gamma4.

You can read my impressions (and the color I was thinking of) after the jump.

Blue.

B.U.T.T.O.N. doesn't really have any serious point or reward systems, or even any consistent rules: it's simply about getting confused, having fun, and not taking things terribly seriously. I'd call it a party game, if that descriptor didn't conjure memories of godawful minigames and generally uninteresting trivia questions.

Nothing about B.U.T.T.O.N. is consistent. Sometimes, you'll have to take four steps away from the controller before running toward it. Sometimes, you'll have to sit. Sometimes, the instructions will be in Danish. B.U.T.T.O.N. has no gameplay beyond its win conditions, and those conditions constantly change.

Playing B.U.T.T.O.N. is like participating in a real-life WarioWare microgame, in many ways. You never know what you'll be doing, or which instructions to trust (as far as I can tell, the "think of a color" instruction served only to distract and confuse), or how you're even supposed to win.

Surprisingly, the experience never felt frustrating: the constant atmosphere of confusion and randomness becomes the experience in and of itself, rather than a means of winning. I never actually won a single round of B.U.T.T.O.N., but I also never felt remotely bad when I lost. The inconsistent, weird, occasionally Danish journey was more important than the destination.

B.U.T.T.O.N. clearly isn't the sort of game you'd want to play for more than an hour, but hey: the game took the Copenhagen Game Collective less than a week to make. As far as wacky, disposable, socially-oriented games go, there's really not much to complain about here.

The game is not currently available for download but will probably go up sometime after GDC.








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8 comments | showing # 1 to 8
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Roager's Avatar - Comment posted on 03/13/2010 14:40
Roager
I lol'd.

In all seriously, though, games like this are pretty cool. When a game makes you lose miserably, and still makes you have fun, I'm entertained. That's why I continue to play life.
Floameh's Avatar - Comment posted on 03/13/2010 14:48
Floameh
Any images for videos?
I'm still not completely informed...
Does the winning condition change (4th person to press wins) aswell as the actions?
Roager's Avatar - Comment posted on 03/13/2010 15:04
Roager
I'm pretty sure it's always pushing a button, but the timing/instructions/conditions/language changes. Kinda like how every warioware game gives you one word, that either uses a single button or controlstick action. Except now FLY! is replaced by LAST ONE THERE WINS.
Havoc Fang's Avatar - Comment posted on 03/13/2010 15:45
Havoc Fang
Lay on your dick.

Press the button.
andycadaver's Avatar - Comment posted on 03/13/2010 16:42
andycadaver
Yes, WarioWare was exactly what I thought of during the first sentences. But only with less randomness and completely crazy batshittery. And I wouldn't have to put it down after 30 seconds and rethink my life. I guess what I'm trying to say is that I assume it's like watching a YoutubePoop, laughing for about 30 seconds and then rethinking my life. And then you just go to work and out to eat and forget about it.
Sentry's Avatar - Comment posted on 03/13/2010 18:12
Sentry
Sounds like a simplified Mario Party, where the "games" are stripped down to their most basic "winning conditions", only you don't have to personally invest any skill or commitment to victory only to be smacked down by some arbitrary reversal.

Definitely curious.
Arash Mohebbi's Avatar - Comment posted on 03/14/2010 16:49
Arash Mohebbi
Actually, I'd say it's closest to the card game Fluxx - this game made my student's either have an uproariously fun time or want to kill team mates with rusty spoons :D
loveN's Avatar - Comment posted on 09/12/2010 13:41
loveN
Sounds like the type of game to get drunk playing. Sentry's got it right -- it's a Mario Party that's even more basic than it used to be. Sounds like awesome fun for parties, although it would be a nightmare for a content writer used to seeing lots of story in their games.
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