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GDC 09: XNA Game Studio 3.1 adds Avatar and Party support photo

Microsoft announced XNA Game Studio 3.1 at GDC, giving Community Games and Xbox Live Arcade creators a few new goodies to play around with. The package, due for release this spring, will allow creators to program Avatar support into their games and use the Xbox Live Party system.

Since I’m not big on tech jargon, I won’t try to explain how the new additions will be employed. Instead, I’ll give you a bunch of keywords that I picked up from a Gamasutra article that explain the magic: Maya, FBX, bacon, and GS3.1.

I’m down with Avatars and the Party system, but I didn’t see a mention of a “ EZ zombie creator.” C’mon, Microsoft, get with it. Everyone on the planet -- that includes my mother -- knows that a game without a zombie is garbage. There, I said it.








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6 comments | showing # 1 to 6
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Maurice Tan's Avatar - Comment posted on 03/24/2009 20:48
Maurice Tan
Screw avatars, we need camera support for Remote Masseuse!
Chronic Logic's Avatar - Comment posted on 03/24/2009 21:10
Chronic Logic
How about some ACTUAL improvements to actual gaming?
brosef's Avatar - Comment posted on 03/24/2009 21:19
brosef
How about making the avatars look less gay than a bag full of dicks?
AgentMOO's Avatar - Comment posted on 03/24/2009 22:50
AgentMOO
lol, their excuse before for no avatars in XNA was that they are only in rated "E" games.

CHEEVOS PLEASE!!!
John B's Avatar - Comment posted on 03/25/2009 08:22
John B
Why is Microsoft trying so damned hard to make our XNA avatars into Miis?

STOP IT!!
Holyetheline's Avatar - Comment posted on 03/25/2009 14:51
Holyetheline
lol@bagofdicks
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